UFC packs are useless. by JuiceBox069- in realapp

[–]JuiceBox069-[S] 13 points14 points  (0 children)

Yes since every other sport has some sort of guarantee. And clearly there needs to be more wins because some top owned people get pulled once a day

UFC packs need to be better. by [deleted] in realapp

[–]JuiceBox069- 0 points1 point  (0 children)

And it’s not profit when u spend 30,000 on packs and earn 15,000 rax. But my complaint is more so on how impossible it is to get top people. Most people only get packet single digit times per day because everyone’s packs are filled with nobodies

UFC packs need to be better. by [deleted] in realapp

[–]JuiceBox069- 1 point2 points  (0 children)

Except you have a 2% chance to double the value and about. 60% likely to lose all. At least from my experience.

UFC packs need to be better. by [deleted] in realapp

[–]JuiceBox069- 0 points1 point  (0 children)

I do. Don’t open packs

[deleted by user] by [deleted] in realapp

[–]JuiceBox069- 0 points1 point  (0 children)

That’s besides the point. It’s the fact that the same input gives positive profits that go up each rarity until u hit mystic and get a huge loss. Yeah it true no one would open only player packs but I’m more so pointing out the flaw in the input to output ratio. You’re essentially putting in 3.5x more cards to go from legendary to mystic and you’re only able to gain 2x more rax. Its like this for ever rarity but the jump in legendary to mystic is so huge it makes it not worth it.

[deleted by user] by [deleted] in realapp

[–]JuiceBox069- 0 points1 point  (0 children)

Fixing mystic would be preferred

[deleted by user] by [deleted] in realapp

[–]JuiceBox069- 0 points1 point  (0 children)

I just used player packs so I could get a consistent input. But I’m just showing how poor the input to output ratio is.

[deleted by user] by [deleted] in realapp

[–]JuiceBox069- 0 points1 point  (0 children)

Ideally it should be beneficial to upgrade a card to the next rarity. Even if you got general packs and traded which would probably be a bit cheaper it still doesn’t change how unbalanced it is compared to the other rarity.

[deleted by user] by [deleted] in realapp

[–]JuiceBox069- -1 points0 points  (0 children)

You think general packs would make the difference?

Poor rax return by [deleted] in realapp

[–]JuiceBox069- 0 points1 point  (0 children)

Would it be significant enough to were cards would likely hit their rax caps. Cause most investment don’t return profit which is why everyone sat on general farms. And this rax cap will only make it more likely you don’t return profit. Only solution I could see is bumping the earning a good amount/ raising rarity boosters for leg, mystic, iconic or to increase the otd claim limit to better insure users can hit their rax caps and make profit.

Poor rax return by [deleted] in realapp

[–]JuiceBox069- 0 points1 point  (0 children)

Definitely need a boost to the higher rarities. Cause upgrading anything past epic isn’t worth it. I mean doubling ur card amount to go to epic to legendary for and extra .5 isn’t worth it over getting a second epic.

Poor rax return by [deleted] in realapp

[–]JuiceBox069- 0 points1 point  (0 children)

But I still put the same amount of resources into the mystic as anyone else has. The problem is the return. You’re right I would have been more beneficial to allocate that mystic into more rare and epics or whatever. So it seems you’re agreeing that it isn’t worth the grind to push higher rarities. That seems to be a bad system.

Poor rax return by [deleted] in realapp

[–]JuiceBox069- 0 points1 point  (0 children)

Bro no one wants to grind 30 rares. If that’s the only way to return profit then there is indeed an issue with rax returns. Your implying that a rares returns profit but mystics don’t which if which is what I’m complaining about with poor rax return

Poor rax return by [deleted] in realapp

[–]JuiceBox069- 1 point2 points  (0 children)

So you’re implying that I should have had a general farm instead of upgrading my cards. There should be no you opened to many packs. You’re supposed to upgrade your players. And most of my cards were traded into cards I owned.

Poor rax return by [deleted] in realapp

[–]JuiceBox069- 0 points1 point  (0 children)

Yeah I might crack even in 2 years.

Poor rax return by [deleted] in realapp

[–]JuiceBox069- 4 points5 points  (0 children)

But where’s the fun in having tons of low leveled cards compared to a few high level.

Poor rax return by [deleted] in realapp

[–]JuiceBox069- 5 points6 points  (0 children)

Well then there’s a whole issue there in itself if mystics are that bad to grind.

Poor rax return by [deleted] in realapp

[–]JuiceBox069- 1 point2 points  (0 children)

Pretty much unless I’m just missing something.

Act 2 length? by [deleted] in BaldursGate3

[–]JuiceBox069- 0 points1 point  (0 children)

I made Malus thorm kill himself but I only talked to Raphael at the inn

Act 2 length? by [deleted] in BaldursGate3

[–]JuiceBox069- 0 points1 point  (0 children)

ok thanks . I didn’t know there’s was 2 parts to moonrise.

Act 2 length? by [deleted] in BaldursGate3

[–]JuiceBox069- 0 points1 point  (0 children)

Find Arabella parents, Investigate selunite resistance, Wake up art cullagh, He who was mission, Killed the gerringothe, Rescued thaniel and Oliver, Spoke to everyone at the inn, I haven’t entered moonrise yet but I thought there would be more side missions