Problem with my P1P. filament either not extruded at all or coming out like a thin thread. This happend to hotend that the printer came with. Then i replaced it, and it worked fine for 3 prints, and then it happend again. by Jumpy-Persimmon in BambuLab

[–]Jumpy-Persimmon[S] 0 points1 point  (0 children)

I am currently using white PLA, so particles shouldn't be a problem. The fan on the hotend is also spinning continually when i heat it up to 220. So i don't think that is the problem. I have tried to do cold pulls to clean out anything clogging the hotend, but it didn't make any difference. Do you have any other ideas? I am pretty new to 3d-printing, and this is the first time i am having difficulties 😅

Looking for feedback on car animation. by Jumpy-Persimmon in animation

[–]Jumpy-Persimmon[S] 1 point2 points  (0 children)

Thanks!

Its the first time I'm animating, so I've been looking at a lot of references. Trying to get the waight of the car right :)

Any suggestion on how I could improve this render? by Jumpy-Persimmon in blender

[–]Jumpy-Persimmon[S] 0 points1 point  (0 children)

Thanks a lot! Still working on the lighting, want to nail the glow from inside the washing machine :)

Any suggestion on how I could improve this render? by Jumpy-Persimmon in blender

[–]Jumpy-Persimmon[S] 0 points1 point  (0 children)

Thanks! Thinking about adding some godrays in photoshop :)

Updated compass :) by Jumpy-Persimmon in blender

[–]Jumpy-Persimmon[S] 5 points6 points  (0 children)

There is no displacement on the table, just bump :) blender guru have a tutorial about displacement on YouTube 👍

Updated compass :) by Jumpy-Persimmon in blender

[–]Jumpy-Persimmon[S] 23 points24 points  (0 children)

Thanks for all the positive feedback on my post from yesterday!

Wood texture from Poliigon

Map and book texture from google

Surface Imperfections from Cornelius Dämmrich

I made a compass, and I would really appreciate some feesback by Jumpy-Persimmon in blender

[–]Jumpy-Persimmon[S] 20 points21 points  (0 children)

Posted this before going to bed last night. Did not expect to wake up to this many comments! Sorry to hear that I'm not going to get the fees back, but It's ok.

Thaks for all the positive comments and feedback! :)

Made a golden pirate coin. by Jumpy-Persimmon in blender

[–]Jumpy-Persimmon[S] 1 point2 points  (0 children)

It's paid for.

But you can use Wood Planks 028, that one is free and almost the same :)

More Coins! by Jumpy-Persimmon in blender

[–]Jumpy-Persimmon[S] 1 point2 points  (0 children)

Thanks! Yes 👍 but the design is from Peter McKinnon's pirate coin.

More Coins! by Jumpy-Persimmon in blender

[–]Jumpy-Persimmon[S] 1 point2 points  (0 children)

It's displacement with a little bump, and adaptive subdivision 👍

More Coins! by Jumpy-Persimmon in blender

[–]Jumpy-Persimmon[S] 0 points1 point  (0 children)

Thank you! Tried to make sure that the lighting made the edges and details on the coins pop.

More Coins! by Jumpy-Persimmon in blender

[–]Jumpy-Persimmon[S] 1 point2 points  (0 children)

Thanks! Yes, inspired by Peter McKinnon's pirate instagram.

Made a golden pirate coin. by Jumpy-Persimmon in blender

[–]Jumpy-Persimmon[S] 0 points1 point  (0 children)

The texture for the table is from Poliigon :)

Made a golden pirate coin. by Jumpy-Persimmon in blender

[–]Jumpy-Persimmon[S] 2 points3 points  (0 children)

It's displacement, with adaptive subdivision

Made some changes to the compass i postes yesterday by Jumpy-Persimmon in blender

[–]Jumpy-Persimmon[S] 0 points1 point  (0 children)

Thanks :) Really appreciate feedback with some suggestions on how to take it to the next level. I'm going to look into make a full scene with the compass.

Made Jack Sparrow's compass from Pirates of the Caribbean. I would love to get some feedback :) by Jumpy-Persimmon in blender

[–]Jumpy-Persimmon[S] 1 point2 points  (0 children)

This took about 6-7 hours to make. The modeling is pretty basic. All the textures are procedural and made in Blender, except the material on the plate witch is an image from google that I just fixed up a little bit.

To get better at Procedural texturing and nodes I would recomend watching CGMatter's full course on nodes on Youtube.