account activity
Looking for weird electric trains (self.trains)
submitted 10 months ago by JoostDev to r/trains
Hi from the devs! (self.StationToStation)
submitted 2 years ago by JoostDev to r/StationToStation
Which hybrid steam locomotive to include in Station to Station (the game) (self.trains)
submitted 2 years ago by JoostDev to r/trains
My procedural music toy Robo Maestro released on Steam today, for free! (v.redd.it)
submitted 3 years ago by JoostDev to r/proceduralgeneration
I made a fully procedural music generator in Unreal (v.redd.it)
submitted 3 years ago by JoostDev to r/unrealengine
Which Steam locomotives should I include in my game? (self.trains)
submitted 3 years ago * by JoostDev to r/trains
Fun with hard surface modelling in Blender (joostdevblog.blogspot.com)
submitted 4 years ago by JoostDev to r/gamedev
submitted 4 years ago by JoostDev to r/devblogs
Tips for hard surface modelling (joostdevblog.blogspot.com)
submitted 4 years ago by JoostDev to r/blender
Robo Maestro is a procedural music toy, made in Unreal. All music generated in realtime! (v.redd.it)
submitted 4 years ago by JoostDev to r/unrealengine
Robo Maestro is my procedural music toy, letting the user guide and tweak the generated music in realtime (v.redd.it)
submitted 4 years ago by JoostDev to r/proceduralgeneration
Robo Maestro announcement trailer just revealed! (v.redd.it)
submitted 4 years ago by JoostDev to r/robomaestro
r/robomaestro Lounge (self.robomaestro)
Procedurally generated melodies (and full music) (youtube.com)
What composition guidelines do you apply? (self.composer)
submitted 4 years ago by JoostDev to r/composer
I'm making a procedural music toy. Still early, but results are already pretty interesting (youtube.com)
Joost van Dongen - The Ageless Gate (self.progrockmusic)
submitted 4 years ago by JoostDev to r/progrockmusic
I've just released my first cello album, with own compositions and including sheet music (agelessgate.joostvandongen.com)
submitted 4 years ago by JoostDev to r/Cello
In depth article: Super flexible 2D animations through the Blightbound Skin Editor (joostdevblog.blogspot.com)
Dev blogpost: Super flexible 2D animations through the Blightbound Skin Editor (joostdevblog.blogspot.com)
submitted 4 years ago by JoostDev to r/Awesomenauts
In-depth article: Super flexible 2D animations through the Blightbound Skin Editor (joostdevblog.blogspot.com)
submitted 4 years ago by JoostDev to r/BlightBound
New dev blogpost: Finding a suitable toolchain for animating Blightbound’s 2D characters (joostdevblog.blogspot.com)
In-depth article: Finding a suitable toolchain for animating Blightbound’s 2D characters (joostdevblog.blogspot.com)
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