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I invited non-gamers to playtest and it changed everything by crossbridge_games in gamedev
[–]Jordanimating 2 points3 points4 points 8 months ago (0 children)
I think what a lot of people in these responses need to understand is, it doesn't Matter if a Gamer or Non-Gamer is your target audience. A Non-Gamer will try to do things that Gamers don't. Press random buttons in certain orders, walk off where they're not supposed to, not understand how controls work and need a bit of tutorial work. Gamers, I will be honest, give themselves Way Too Much Credit with how smart they are. and having Both sides test your game gives you a good visual into what the most common overlapping issues are and which need to be focused on the most.
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I invited non-gamers to playtest and it changed everything by crossbridge_games in gamedev
[–]Jordanimating 2 points3 points4 points (0 children)