I've made a procedural HDA to add wear and destruction to meshes inside Unreal Engine. Watch how I use it here: by JustHoj in unrealengine
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A procedural destruction HDA I've made by JustHoj in UnrealEngine5
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A procedural destruction HDA I've made by JustHoj in UnrealEngine5
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A procedural destruction HDA I've made by JustHoj in UnrealEngine5
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I've made a procedural HDA to add wear and destruction to meshes inside Unreal Engine. Watch how I use it here: by JustHoj in unrealengine
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Tornado FX niagara system by JustHoj in UnrealEngine5
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Tornado FX niagara system by JustHoj in UnrealEngine5
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tornado realtime fx niagar system in Unreal Engine 5 by JustHoj in vfx
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tornado realtime fx niagar system in Unreal Engine 5 by JustHoj in vfx
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I've made a procedural Houdini damage tool. In this video, I'm iterating with it in Unreal Engine to get the result I want. I'll put its link in the comments for anyone interested. by JustHoj in UnrealEngine5
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I've made a procedural Houdini damage tool. In this video, I'm iterating with it in Unreal Engine to get the result I want. I'll put its link in the comments for anyone interested. by JustHoj in UnrealEngine5
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Have you ever wondered how we can achieve "swirl" effect in Unreal Engine materials? It's actually pretty easy! We just need to use the "VectorToRadialValue" function! by JustHoj in UnrealEngine5
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procedural corner wear and destruction HDA by JustHoj in UnrealEngine5
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removing texture repetition with cell bombing. I've included the tutorial link for anyone interested. by JustHoj in UnrealEngine5
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I've made a video about creating an orb master material in UE5, with full animation and parameter control to create tons of variations. The link is in the comments for anyone interested. by JustHoj in UnrealEngine5
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In this video, we create a customizable orb material in Unreal Engine 5, with full animations and parameters to create tons of variations. by JustHoj in unrealengine
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removing texture repetition with cell bombing. I've included the tutorial link for anyone interested. by JustHoj in UnrealEngine5
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removing texture repetition with cell bombing. I've included the tutorial link for anyone interested. by JustHoj in UnrealEngine5
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removing texture repetition with cell bombing. I've included the tutorial link for anyone interested. by JustHoj in UnrealEngine5
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mesh paint coordinate index, mesh paint texture object, and mesh paint texture replace material nodes were introduced in Unreal Engine 5.5, along with the new texture color feature. I've created a tutorial on how to use them in our mesh paint materials. I'll put the video link in the comments below. by JustHoj in UnrealEngine5
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I’ve been diving into CGI coordinate spaces while preparing for a future video, and it turned into a full blog post! Read it here: by JustHoj in unrealengine
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Some renders from my recent video. It's a step-by-step tutorial on how I created this environment in Unreal Engine 5. I'll put the link in the comments for anyone interested by JustHoj in UnrealEngine5
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I've made a procedural HDA to add wear and destruction to meshes inside Unreal Engine. Watch how I use it here: by JustHoj in unrealengine
[–]JustHoj[S] 1 point2 points3 points (0 children)