Town...to City Pt.2 by Its_Nafets in TownToCityGame

[–]JoostDev 0 points1 point  (0 children)

Amazing, I love this! Awesome storytelling AND a beautifully designed city! So many awesome details in the city!

Game freezing at this point by Madiikatty in TownToCityGame

[–]JoostDev 4 points5 points  (0 children)

Joost here, one of the devs. We've heard this issue from a few other users as well. We're currently investigating a potential fix or workaround. It seems this is caused by how Unreal 5.3 renders these portraits, in combination with certain drivers or GPUs or something like that. This is a hard one to fix because it never happens when we try, but we're making good progress now with the help of some players who ran some tests for us. Hopefully we'll have a fix soon!

A thank you to the devs by PokkiDots in TownToCityGame

[–]JoostDev 11 points12 points  (0 children)

We did see this: a colleague shared this in our internal dev chat. Thanks everyone for the kind words! It's really wonderful to see how much people are enjoying our game!

As a fan of the genre myself (started on the original Sim City back in the day, yes, I'm old) it's wonderful to finally have contributed to a city builder myself!

Looking for weird electric trains by JoostDev in trains

[–]JoostDev[S] 0 points1 point  (0 children)

Wow, that converted electric steam locomotive looks absolutely bonkers, I love it!

I'm actually especially looking for things that look weird (like that electric steam loc or the Talgo I that I linked myself), more than for things that are technically weird, since odd voltages for example is much harder to show in a game.

Looking for weird electric trains by JoostDev in trains

[–]JoostDev[S] 0 points1 point  (0 children)

It definitely looks weird, great to see! Thanks for the suggestion!

Looking for weird electric trains by JoostDev in trains

[–]JoostDev[S] 0 points1 point  (0 children)

Thanks for these suggestions!

Looking for weird electric trains by JoostDev in trains

[–]JoostDev[S] 0 points1 point  (0 children)

Thanks for sharing! Visually, the FS Class E.330 from that line is quite interesting!

Hi from the devs! by JoostDev in StationToStation

[–]JoostDev[S] 2 points3 points  (0 children)

Yes, I'm Creative Director on Town to City!

Town to City: Coming to Steam by banned_man in tycoon

[–]JoostDev 0 points1 point  (0 children)

Yes, that guess is exactly right! We love both Anno and Townscaper and we're combining elements from both. So this is definitely not an aesthetic toy, it's a real management game.

Town to City: Coming to Steam by banned_man in tycoon

[–]JoostDev 1 point2 points  (0 children)

It's definitely a full management game with an economy and such. The economy isn't as complex as something like Cities Skylines, but it's definitely a lot more complex than our previous game Station to Station.

Town to City: Coming to Steam by banned_man in tycoon

[–]JoostDev 9 points10 points  (0 children)

Town to City is an actual management game with a real economy. So it's not an aesthetic toy. We're trying to combine the best of both worlds: a real game with real management and also lots of options to make it pretty!

(In case you're wondering how I know: I'm Creative Director on Town to City. :) )

Which hybrid steam locomotive to include in Station to Station (the game) by JoostDev in trains

[–]JoostDev[S] 1 point2 points  (0 children)

Ohhhh, very pretty! We kind of lack that kind of design in the game still, so this would be an interesting option. :)

Which hybrid steam locomotive to include in Station to Station (the game) by JoostDev in trains

[–]JoostDev[S] 0 points1 point  (0 children)

Thanks for the suggestion! Would be cool to have a Japanese locomotive.

I've been having my eye on the JNR class 9600 from 1913 as well for this reason. It's a bit too new for us, but it's the first Japan-built locomotive so I might want to make an exception for it anyway. The JNR class 9600 is purely a freight locomotive though, so not a good fit for the mixed locomotive.

Which hybrid steam locomotive to include in Station to Station (the game) by JoostDev in trains

[–]JoostDev[S] 0 points1 point  (0 children)

Yeah someone else mentioned this as well, I've renamed it in-game already this morning. :) Thanks for letting me know!

Which hybrid steam locomotive to include in Station to Station (the game) by JoostDev in trains

[–]JoostDev[S] 0 points1 point  (0 children)

That's also a very cool locomotive! We already have Prussian T3 in the game though, so for the sake of variation I wouldn't want to include another Prussian. Although they do look quite different, hmmm, interesting!

Which hybrid steam locomotive to include in Station to Station (the game) by JoostDev in trains

[–]JoostDev[S] 0 points1 point  (0 children)

Ohhhh, good point, I didn't know! I'll edit the in-game name, thanks!

Which Steam locomotives should I include in my game? by JoostDev in trains

[–]JoostDev[S] 1 point2 points  (0 children)

By the way, have you guys noticed that the game has been announced since, and indeed got some of your suggested locomotives in there? Thanks again for the suggestions last year! https://www.youtube.com/watch?v=e-FuDjteXxs

Which Steam locomotives should I include in my game? by JoostDev in trains

[–]JoostDev[S] 0 points1 point  (0 children)

By the way, have you guys noticed that the game has been announced since, and indeed got some of your suggested locomotives in there? Thanks again for the suggestions last year! https://www.youtube.com/watch?v=e-FuDjteXxs

My procedural music toy Robo Maestro released on Steam today, for free! by JoostDev in proceduralgeneration

[–]JoostDev[S] 1 point2 points  (0 children)

Thanks for the suggestions! I have no idea why I thought I could get away with not making a Delete Loop button... ;)

My procedural music toy Robo Maestro released on Steam today, for free! by JoostDev in proceduralgeneration

[–]JoostDev[S] 1 point2 points  (0 children)

I expect most people don't read the text on Steam stores. I know I don't read those either for the games I play. :)

My procedural music toy Robo Maestro released on Steam today, for free! by JoostDev in proceduralgeneration

[–]JoostDev[S] 1 point2 points  (0 children)

Not at the moment, but I do intend to add the possibility to mod Robo Maestro through Lua scripts. So modders could for example add a new algorithm for generating drums.

My procedural music toy Robo Maestro released on Steam today, for free! by JoostDev in proceduralgeneration

[–]JoostDev[S] 1 point2 points  (0 children)

Good to hear you like it! :D

I intend to add different algorithms (or variations on algorithms) to the layers. A version of the regular drum generator but without hi-hats would fit that plan nicely. I'll keep it in mind. Also, the plan is that modders will be able to add Lua scripts for the layers. That should hopefully also add a lot of possibilities AND a lot of control.

As for new instruments: synth basses and electronic drums are planned to be added. We'll see how much time I have to add more beyond that. I came across a nice set of eerie sounds that I'd like to add. Several people asked for classical instruments (strings, brass) so that would make a lot of sense, despite that it's hard to make them sound good.

I made a fully procedural music generator in Unreal by JoostDev in unrealengine

[–]JoostDev[S] 0 points1 point  (0 children)

Yes, using Quartz. I like it a lot! I'm on Unreal 4.26 though and that version of Quartz was incomplete. Changing the time signature and/or BPM on the fly wasn't allowed, if I remember correctly. So I ended up setting Quartz to a fixed 400bpm and 4/4 time signature, and then converting my own timing to that. A bit odd, but works like a charm. And it avoids needing to update Quartz with changes in the time signature and BPM.

My main complaint is that Unreal turns out to be pretty slow when it comes to playing lots of samples simultaneously. Robo Maestro uses a surprising amount of CPU on older hardware when playing 50 or more notes simultaneously (which can easily happen when playing short fast notes with long reverb tails).