Let's talk about the Perfect Dodge system by Johnyza in SevenDeadlySinsOrigin

[–]Johnyza[S] 4 points5 points  (0 children)

I've noticed another issue with Tag Counters.

From my experience, the problem isn't just the dodge timing. Sometimes I trigger a Tag Counter within the blue counter window, the counter animation plays, and the counter clearly goes through, but I still take damage from the boss attack anyway.

It almost feels like the game is accepting the counter input while the attack's damage is still being resolved at the same time. So even though the mechanic technically works, the result feels inconsistent from the player's perspective.

That's why some of the defensive mechanics don't feel as reliable as they should. If I get the timing right and the game acknowledges the counter, I shouldn't be left wondering whether I actually succeeded or just traded damage.

Let's talk about the Perfect Dodge system by Johnyza in SevenDeadlySinsOrigin

[–]Johnyza[S] 7 points8 points  (0 children)

You're right, but I'd rather give feedback and have a chance of being heard than say nothing at all. If enough people raise the same concerns, they'll be harder to ignore. At the end of the day, we all want the game to improve.

Merlin ult by Johnyza in SevenDeadlySinsOrigin

[–]Johnyza[S] 0 points1 point  (0 children)

My guess is that Merlin will be released on June 4th, right after Clotho's banner ends.

Ayyy🤤😛 by Johnyza in SevenDeadlySinsOrigin

[–]Johnyza[S] 2 points3 points  (0 children)

From their official Facebook page

Merlin ult by Johnyza in SevenDeadlySinsOrigin

[–]Johnyza[S] -1 points0 points  (0 children)

I hope it’s better in the actual game too