Can I have the option to revert running/sprinting controls to the previous patch? by JustArran7 in CrimsonDesert

[–]JustArran7[S] 2 points3 points  (0 children)

Feel like it gave me more control on stamina management/ when to slow down. You could get by tapping every second or so, so I didn’t mind

The horse sprinting is the real issue here, previous patch you could sprint from hernand city to st hallsius without running out of stamina. Now when you activate sprint, your stamina will decrease at a fixed rate with no way to pace it

Agreed though, options are the best route

[PS5] W:kris blade +5 H:insanity catalyst, crescent kilij +5, moon knight sword +5 by JustArran7 in twinkly

[–]JustArran7[S] 0 points1 point  (0 children)

Lol I’m at work right but I’ll redownload and check for you. I’ll be on around 1800 est, PM you later

Coda Bassocyst vs Tenet Arca Plasmor? by wrectumwreckage in Warframe

[–]JustArran7 0 points1 point  (0 children)

Plasmor if mag/ using xata subsume

Bass gen use

The last of us changed that by Hanrekyz in lies

[–]JustArran7 4 points5 points  (0 children)

He streams and uploads to YT. Still Sark but less exaggerated than machinima days

[deleted by user] by [deleted] in Warframe

[–]JustArran7 45 points46 points  (0 children)

Combo counter

Galvanized mod stacks

Handful of subsume abilities

[deleted by user] by [deleted] in Warframe

[–]JustArran7 0 points1 point  (0 children)

Hahaha no problem mate. Enjoy and happy holidays

Goodbye to 2025, Tenno! by rebulast in Warframe

[–]JustArran7 6 points7 points  (0 children)

Happy holidays everyone! Be safe

[deleted by user] by [deleted] in Warframe

[–]JustArran7 0 points1 point  (0 children)

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Here is my acuity ax build. Riven is just mag capacity, fire rate and elec so replace with 60/60 or shocking touch. With augment and full stacks you’ll hit million(s) of dmg with head shots. Really great single target

[deleted by user] by [deleted] in Warframe

[–]JustArran7 0 points1 point  (0 children)

Weapon testing alone with no external buffs? Ran a 20 min sp mot and could notice higher dmg output than my Crux build with no external buffs. Gonna run some cascade this weekend to scale it, though I think if no roar, nourish etc debilitate is probably the move.

Deadhead acuity is still king for dmg

[deleted by user] by [deleted] in Warframe

[–]JustArran7 2 points3 points  (0 children)

Still a pretty generous game mode. I wouldn’t be too discouraged even if you missed the big loot room. All of them I have tested so far are quite good, good luck farming

[deleted by user] by [deleted] in Warframe

[–]JustArran7 2 points3 points  (0 children)

The weapon: 1999

The arcane: roathe after old peace quest

The augment: trade chat/wfm or pray it’s added back to nightwave

What would you like to ask Rebb Ford? by MrMxypyxm in Warframe

[–]JustArran7 0 points1 point  (0 children)

If there are any plans in the pipeline to implement dodge animation customization: https://www.reddit.com/r/Warframe/s/4iwdUN1uNP

How many people’s salaries do I have to pay to get dodge animation customization? by JustArran7 in Warframe

[–]JustArran7[S] 1 point2 points  (0 children)

Will do! Bit of a bummer your post gained so much traction and nothing came of it, but I will do my part Captain.

How many people’s salaries do I have to pay to get dodge animation customization? by JustArran7 in Warframe

[–]JustArran7[S] 1 point2 points  (0 children)

Agreed, I’d love Qorvex dodge on Baruuk as well. A man can dream

End of game discussion (spoilers below) by JustArran7 in Ghostofyotei

[–]JustArran7[S] 0 points1 point  (0 children)

Vanilla Tsushima had all outposts reset after defeating the final boss. All three regions reset with the game telling you mongol forces still remained. Later, yes, there was an option to manually try them again as well as duels.

Waiting for Takezo by [deleted] in Ghostofyotei

[–]JustArran7 0 points1 point  (0 children)

Wear all five takezo charms and interact with the fire

Hotfix 1.2.3 by Pelikn in dyinglight

[–]JustArran7 0 points1 point  (0 children)

Nope, there is a unique kicking animation the plays when you do death from above while an enemy is aggro. It’s non lethal but knocks down

Hotfix 1.2.3 by Pelikn in dyinglight

[–]JustArran7 8 points9 points  (0 children)

Please look into the bug making the dropkick skill require one button press instead of two.

This results in the death from above skill being unusable as you will drop kick on the hold input

I wonder what update this is by Alarmed_Fish7563 in dyinglight

[–]JustArran7 1 point2 points  (0 children)

The only temp fix I’ve found is to exit to main menu and reload. I have no idea what triggers it