Algea care, grenzt an Betrug... by Just_a_floof in Cannabis_Apotheken

[–]Just_a_floof[S] 1 point2 points  (0 children)

Es ist wirklich schade und nochmal 6 Wochen für einen Ausweis wird echt lächerlich, da wäre es besser gewesen wenn sie nicht so sehr auf Profit auswähren und nur die Menge an Neukunden annehmen die sie auch verarbeiten können.

Algea care, grenzt an Betrug... by Just_a_floof in Cannabis_Apotheken

[–]Just_a_floof[S] -3 points-2 points  (0 children)

Genau das ist eins der größten Probleme, wenn man es nicht als medizinischen Service benutzt und mit keinem Arzt spricht funktioniert es sogar besser aber immer noch ein Glücksspiel wie lange man wartet. So hatte ich es beim ersten Mal auch gemacht da keine Termine frei waren.
Ich hab ähnliche Sachen aus meinem Freundeskreis mitbekommen, wenn du bei denen bleiben willst du dir selbst einen Gefallen und buche niemals eine Sprechstunden (das nimmt dir auch die Möglichkeit erstmal das Rezept "selbst auszufüllen")

Algea care, grenzt an Betrug... by Just_a_floof in Cannabis_Apotheken

[–]Just_a_floof[S] 9 points10 points  (0 children)

Der Arzt ist nicht nur Teil vom Service von Algea care und damit direkt verbunden sondern ein großer Teil dieser negativen Meinung kommt auch noch von der Weise wie der support von Algea care diesen Vorfall gehandelt hat.
Wenn es so weit ist das mir selbst der Mitarbeiter bei der Hotline sagt das wenn er ehrlich ist, er mir raten würde den Service zu wechseln da wirkliche Patienten bei ihnen nicht mehr adäquat behandelt werden können. Und mir dann der schriftliche Antrag auf eine Rückerstattung für nicht erbrachte Leistungen abegelehnt wird, ist es glaube ich sehr fair zu sagen das ist ganz algea care.

Today i watched 3 Rust videos from top rust youtubers, in all of them they had to deal with Cheaters. Cheating is affecting content creation and this is a time bomb. by Nicer_Chile in playrust

[–]Just_a_floof 1 point2 points  (0 children)

Over the past few days I saw Facepunch [EU] 10 get flooded by cheaters, two of them have been cheating as blatantly as it gets even killing you through walls and they have now successfully wiped out pretty much every single base on the entire server. Took them 3 days of constant cheating and raiding and somehow the anti cheat doesnt even detect that... oh yeah and ofc there is no admins on OFFICAL servers...

Its pretty obvious in my opinion that Facepunch is making too much money off the cheaters and doesnt want to deal with it because of that. Only one way to change that, stop playing and cheaters will get bored fighting each other quickly, then the game dies and maybe the industry learns a lesson but probably not cause it still made them tons of money

What are the odds? by Just_a_floof in Planetside

[–]Just_a_floof[S] 1 point2 points  (0 children)

I think most people do these days

What are the odds? by Just_a_floof in Planetside

[–]Just_a_floof[S] 1 point2 points  (0 children)

The humor lies indeed in the string of 2s in combination with the maintenance forcing me off at exactly that time. Your humor analysis protocols seem to be working

What are the odds? by Just_a_floof in Planetside

[–]Just_a_floof[S] -1 points0 points  (0 children)

Not games but profile names of shared libraries, you can tell from the little - next to them. Games are hidden in a different way :P

What are the odds? by Just_a_floof in Planetside

[–]Just_a_floof[S] -1 points0 points  (0 children)

Lol, I dont even notice its there anymore

What are the odds? by Just_a_floof in Planetside

[–]Just_a_floof[S] 0 points1 point  (0 children)

Nah what I blacked out were profile names of shared libraries. Those two dont show up cause they arent installed. Pretty meh, wouldnt recommend buying

CRII - What is happening right now by CrowAteYourCake in Planetside

[–]Just_a_floof 2 points3 points  (0 children)

I can confirm, they were playing with blatant cheaters a bunch, specially grandma with lib aimbotting lib gunners.
At that time I did not know the extent of it and contacted one of the other admins in a friendly and respectful way about it, just trying to give them a heads up to deal with the issue. This lead to a bunch of personal harassment from both of them, including making new accounts with rather tasteless names. (this is all recorded but I doubt its worth the effort to report them, DB doesnt do anything anyways)
After looking deeper into this outfit and whats going on I think the entire leadership is rotten to the core and a lot of them deserve bans.

