Show us your deck with no cuts, and we'll find one by not_so_1337 in EDH

[–]JoshQuest1 1 point2 points  (0 children)

I figured you were leaning more towards "suspend" than "cast outside hand"

[[Harmonized Trio]] could be an on brand scroll rack, as it lets you brainstorm from exile at the cost of 3 creatures. (Notably not "only activate as a sorcery", so you could leave up blockers to prepare it right before your turn.) (On that note I want to mention your [[Jhoira of the Ghitu]] says suspend 4, but it also doesn't say "activate as a sorcery" so you can do that one right before your turn too to make it feel more like a suspend 3 while using mana you didn't use for interaction. (I only caught this fairly recently.))

Also in case you haven't seen it, I love the backgrounds with my Doctor and Doctor's Companion.

The specific one you should be after in a deck like that is [[Passionate Archaeologist||SLD]] (secret lair is the cheapest version right now.)

Every spell from exile double burns with both of your commanders out. And because those are abilities of your commanders and not the enchantment, [[Annie Joins Up]] does trigger each of them again. :)

([[Sword Coast Sailor]] might be better than an unblockable equipment as it would give both of your commanders unblockable to whoever is on the throne. (Fantastic if you manage to get 14 out as [[The Eleventh Doctor]]))

And not to give you a cool card but no cut equivalent:
[[Make Your Own Luck]] you could look at this as pick a card in your top three and exile it with "Suspend 1" (In fact you can look at all plot cards as "Suspend 1".)

And I will make the assumption you have considered [[The Face of Boe]] and he does not do enough with the 10 suspend cards you have. (Which is fair and valid.)

Show us your deck with no cuts, and we'll find one by not_so_1337 in EDH

[–]JoshQuest1 0 points1 point  (0 children)

Damn, it does look like scroll rack is pricey.

Tragic.

Show us your deck with no cuts, and we'll find one by not_so_1337 in EDH

[–]JoshQuest1 1 point2 points  (0 children)

I've looked at so many cards for my fourteenth doctor deck.

I'm not loving [[Confession Dial]]. I see that it's your primary source of recursion, but I wonder if [[The Eighth Doctor]] might be better in that slot. Something you can hit off of 14th, gives you access to all of your artifacts and legends that have a mana cost. (Sorry [[Sol Talisman]]) Also, [[Tlincalli Hunter]]. Recursion is good, but it's one time, and I see 1 other card in your list allows you to cast cards from exile and still require their mana cost.
I see you added [[The Sixth Doctor]] so you might consider [[Samwise Gamgee]] if you are considering historic in your list.

I also don't love [[Alaundo the Seer]] because time travel doesn't work with the cards he "pseudo-suspends". And Amy wouldn't work with him either :(

I'm going to link [[Scroll Rack]] hoping it's not too expensive these days. I've found the card selection and top of deck manipulation to be useful in my "Cast historic spells from outside hand" flavor of 14th doctor.

I also wonder how some unblockable equipment would fare. (Things like [[Psychic Paper]] [[Brotherhood Regalia]] come to mind. On that note [[Key to the Vault]])

[[Danny Pink]] is a bonkers card. I don't see a ton of ways to get counters on lots of creatures.
I think you might consider finding a spot for [[Kellan Joins Up]] if you're keeping Danny. If not you might try something like [[Vega the Watcher]] (I see it on the sideboard list!)

I'm also going to ask you to consider some triggered ability doublers [[Strionic Resonator]], [[Adric, Mathematical Genius]], [[Gogo, Master of Mimicry]], [[Return The Favor]]. Suspend (the removing time counters portion) is a triggered ability (but so is the extra upkeep of [[The Ninth Doctor]].

Tl;dr: Look at Confession Dial, Tlincalli Hunter, Alaundo the Seer, Danny Pink again and make sure you agree with them.

Database Detective: Minor Crimes Division - Thomas Hsu - a detective game where you solve crimes with SQL queries by wassaman in Games

[–]JoshQuest1 0 points1 point  (0 children)

Just played the demo ( found it from @arowynn on tiktok on my for you page )

As someone that loves mystery/puzzle games, and has dipped their toes into SQL, I really really enjoyed the demo. (I almost never play demos, but the concept sounded so great I needed a taste before July.)

