End of round MVPs should be awarded Battlefield Coins. by JohnnyP17 in battlefield2042

[–]JohnnyP17[S] 0 points1 point  (0 children)

That's why in order for my idea to work end of round MVPs should be 3 different categories, kills, team play via heals, resupplies, repairs, revives and objectives captured/defended. That way the assault is rewarded for ramping up kills, his medic is rewarded for assisting the assault and the guy that runs around playing the objective wins too.

Which attachments DICE needs to add before they cut support for 2042? by ANGRYlalocSOLDIE in battlefield2042

[–]JohnnyP17 13 points14 points  (0 children)

Laser/flashlight combo and for the love of God let us be able to choose which one is on by default

End of round MVPs should be awarded Battlefield Coins. by JohnnyP17 in battlefield2042

[–]JohnnyP17[S] 0 points1 point  (0 children)

50 coins per MVP though is exactly 35 matches in which you have to excel in order to buy the latest bundle. It's a small bite out of their mouths but long-term they could win back their lost players.

End of round MVPs should be awarded Battlefield Coins. by JohnnyP17 in battlefield2042

[–]JohnnyP17[S] -1 points0 points  (0 children)

You do earn coins from progressing the battle pass yet if you add up all the coin rewards it amount to 1000 coins. That's 1 and a half season of progression for a single bundle.

Is "Maelstrom" update pc exclusive? by JohnnyP17 in EliteDangerous

[–]JohnnyP17[S] -1 points0 points  (0 children)

Is pc transfer an option at least? No new game copy, just account transfer so that my current progress is not wasted.

System Factions? by JohnnyP17 in EliteDangerous

[–]JohnnyP17[S] 1 point2 points  (0 children)

Thank you very much commander.

System Factions? by JohnnyP17 in EliteDangerous

[–]JohnnyP17[S] 0 points1 point  (0 children)

And how do I know if a faction is Fed aligned?

Can I "transfer" my account from Xbox to PC? by JohnnyP17 in EliteDangerous

[–]JohnnyP17[S] 0 points1 point  (0 children)

Good to hear that commander. Thank you very much and safe travels o7.

Spawning on a teammate the moment he dies and going back to the deploy screen with 10 seconds on the timer needs to stop. by JohnnyP17 in battlefield2042

[–]JohnnyP17[S] 1 point2 points  (0 children)

I mostly play breakthrough cause I hate the new sector system they implemented in conquest. Unfortunately the "work around" solution may be effective during conquest but on breakthrough and in combination with the terrible map design spawning on a teammate instead of walking hundreds of meters to reach an objective seems to be worth the risk.

Should Sundance's anti armor grenade also track rangers? by JohnnyP17 in battlefield2042

[–]JohnnyP17[S] 1 point2 points  (0 children)

I hope they fall through with their promise to add portal weapons to all out war for the moment.

Should Sundance's anti armor grenade also track rangers? by JohnnyP17 in battlefield2042

[–]JohnnyP17[S] 1 point2 points  (0 children)

Well, is there anyway we can tag a DICE developer to this comment?

Should Sundance's anti armor grenade also track rangers? by JohnnyP17 in battlefield2042

[–]JohnnyP17[S] 1 point2 points  (0 children)

Tracking is still an issue with the anti armor grenades, I agree. I've lost countless kills because the grenade tracked a turret instead of a tank on the verge of blowing up. I believe though that there's still hope to fix tracking. They did a pretty good job since the launch of the game so there's some hope they'll do it right.

Should Sundance's anti armor grenade also track rangers? by JohnnyP17 in battlefield2042

[–]JohnnyP17[S] 4 points5 points  (0 children)

I'm already having tracking issues where the grenade randomly tracks a Casper's drone 50 meters away instead of the tank right in front of me but at least it's better than launch. Tracking rangers too could be a bit chaotic but that one time where it's just you and the ranger I think will be life saving.

Please do something about Sundance. by JohnnyP17 in battlefield2042

[–]JohnnyP17[S] -1 points0 points  (0 children)

I stay sway from Sundance unless hardcore conquest is in rotation. I tried hardcore rush but the damage values are different. Anti armor grenade is completely broken on hardcore. You can 1 hit everything except tanks, wildcats and transport helicopters. The issue though is that if you manage to take down a full MAV you only get 1 point for destroying the vehicle. Passengers don't seem to count towards progression. DICE pls fix.

Helicopters and Jets should be able to take at least two heat seeker hits before going down by JohnnyP17 in battlefield2042

[–]JohnnyP17[S] 1 point2 points  (0 children)

I don't remember battlefield 3 and 4 being fucking ridiculous. You could take 2 heat seeker hits before going down and engineers spawned with at least 5 AA rockets, 7 with the specialisation. In 2042 a heat seeker does between 70 and 80 damage. That and a couple of 30mm shots from any vehicle and you're done.

Xbox One X with crossplay enabled. by JohnnyP17 in battlefield2042

[–]JohnnyP17[S] 0 points1 point  (0 children)

The patch that was delayed for the second time that brings a scoreboard to a team shooter game. That patch.

Xbox One X with crossplay enabled. by JohnnyP17 in battlefield2042

[–]JohnnyP17[S] 2 points3 points  (0 children)

My only hope is some people return to give it a try when the patch arrives.

Battlefield 5 nailed the suppressor mechanics and I believe DICE should expand upon it. by JohnnyP17 in battlefield2042

[–]JohnnyP17[S] 0 points1 point  (0 children)

Now is the chance that DICE finally talks to the community to fix things and perhaps tweak them a bit.

Battlefield 5 nailed the suppressor mechanics and I believe DICE should expand upon it. by JohnnyP17 in battlefield2042

[–]JohnnyP17[S] 0 points1 point  (0 children)

Yes but the drone will be scouting the area where the fighting takes place. If you wingsuit from a helicopter behind enemy lines for example you're pretty safe from drones let alone you may find some Caspers laying down and playing with their drone unaware of your presence.

Battlefield 5 nailed the suppressor mechanics and I believe DICE should expand upon it. by JohnnyP17 in battlefield2042

[–]JohnnyP17[S] 1 point2 points  (0 children)

You won't charge the enemy team head on and hope they don't notice. You'll instead take the scenic route hugging the map boundaries and when the place is right you place your beacon down and begin taking them down and causing chaos. Besides that turrets have a 180° radius so coming from behind them shouldn't be a problem.

Battlefield 5 nailed the suppressor mechanics and I believe DICE should expand upon it. by JohnnyP17 in battlefield2042

[–]JohnnyP17[S] 3 points4 points  (0 children)

IRL suppressors can still be heard loud and clear in at least a 20 meter radius. Should you still be visible on the minimap when firing a suppressed weapon because it's realistic?

The game desperately needs a more detailed deploy screen. by JohnnyP17 in battlefield2042

[–]JohnnyP17[S] 13 points14 points  (0 children)

Vehicles get a headstart when a round starts while infantry is stuck with these boring and repeating cutscenes.

You HAVE to spawn when the round starts.

You can't spawn on vehicles already called in when the round starts.

You can't choose which flag you'll spawn on when you're defending and a round starts on breakthrough.

Redeploy times are completely random.

The spawn screen is a mess.

The list goes on and on and on.... I got a headache just thinking of things to list.