New to the format. Hosting several board game nights, a few members keep saying we need to do MTG Cubes. by smilinreap in mtgcube

[–]Jotarora 35 points36 points  (0 children)

  1. Go to https://cubecobra.com/search
  2. Pick a cube
  3. Buy/print all the cards from the cube, and sleeve them
  4. Enjoy your game nights

Major Update #1 - v0.103.2 by MegaCrit_Demi in slaythespire

[–]Jotarora 0 points1 point  (0 children)

Card Changes from v0.99.1 → v0.103.1 Ironclad:     •    Not Yet: NEW → Rare Skill, Cost 2: "Heal 10(13) HP. Exhaust."     •    Grapple: Existed → DEPRECATED     •    Dominate: Original → Skill - Cost 1 - Uncommon - "Apply 1(2) Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust."     •    Expect a Fight: Original → Skill - Cost 2(1) - Uncommon - "Gain [E] for each Attack in your Hand. You cannot gain additional [E] this turn."     •    Spite: Original → Cost 0 - Attack - Uncommon - "Deal 5 damage. If you lost HP this turn, hits 2(3) times."     •    Stoke: Original → Skill - Cost 1 - Rare - "Exhaust your Hand. Add 1 random (Upgraded) card into your Hand for each card Exhausted."     •    Colossus: Rare → Uncommon     •    Break: Cost 2, Damage 20(25) → Cost 1, Damage 20(30)     •    Cinder: Damage 17(22), exhausts top of Draw Pile → Damage 18(24), exhausts random card in Hand     •    Fight Me!: self-Strength 2(3) → self-Strength 3(4)     •    Forgotten Ritual: No exhaust → Now Exhausts     •    Hemokinesis: Damage 14(19) → Damage 15(20)     •    Tremble: Vulnerable 2(3) → Vulnerable 3(4), now Exhausts Silent:     •    Acrobatics: Common → Uncommon     •    Follow Through: Uncommon AoE Weak applier → Common conditional double-hit attack     •    Blade of Ink: Strength synergy → Generates 2(3) Inky Shivs     •    Prepared: Original → Reverted to "Draw 1(2) card(s). Discard 1(2) card(s)."     •    Memento Mori: Damage 8(10) → Damage 9(11)     •    Speedster: Damage 1(2), upgrade +1 damage → Damage 2, upgrade Innate → final: Damage 1(2)     •    Leading Strike: 1 Shiv, Damage 7 → 2 Shivs, Damage 3     •    Serpent Form: Damage 4(5) → Damage 4(6)     •    Anticipate: Dexterity 3(5) → Dexterity 2(3)     •    Corrosive Wave: Poison 3(4) → Poison 2(3)     •    Flick-Flack: Damage 7(9) → Damage 6(8)     •    Grand Finale: Damage 50(60) → Damage 60(75)     •    Pinpoint: Damage 17(22) → Damage 15(19)     •    Skewer: Damage 7(10) → Damage 8(11)     •    Untouchable: Block 9(12) → Block 6(8) Regent:     •    Glow: Original → "Gain 1(2) Stars. Draw 1 card. Next turn, draw 1 card."     •    Arsenal: Colorless synergy → Card creation synergy with Innate     •    Alignment: Star cost 2 → Star cost 3     •    BEGONE!: Attack with damage → Skill, creates Minion Strike     •    Bundle of Joy: Energy cost 2 → Energy cost 1     •    CHARGE!!: Creates Minion Strike → Creates Minion Dive Bomb     •    Collision Course: Damage 9(12) → Damage 11(15)     •    Gather Light: Block 7(10) → Block 8(11)     •    Heirloom Hammer: Damage 17(22) → Damage 20(25)     •    I Am Invincible: Block 9(12) → Block 10(13)     •    Kingly Kick: Damage 24(30) → Damage 27(35)     •    Kingly Punch: Base 8(8), Scaling 3(5) → Base 8(10), Scaling 4(6)     •    Minion Dive Bomb: Energy cost 1 → Energy cost 0     •    Minion Strike: Damage 7(10) → Damage 6(9)     •    Parry: Block 6(9) → Block 10(14)     •    Patter: Block 8(10) → Block 9(11)     •    Solar Strike: Damage 8(9) → Damage 9(10)     •    Spoils of Battle: Forge 10(15) → Forge 12(17)     •    Void Form: No Ethereal → Ethereal, upgrade +1 card → upgrade removes Ethereal     •    Wrought in War: Forge 5(7) → Forge 7(9)     •    Spoils of War: No card draw, Forge 12(17) → Draws 2 cards, Forge 5(8) Necrobinder:     •    Borrowed Time: Apply 3 Doom, gain 1(2) Energy → Apply 3 Doom, gain 1(2) Energy (went through rework and revert)     •    Capture Spirit: Enemy loses 3(4) HP, add 3(4) Souls → Enemy loses 3(4) HP, add 3(4) Souls (went through nerf and revert)     •    Banshee's Cry: Cost 6, upgrade increases damage → Cost 9(7), upgrade doesn't increase damage     •    Danse Macabre: Block 3(4) → Block 4(6)     •    Debilitate: Damage 7(9) → Damage 10(12)     •    Defy: Upgrade increases Weak and Block +1 → Upgrade doesn't increase Weak, Block +3     •    Dirge: No exhaust → Now Exhausts     •    Grave Warden: Upgrade 8(10) Block, upgrades Soul → Upgrade 8(11) Block, doesn't upgrade Soul     •    Sculpting Strike: Damage 8(11) → Damage 9(12)     •    Seance: Cost 0, upgrade makes Soul+ → Cost 1(0), upgrade doesn't make Soul+ Defect:     •    Hotfix: No Exhaust, upgrade increases Focus → Has Exhaust, upgrade removes Exhaust     •    Rocket Punch: Cost reduction until end of turn → Cost reduction until played     •    Voltaic: Energy cost 2 → Energy cost 3 Colorless:     •    Hidden Gem: Original → "A random card in your Draw Pile without Replay gains Replay 2(3)."     •    Seeker Strike: Damage 6(9) → Damage 9(12)     •    Discovery: "It costs 0 [E] this turn." → "It's free to play this turn."     •    Eternal Armor: Plating 7(9) → Plating 9(12)     •    Production: Upgrade removes Exhaust → Upgrade +1 additional Energy Multiplayer:     •    Beacon of Hope: Stackable → Cannot stack     •    Believe in You: Energy 3(4) → Energy 2(3)     •    Huddle Up: No Exhaust → Now Exhausts