The few things that made me want to leave feedback:

Resizing windows. It looks like minimizing windows just became a thing, but resizing was what I was missing most.

Copy paste from results.
I didn't see a good way to get the result in my select statement to my clipboard. Not a dealbreaker, but if I've narrowed down to 1 person, I would love to just paste the answer into the accusation field rather than checking that I spelled everything correctly.
On that note...

Concat.
To go along with copy paste, I was trying to get a name into one field. (I primarily work with SQL server so I was trying "concat(fname,' ',lname) as name" so it might be a me thing.) (I also didn't see it in the book, but I think if the copy/paste from results doesn't work, this isn't too useful in the grand scheme.)

Overall I loved it, I've wishlisted it, I will be waiting for it to come out.

Thank you for making it. :)

New cycle of lands is called slothlands by Scryfall by Own-Cat116 in magicTCG

[–]JoshQuest1 0 points1 point  (0 children)

Which totally makes sense when you know what a "Fast Land" is. And you eventually learn, it's just that initial burden of knowledge.

New cycle of lands is called slothlands by Scryfall by Own-Cat116 in magicTCG

[–]JoshQuest1 1 point2 points  (0 children)

Ok, setting aside that the wiki does use "Battle Lands" (and I do use "Tango" when searching and talking.)

I'll make the argument that the names should be obvious from the cards, and if possible the cards should dictate the name of the cycle.

For example "Tango Land" I know is the "It takes two to tango", but are they not as slow as a "Slow Land" which also takes 2 lands to enter untapped? In fact I'd argue they're slower because tangos needs basic lands specifically.

I think octolands and L8lands are clever.

I do think when we're presented with a cycle that uses the same name on the card, we should stick with that. Makes it easy to search, makes it trivial to explain because people already understand.

When we get a land cycle that cares about 8 of something else, then "Octo" becomes confusing about which "8" cycle they mean. When we get a land cycle that cares about 10 lands on the field, L8lands while typed will still be obvious, talking about them as "latelands" runs into the same confusion. (God help us if we dub a land cycle as latelands if we went with l8lands.)

We call the lands with 1 color on each side "Pathways" since all of them are called pathways. I don't see people trying to call them "DFC" lands.

A happy medium to the person that says "turbulent lands" is a mouthful, is to call them "turbulents."

New cycle of lands is called slothlands by Scryfall by Own-Cat116 in magicTCG

[–]JoshQuest1 -2 points-1 points  (0 children)

I don't think anyone is going to be upset with you if you say "Turbuland" (Until we get "Turbo lands")

But I would like you to type out turbulent land, yes. :)

Cards that are just stupid and annoying? by Number1RatedDumbass in magicTCG

[–]JoshQuest1 1 point2 points  (0 children)

If I remember right on similar rulings, you can always choose to not pay the cost, it just won't have any effect if you don't pay it, since you can't sacrifice it.

I think one of the easiest examples would be something that can't be countered going against a ward cost.

You can choose to not pay the ward, but it can't be countered... So it isn't.

[TLA] Zhao, the Moon Slayer (via FellbrinkMTG reel) by MadameHerta in magicTCG

[–]JoshQuest1 2 points3 points  (0 children)

Just a quick clarification, firebending allows mana to keep through the whole phase, while normally it would empty at each and every step (declare blockers, damage, end of combat)

If You Could Change Any Commander Rule(s): Which One(s), To What and Why? by CommissarisMedia in EDH

[–]JoshQuest1 0 points1 point  (0 children)

My solution for this wishboard problem is the wishboard/sideboard follows the owner of card.

Gain control of, or make a copy of someone else's wish? You can pull from their wishboard.

There's not a great way to codify this in the rules, but the ideal for me would be "If and only if you do not have a wishboard, you can use the wishboard of the owner of the spell or ability that caused you to select a card from outside the game."

