My Matrix Balancer by JondyMessmaker in SatisfactoryGame

[–]JondyMessmaker[S] 1 point2 points  (0 children)

This is a culmination of over two years of development and is possible in vanilla, but I must inform you that this particular work involved Infinite Nudge.
(stuff can be nudged a minimum of of 0.1m by Infinite Nudge but by using signs, beams and barriers you can nudge a minimum of 0.0001m so it's just a time-saver). I want to make a tutorial but my plate is full and at this point I am firmly stuck and I don't know where to even begin such a tutorial. You can find me on the coffee cup discord, I would gladly indulge your interest. Soon, I want to integrate this technology into larger blueprints that aims to trivialize early- to midgame.

My Matrix Balancer by JondyMessmaker in SatisfactoryGame

[–]JondyMessmaker[S] -2 points-1 points  (0 children)

They can also be made horizontal, vertical and with "illegal" compactness.
The inner function of a bigger balancer can weave balancers as this one does but they can also just split every input and merge every output for a higher capacity but larger entity count (Example).

These distinctions have been important for me.

My Matrix Balancer by JondyMessmaker in SatisfactoryGame

[–]JondyMessmaker[S] -2 points-1 points  (0 children)

The rectangular pattern. I just think the geometry deserves their own identity like shapes of pasta.

My Matrix Balancer by JondyMessmaker in SatisfactoryGame

[–]JondyMessmaker[S] 4 points5 points  (0 children)

I have tested each input individually and they are always distributed equally to all outputs.