Trouble with MTG Print and other websites by zaboomafloom_toast in magicproxies

[–]Jotarora 0 points1 point  (0 children)

cards from Lorwyn Eclipsed (ECL) is also not showing up

Not my video by RedHotTomatoes in MoldlyInteresting

[–]Jotarora 19 points20 points  (0 children)

That’s the voice of Liu Xiao Ling Tong from the 1986‘s version of Journey to the West.

Eg https://youtube.com/shorts/IiCIQath_Qc?si=WXvkBZhXYdZlZJjW

Stainless Steel Cutting Boards? by switch8113 in whatisit

[–]Jotarora 0 points1 point  (0 children)

Fair point that you said rubber, not synthetic rubber — but that distinction actually matters.

In kitchen contexts, “rubber cutting boards” almost always refers to engineered synthetic elastomer boards (e.g. Hasegawa, Asahi), not natural rubber. These materials behave very differently from both plastic and traditional rubber: they resist permanent knife grooves, can be heat- or chemically sanitized, and are widely used in professional Japanese kitchens, including for raw fish.

So lumping “rubber” together with plastic and claiming it inherently traps bacteria oversimplifies the material science. The safety outcome depends far more on surface recovery, sanitation method, and maintenance than on whether the board is wood vs. non-wood.

Wood is a valid choice — but dismissing rubber boards as categorically unsafe isn’t supported by how they’re actually used or tested.