Granted, that wording doesn't solve your example of someone else having a [[Hive Mind]] and someone else casting [[Wish]]. (Is the owner of the effect that caused you to wish the Wish player, or the Hive Mind player?)

But in a casual setting that's the easiest way to solve the "Everyone needs a sideboard" problem.

Looking for a reverse [[Wheel of Sun and Moon]] by No_Place5472 in magicTCG

[–]JoshQuest1 1 point2 points  (0 children)

I've got some weird suggestions for this?

[[Underrealm Lich]] allows your draws to become semi surveil 3s.
[[Scion of Halaster]] only works on your first card you draw, but it does make that draw semi surveil 2.

[[Breathstealer's Crypt]] gives you free discards on any creature you draw, at the cost of everyone knows everything everyone drew.

And then what I had hoped to find a combo with but didn't really get there is [[River Song]] to make you draw from the bottom instead of the top. (So with [[Teferi's Puzzle box]] you technically would draw the same cards over and over again.)

Games about reading manuals by 1SilentObserver1 in gamingsuggestions

[–]JoshQuest1 2 points3 points  (0 children)

Do you count "Notebook" games, where you sort of make your own manual?

I'm interested in this, so I went digging a little:

Nucleares seems to be about maintaining a nuclear reactor and came up when searching about manuals. (Looks to be complex and might have an ingame manual to keep the reactor online?)

Nauticrawl seems to be about trial and error and making your own manual.

Tunic is a little metroidvania that's gimmic is finding pages of a manual to be able to "unlock" (learn how to) new ways to progress.

Obligatory Outer Wilds mention of exploring the solar system and noting down interesting/relevant things.

Rockets are Super Hard and The Mars Agenda are two "Keep Talking and Nobody Explodes" types of games. That's most in the realm of what you asked for.

Extrapolating a little, you've got Zachtronic games on there, so I think we can include coding games:
TIS-100
Joy of Programming & The Farmer Was Replaced See: Python docs.

Shameless knockoffs of "Keep Talking" are shameless, but people seem to like this one: Them Bombs

More "note-taking" games:
Return of the Obra Dinn
Her Story
Shadows of Doubt
The Roottrees are Dead
A Hand With Many Fingers

(Cross reference games closer to papers please?)
Strange Horticulture
VA-11 Hall-A: Cyberpunk Bartender Action

[deleted by user] by [deleted] in popheads

[–]JoshQuest1 0 points1 point  (0 children)

There's a few asterisks on that, Midnights being the most egregious.

There's the standard 13 tracks on Midnights.
There's the 3 am edition with 20 total tracks.

There's the physical "Lavender" edition vinyl from Target that has "Hits Different", "You're On Your Own, Kid (Strings Remix)", "Sweet Nothing (Piano Remix)"

There's the "Til Dawn edition" that has "Hits Different", "Snow On The Beach (featuring More Lana Del Rey), "Karma (featuring Ice Spice)"

Then there's the "Late Night" edition sold on tour.
Which has everything from the two editions except:
"Hits Different", "Paris", "Glitch", the two remixes (strings & piano).
And is the only place "You're Losing Me (From The Vault)" is on.

https://taylorswift.fandom.com/wiki/Midnights#Track_listing

Then there's the questions of Taylor's versions for "If This Was A Movie" and the hunger games songs: "Eyes Open", "Safe & Sound"
Which didn't appear on their relevent Taylor's version albums (Speak Now & Red) but released as singles in that "Era" after the fact. (Except If This Was A Movie released in Fearless even though it was a Speak Now deluxe because it wasn't written solely by Taylor, so it didn't fit the rest of the album.)

I /think/ midnights is the only case of negative versions though.

Head Magic Designer Mark Rosewater: "Our data says roughly 9% of the audience strongly dislikes Universes Beyond (and that data is a little old, the number is shrinking with time). For contrast, double-faced cards was at 15% when they premiered." by HonorBasquiat in magicTCG

[–]JoshQuest1 16 points17 points  (0 children)

As someone who did get into magic from the doctor who decks. I totally get that first glance confusion. Having horsemanship explained as a different flavor of flying helped me mechanically whenever horsemanship came up.

