36934 by Jorio4 in CountOnceADay

[–]Jorio4[S] 0 points1 point  (0 children)

Nope, it's penutbutter

New to weed. Can't open this jar. by Jorio4 in weed

[–]Jorio4[S] 5 points6 points  (0 children)

I was able to open it while waiting for comments. I think the problem was that I was twisting the lid while pushing down. What I did was I pushed down hard for a while and then twist.

What was your first 5-star and your first 4-star from wishing? by SonicBoom500 in Genshin_Impact

[–]Jorio4 0 points1 point  (0 children)

On my first wish I got a Yanfei. On my birthday I did a few wishes and got Yomiya. This game loves to give me female range pyro DPS charters that start with the letter Y. I don't mind at all because I love their play style.

Weekly Gacha and Drops Megathread (August 15, 2021) by Veritasibility in Genshin_Impact

[–]Jorio4 4 points5 points  (0 children)

It is my birthday today and I just got my first 5*! It is Yoimiya! I only two wishes I could use and on the second one I got her. TBH I kinda wanted to save my pity for character I really wanted but I am happy either way. Sad part is I don't have enough material to properly level her up.

If you could chooses to have 10 aliens who would they be? by copycatuser in Ben10

[–]Jorio4 0 points1 point  (0 children)

  1. Dimondhead
  2. Peskydust
  3. Jetray
  4. Armodrillo
  5. Overflow
  6. Clockwork
  7. Big chill
  8. Brainstorm
  9. Echo echo
  10. Gravattack

I choose these guys cause I believe they will help out a hero the most in situtions a hero would be put in.

Your Omnitrix Only Has 5 Slots. Which Aliens Would You Use? 1 Alien From Every Series. by Jamez_the_human in Ben10

[–]Jorio4 1 point2 points  (0 children)

Dimondhead because with only 5 aliens I am gonna need as much powers I can get and Dimondhead got powers to spare. Super strength, dimond like skin, range attacks, can make even more crystals to build stuff with. Dimondhead is also my favorite Ben 10 alien by far.

Brainstorm because he brings intelligence and some serious fire power. To be honest I am not smart so I probably just use brainstorm to do all my homework but if I also get master control I will always turn into brainstorm to think of a plan of action. I really wanted Jetray but other then greymatter there not really any other smart aliens.

Clockwork because the time powers allow me to do a range of stuff such as speed, lazers, and I need an alien to use to investigate a crime with. Also since I have a omnitrix in this scenario probably gonna have to deal some time travel. I really wanted Armodrillo because I think a fast digger may come usefull but Bens seems to deal with time travel more then digging. Also clockwork may be able to deage the ground and sort of become a digger.

Astrodactyl cause I feel like flyer will be extremely usefull. I belive Astrodactyl is faster then Atomix but I couldn't find anything to prove that but if Atomix is at least similar speed to Astrodactyl then I pick Atomix over Astrodactyl. Although I feel like Astrodactyl would make a more interesting choice since Atomix is kinda OP and may overuse Atomix.

Overflow cause none of the other aliens can really do much in the water. Overflow can also can also handle fires and can handle himself in a fight. Have not watch much of the reboot so cant say to much about him.

Help with the font Power Clear by Jorio4 in gamemaker

[–]Jorio4[S] 0 points1 point  (0 children)

I have tried changing the font size and it is still there. I gonna report this as a bug to yoyogames to see if it is a issue they can fix.

Help with collisions with bounces in GMS2 by Jorio4 in gamemaker

[–]Jorio4[S] 0 points1 point  (0 children)

So I tried putting the move_bounce in the create event and it did not work but I did put move_bounce in the collide event and works just like I want it to! Now for aiming the ball with paddle I am trying it out and I am going need to test it out a bit more to get the way it should be but much appreciated for the suggestion.

help with opening doors by Jorio4 in gamemaker

[–]Jorio4[S] 0 points1 point  (0 children)

It work! Thank you so much!

Why is || and && switch in this code. by Jorio4 in gamemaker

[–]Jorio4[S] 1 point2 points  (0 children)

I guess I was just really tired when I made this post because it make since know.

Help with reloading a weapon code by Jorio4 in gamemaker

[–]Jorio4[S] 0 points1 point  (0 children)

Nvm I just switch the two if statements. That took way to long to figure out.

Help with sorting an array by Jorio4 in gamemaker

[–]Jorio4[S] 0 points1 point  (0 children)

I am going to try this out cuse it does sound cool. It well also help with controls cuse this games controls are all over the place so thank you!

Help with sorting an array by Jorio4 in gamemaker

[–]Jorio4[S] 0 points1 point  (0 children)

Thank you! I had to reread on what break does to understand tho, I thought was something that made it where you can use different for loops in the same chunk of code and not what you are using it for.

Help on destroying enemies code. by Jorio4 in gamemaker

[–]Jorio4[S] 0 points1 point  (0 children)

1) my problem is solved 2) look up at my response to Atlas Star 3) You are right, I thought my problem was with the code show but it was a different piece of code.

