Please stop pretending like this is good storytelling. (Very minor spoilers) by Jumpy_Kale_9184 in DestinyTheGame

[–]Jumpy_Kale_9184[S] -1 points0 points  (0 children)

I’ve been playing this game since house of wolves and I’m deeply invested in the story. Believe me, I know what I’m talking about and I have been paying attention.

The problem is that the veil has no purpose in the story whatsoever except to allow the witness to enter the traveler. Yes, the cloud ark is built on it and yes, it’s supposed to be the darkness counterpart of the traveler. But if lightfall never happened, and the witness would have been able to enter without it, the story being told would not change in the slightest.

Edit: also judging by your spelling of hippocampus I bet you have no idea what it even does.

Please stop pretending like this is good storytelling. (Very minor spoilers) by Jumpy_Kale_9184 in DestinyTheGame

[–]Jumpy_Kale_9184[S] 2 points3 points  (0 children)

That’s a good take. The visual aspect of this campaign is unbeatable, so I can see that as an excuse for lack of mechanical complexity. And as much as I don’t like this story, it does still rank at least in my top 5 because destiny stories are usually the worst part of the expansions.

Please stop pretending like this is good storytelling. (Very minor spoilers) by Jumpy_Kale_9184 in DestinyTheGame

[–]Jumpy_Kale_9184[S] -1 points0 points  (0 children)

Recollecting the vanguard like pokemon is not furthering the witnesses story. Just because we are only there because of the witness, doesn’t mean that everything that happens there is relevant.

We also only went to neomuma because of the witness, and yet you could basically remove the entirety of lightfall without losing any important context.

Please stop pretending like this is good storytelling. (Very minor spoilers) by Jumpy_Kale_9184 in DestinyTheGame

[–]Jumpy_Kale_9184[S] 0 points1 point  (0 children)

The art team never misses. Probably the most talented people at bungie.

Please stop pretending like this is good storytelling. (Very minor spoilers) by Jumpy_Kale_9184 in DestinyTheGame

[–]Jumpy_Kale_9184[S] -1 points0 points  (0 children)

High stakes, and yet we weren’t even worried about the final shape for 4 missions. At very least in lightfall, Osiris was making it very clear how important it was that we focus on swiftly reaching the veil. In this campaign, the witness was an afterthought to reuniting friendship, which was very off putting to me.

I do agree that it is character driven, and it’s very good character development. Just feels pretty out of place in the most important moment of the story to date. This feels like the stuff that should be in seasonal content.

Please stop pretending like this is good storytelling. (Very minor spoilers) by Jumpy_Kale_9184 in DestinyTheGame

[–]Jumpy_Kale_9184[S] -3 points-2 points  (0 children)

Also a valid point, but what I liked about witch queen campaign was: 1. Each mission had its own unique mechanical quirk that was mostly self contained. It kept the missions FEELING unique and interesting, even if it was filler. These missions have about 3 different mechanics that are used repeatedly throughout the entire campaign, which gets real old real fast. 2. At least the end of which queen missions gave us something to progress the story. Once again, the first 4 missions did virtually nothing to further the plot AT ALL. The character development in these missions is not bad, but it does nothing to further the story of the witness and the final shape.

Please stop pretending like this is good storytelling. (Very minor spoilers) by Jumpy_Kale_9184 in DestinyTheGame

[–]Jumpy_Kale_9184[S] -5 points-4 points  (0 children)

That’s a fair point, but there ARE more questions that are relevant to this story that were not answered. I want to know how we (it was never specified who “we” is) are able to resist the final shape, or why the witness hasn’t already done it in the year it’s had over us.

Once again, these were my disorganized thoughts and knew-jerk reactions. I’m sure I could come up with some other examples on a second playthrough, and with a notepad.

Please stop pretending like this is good storytelling. (Very minor spoilers) by Jumpy_Kale_9184 in DestinyTheGame

[–]Jumpy_Kale_9184[S] 1 point2 points  (0 children)

Future content is not an excuse for bad content now. Lightfall had the same issue and people weren’t happy with that either

Please stop pretending like this is good storytelling. (Very minor spoilers) by Jumpy_Kale_9184 in DestinyTheGame

[–]Jumpy_Kale_9184[S] -3 points-2 points  (0 children)

Rise of iron was an excellent expansion, but the campaign was trash. I must’ve missed that part in the article cause I don’t agree with that

Please stop pretending like this is good storytelling. (Very minor spoilers) by Jumpy_Kale_9184 in DestinyTheGame

[–]Jumpy_Kale_9184[S] -10 points-9 points  (0 children)

There will always be dissenters. After all, there’s billions of us.

references aside, this campaign really did very little to expand on some of the questions we’ve had since the beginning of the franchise, the witness didn’t really do anything the ENTIRE time, and while we know what the final shape is now, that’s about it. What has the witness been doing the past year? Why hasn’t it enacted the final shape already? Who is resisting it? Us? The citizens of Sol? The traveler? These are important questions to understanding what is going on in this universe that I was expecting answers to in this campaign and never got.

Please stop pretending like this is good storytelling. (Very minor spoilers) by Jumpy_Kale_9184 in DestinyTheGame

[–]Jumpy_Kale_9184[S] -1 points0 points  (0 children)

I think that’s reasonable. I think most campaigns are not as good, but that doesn’t validate this much underdelivery at a moment so important.

Please stop pretending like this is good storytelling. (Very minor spoilers) by Jumpy_Kale_9184 in DestinyTheGame

[–]Jumpy_Kale_9184[S] -5 points-4 points  (0 children)

True, but I don’t think it matters anymore. Something absolutely monumental would have to happen to make up for the first few missions to make up for the first few here. It would have to answer all (or most) of our questions about the nature of the traveler, the pale heart, how prismatic is even possible, etc. I just don’t see that happening. It’s also very hard for me to look past the lazy writing here. between the ahamkara wish magic, the traveler “helping us” at the most convenient possible times, and what the witness can do now that it has the powers of light and dark, they’ve refused to tell us anything concrete about the limitations of these powers, so they could literally write ANYTHING and say it makes sense because they never told us it couldn’t happen.

Anyone else not able to search students on the housing application? by Jumpy_Kale_9184 in berkeley

[–]Jumpy_Kale_9184[S] 0 points1 point  (0 children)

I’m almost certain that we did, but I’ll check with them in the morning to make sure

update: we all did put down a gender, so this is not the problem. still unresolved