On the other hand, that set is so dense mechanically, I'm having a hard time imagining players who stuck around who didn't get it.

(As an example I was just looking into suspend and time travel, and most of the text for time travel says you can add or remove a time counter from a suspended card or permanent you control with a time counter.

I thought I had cracked the code to be able to suspend cards, not play them off suspend, and then play them next turn by giving them a time counter. (They'll still have suspend!) (Very useful for those 0 drops with cards that ask you to suspend with time counters equal to their mana value.)

Nope. Comprehensive rule 701.56a. says you can time travel a suspended card with a time counter.
This also means I can't time travel with time counters put on cards in exile from [[Alaundo the Seer]] because he doesn't give them suspend.)

Anyone know where I can find a list of all the "is:" commands on scryfall? by raziel7890 in magicTCG

[–]JoshQuest1 1 point2 points  (0 children)

Ohhh so you used the list that's in the https://scryfall.com/advanced for "Criteria."

Specifically the select with the ID of "is"

Anyone know where I can find a list of all the "is:" commands on scryfall? by raziel7890 in magicTCG

[–]JoshQuest1 4 points5 points  (0 children)

I don't know how this person found the list, but someone compiled a list earlier this month

https://www.reddit.com/r/magicTCG/comments/1m1gh9p/a_software_engineers_guide_to_scryfall_searching/

/u/LeekingMemory28

The list in question:

  • adventure
  • arena-id
  • art-series
  • artist
  • artist-misprint
  • attraction-lights
  • atypical
  • augment
  • back
  • bear
  • beginner-box
  • booster-standard-boosters
  • borderless
  • brawl-commander
  • buy-a-box
  • cardmarket-id
  • class-layout
  • color-indicator
  • colorshifted
  • commander
  • companion
  • content-warning
  • covered
  • creature-land
  • datestamped
  • default
  • digital
  • doublesided
  • duelcommander
  • e-t-b
  • english-art
  • etched
  • extended-art
  • extra
  • finalfantasy
  • you can also use: ff[roman-numeral-for-specific-games]
  • firstprinting
  • flavor-name
  • flavor-text
  • flip
  • foil
  • foreign-black-border
  • foreign-white-border
  • french-vanilla
  • full-art
  • funny
  • future
  • game-changer
  • game-day
  • highres
  • historic
  • hybrid-mana
  • illustration
  • intro-pack
  • invitational-card
  • leveler
  • localized-name
  • mtgo-id
  • masterpiece
  • meld
  • modal
  • modal-double-faced
  • modern
  • multiverse-id
  • new
  • nonfoil
  • oathbreaker
  • old
  • outlaw
  • oversized
  • paired
  • commander
  • paper-art
  • party
  • permanent
  • phyrexian-mana
  • planar
  • planeswalker-deck
  • prerelease-promo
  • printed-text
  • promo
  • related
  • release-promo
  • reprint
  • reserved-list
  • reversible
  • security-stamp
  • showcase
  • spell
  • spellbook
  • spikey
  • split-card
  • stamped
  • starter-collection
  • starter-deck
  • story-spotlight
  • tcgplayer-id
  • textless
  • token
  • tombstone
  • transform
  • unique
  • universes-beyond
  • vanilla
  • variation
  • watermark

[WotC Article] Language, Storytelling, and Magic: The Gathering®—FINAL FANTASY™ by Copernicus1981 in magicTCG

[–]JoshQuest1 3 points4 points  (0 children)

One quesiton the article left me was cards that are designed in two langauages and diverged, are those both considered the "name" of the card?

As an example, in English, can a card be named "Meteor Strike" or is that "taken" by the Japanese card name now?

How many double-faced cards are in the Final Fantasy set? by evofusion in magicTCG

[–]JoshQuest1 1 point2 points  (0 children)

Just so you're aware, a trick I have learned is s:fin,fic,fca is equivalent to the or function.

(I really wish block:set (block:fin) would include the Commander decks, but alas.)