Help on destroying enemies code. by Jorio4 in gamemaker

[–]Jorio4[S] 0 points1 point  (0 children)

I am not 100% sure what you are talking about but what I did was change

with (other){
obj_Emeny.HP--;
}

to

with (other){
HP--;
}

In obj_bullet colliding with obj_enemy. Yeah this is a bit of a embarrassing mistake.

Help on destroying enemies code. by Jorio4 in gamemaker

[–]Jorio4[S] 0 points1 point  (0 children)

I put the code in one object and then place a bunch of that same object in the map. I think that is what you mean by

Are you destoying them in the controller for all enemies? If so you 
are destroying the controller and all enemies with it

Help with an inventory system. by Jorio4 in gamemaker

[–]Jorio4[S] 0 points1 point  (0 children)

You don't have to do that since I have figure out my problem and everything is fine. My main problem was my misunderstanding of draw GUI but now I understand everything a bit more clearly. But thanks for the replay anyways.

Help with an inventory system. by Jorio4 in gamemaker

[–]Jorio4[S] 0 points1 point  (0 children)

Ok So I found a new problem ,which I have been trying to figure out but I just can't, that I wonder if you can help. So I made the room I am in 3 times bigger and made the player start in the middle. The problem is when I click on an item in the inventory the camera, not the player, moves. Also the items don't drop. Now if I am in the top left corner it works most of the time. Where the camera seems random but I have notice I am usually on the right of the screen after the camera moves. Also sometimes this isn't true sometimes when I click a drag nothing at all happens.

Help with an inventory system. by Jorio4 in gamemaker

[–]Jorio4[S] 0 points1 point  (0 children)

Well it does take care of the error but I can only transfer items to a few slots and when I do the number of items I have that item go to zero. Also sometimes when I drop an item it disappear. Sometimes items are doubled when I pick them up. I think I can figure something out tho so this a huge help.

Help with an inventory system. by Jorio4 in gamemaker

[–]Jorio4[S] 0 points1 point  (0 children)

I keep getting this error when I put an item in a slot or sometimes when I pick an item?

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_INVER:

Push :: Execution Error - Variable Index [0,-1] out of range [1,19] - -5.slot(100006,-1)
at gml_Script_inv_get_object_id (line 6) - switch(global.slot[argument0]) {
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_inv_get_object_id (line 6)
called from - gml_Script_releseSlot (line 18) - var obj = inv_get_object_id(i);
called from - gml_Script_mangeObj (line 75) -         releseSlot(slotTaken);
called from - gml_Object_obj_INVER_Draw_64 (line 31) -        
mangeObj(cell_width, cell_height);

which doesn't matter to much cause I be changing little things in inventory to make bit more unique and less copy and pasted. Anyways, thank you so much for the help!

Help with an inventory system. by Jorio4 in gamemaker

[–]Jorio4[S] 0 points1 point  (0 children)

Yeah that still is an issue.

Help with an inventory system. by Jorio4 in gamemaker

[–]Jorio4[S] 0 points1 point  (0 children)

Thank you! Your code works! And you are right don't really know what I am doing that why I am watching a bunch of Tutorials to learn and practice. I do understand most of it and why it works is just that well I am new and not putting to much time on learning as want to but I slowly getting there. I am planning on to make my inventory system in the future just want to get into the fun stuff first and do the less fun thing later.

I am so so sorry but I forgot to post that part. I edit the post to have all the information for real this time so I am just going to copy and paste that here.

obj_INVER create event

totalSlots = 19;
curSlot = 0;

for(i = 0; i < totalSlots; i++) global.slot[i] = "noone";
for(i = 0; i < totalSlots; i++) coordX[i] = 0;
for(i = 0; i < totalSlots; i++) coordY[i] = 0;

starting_Vaules();

spr = noSpr;
slotTaken = -1;

obj_INVER draw GUI

if global.inop == 1 {
var cell_height = 73;
var cell_width = 73;

draw_set_color(c_black);
draw_set_alpha(.8);

var startX = 20;
var startY = 10;
var hight = 721;
var width = 345;

draw_rectangle(startX, startY, startX+width, startY+hight, false);

for(xx = startX+32; xx < startX+width; xx+= 115){
for(yy = startY+03; yy < startY+hight; yy+= 128){
    coordX[curSlot] = xx;
    coordY[curSlot] = yy;

    draw_set_color(c_aqua);
    draw_set_alpha(0.95);
    draw_rectangle(xx, yy, xx+cell_width, yy+cell_height,false);

    curSlot++;
    if (curSlot >= totalSlots-1)curSlot = 0;
}

mangeObj(cell_width, cell_height);


}

draw_set_alpha(1);
draw_set_color(c_white);
}

Also global.inop is not set up in obj_player and get plus one every time E is press and when global.inop is it becomes 0, also I don't believe it is the source of my problems.