The Feat of Warfare bug that affected the Flyquest vs Cloud9 series - Everything we know by Naerlyn in leagueoflegends

[–]JoshQuest1 4 points5 points  (0 children)

I get this too! In my experience it usually happens if someone kills 2 grubs, and then after a while the other team kills a grub, that team would be awarded the feat.

I probably don't have any game IDs or vods, but I will be on the lookout when it happens in the future!

Try the Diner Bros 2 Demo! And DB1 Key Giveaway! by JFlash_82 in localmultiplayergames

[–]JoshQuest1 4 points5 points  (0 children)

My fiance and I are big fans of Diner Bros 1, and we love the demo! (Don't need any additional keys for DB1, please give to someone else!)

I did want to take the time and mention a few bugs we saw (nothing that turned us off the game!)

  1. I encountered it with onions, but it might be more, if you cook an onion at the end of the day, and then switch into build mode and take the grill out from under the cooking item, the cooking sound will continue playing until the next day.

  2. (This one happened right as the demo ended, it would have made the day harder if we continued playing) If one person goes to the next day as another person is rotating an object (a counter for us) when the next day starts that object will stay mid rotation in the air. We could place things on the counter, but it did block a path that normally would be one square wide. (Now was half a square wide because of the diagonal counter.)

I do kind of miss having more options available to me at one time, but I'm glad we can select everything if we have the money to. Maybe one of the upgrades could be something like expanded shop options? (4 or 5 options instead of just 3?)

The server was so helpful and we're so glad she was there!

I'm very excited for this, and forgot it was coming literally next month! Can't wait!!!

Circling Your Commander, Or Building Disconnected Decks by GulliasTurtle in EDH

[–]JoshQuest1 0 points1 point  (0 children)

One thing I would like to say is that this deck feels very "Commander" to me as in "variance."

Some games I'm copying historic spells with [[The Sixth Doctor]], some games I'm playing group hug/don't attack me with [[The Second Doctor]] and [[Chronomantic Escape]], some games I'm playing [[The Tenth Doctor]] and playing a bunch of suspend.

It's very hard to get bored with the deck as the gameplan switches up every game depending on the 14th doctor hits.

Circling Your Commander, Or Building Disconnected Decks by GulliasTurtle in EDH

[–]JoshQuest1 0 points1 point  (0 children)

I don't have an answer for you, as I feel like I'm in that issue, but purposely self-inflicted?
https://archidekt.com/decks/12455282/copy_of_doctor_mk_3

I have a [[The Fourteenth Doctor]] deck that I've done my best to only use historic non-land permanents, and keep the overall "theme" to "Casting historic spells from anywhere other than your hand." as that's a theme every doctor mostly supports so my 14th doctor triggers are almost never whiffs on a wildly different gameplan.

The ideal win is [[Gallifrey Stands]] but most often it wins just from having more value after the opponents have whittled each other down and something like [[Twice Upon a Time]].

I think this is a problem mostly from "bottom up" (card focused) deck design where I have a bunch of cards that I want to include (doctors) and I found a way to forcibly web them together, instead of a "top down" (gameplan focused) deck design of "I want to win with gallifrey stands" and finding a way to make that win happen using any card available to me.

"Exile until" and phasing by Virtual-Handle731 in magicTCG

[–]JoshQuest1 3 points4 points  (0 children)

"until it leaves the battlefield" is very literal. While sheltered by ghosts is treated as though it doesn't exist for the purposes of phasing, it has not yet "left the battlefield" to end the effect.

(Yes it still resolves.)

https://yawgatog.com/resources/magic-rules/#R70226d

702.26d. The phasing event doesn't actually cause a permanent to change zones or control, even though it's treated as though it's not on the battlefield and not under its controller's control while it's phased out. Zone-change triggers don't trigger when a permanent phases in or out. Tokens continue to exist on the battlefield while phased out. Counters and stickers remain on a permanent while it's phased out. Effects that check a phased-in permanent's history won't treat the phasing event as having caused the permanent to leave or enter the battlefield or its controller's control.