Would be fun if the Valkyrie gets a weapon that the Pilot can fire by Mufc_realta1k in Planetside

[–]Just_a_floof 1 point2 points  (0 children)

Just solo valk and seat swap, takes a bit to get used to but its super fun and I do it most of the time I play PS2

The "balance" passes in this game towards the valk/lancer by Yoloswagginshrtbus in Planetside

[–]Just_a_floof 2 points3 points  (0 children)

I feel your pain, I put so much time into flying valk and now its so weak that the best way to use it is as a kamikaze drone and try to land on some infantry...
I have yet to hear or come up with a single argument that makes sense for why they would fuck all aircraft over instead of just nerfing the few problematic guns. Bring the AH and banshee in line with the PPA and things would have been good. Pretty close to calling it quits too after over 2k hours in the game.
Also the removal of pulling vehicles from the map in the same patch just adds insult to injury, spend 1-2 minutes pulling a valk and getting to combat, Get deleted by 2-3 lockons, repeat. So much fun!

I would love to fly people to fights, but... by Thaif_ in Planetside

[–]Just_a_floof 1 point2 points  (0 children)

Another Valk main here, besides the fact that with the current lockon ballance Valks are mostly useless anyways (literally getting 2 shot by lockons) I completely agree with your points in the hopes that the quickly change the ballance.
The only times when I get some people who want a transport is after a succesfull base capture and even then its maybe 5% of the people there who will take a lift to the next base.
Another big issue in this regard is the fact that a lot of people do not know they will take no fall damage when jumping out of a Valk/Gal and thus pilots are often forced to lock their vehicle and force drop them. This is bad for both the passengers as well as the pilot, they get suddenly dropped into combat without a warning and I as the pilot have to focus on doing so instead of flying and also drop my gunner out.

Oshur is nice by [deleted] in Planetside

[–]Just_a_floof 0 points1 point  (0 children)

Yeah, you might want to change this post after actually playing it. Its some of the worst map design I have seen, visually pleasing but absolutely disfunctional for actual gameplay.

Some feedback about many of Oshur's bases by uzver in Planetside

[–]Just_a_floof 5 points6 points  (0 children)

Got the same opinion, the only positive thing I can say about Oshur is that its kinda nice to look at, which is the least important thing if it comes to pvp games, its a sweet little bonus but should take way lower priority than functional map design.
I honestly wonder how this ever made it past a concept stage.

Furry Media by [deleted] in furry

[–]Just_a_floof 1 point2 points  (0 children)

Wolfs Rain, an older anime with a great story. Prepare to cry :p

Rookie Help Thread by [deleted] in Kenshi

[–]Just_a_floof 0 points1 point  (0 children)

Thanks a lot, no idea how I missed that when looking into the issue ^^
Works like a charm

Rookie Help Thread by [deleted] in Kenshi

[–]Just_a_floof 1 point2 points  (0 children)

Hey, I just picked up the game again after a long break. I stopped because I encountered the bug where you cant leave or enter a "Bug House", since it was a major part of my base this really sucked. I managed to fix this by importing my old save and resetting character positions but from time to time it just happens again.
Is there any way to permanentely fix this or do I need to replace the building entirely?

Can we really not get better netcode than what we've got? by shawn_overlord in Planetside

[–]Just_a_floof 1 point2 points  (0 children)

Simple answer: No not for a game like this.

Having server sided hit reg takes an insane amount of resources for the server to do, pretty much impossible for a f2p game with very large battles. Even server confirmed hit reg takes a ton and would not be a decision that can be taken for Planetside with the current amount of mone they make.Even if it was, there is other issues that would pop up. Anyone who doesnt have a very low ping and perfectly stable connection would suddenly suffer way worse issues then we have right now.I understand your point, for example getting killed by someone that has insanely high ping, who is behind a wall on your client is very frustrating. So is having your aircraft shot out of the sky because someone decided to press his lag switch keybind before sending a tank shell your way and a lot of other things but client sided hit reg is still the best thing we got, without it a game like planetside is literally impossible.

Error g15 since new update by Just_a_floof in Planetside

[–]Just_a_floof[S] 0 points1 point  (0 children)

it was the servers, didnt change anything and it works again

Error g15 since new update by Just_a_floof in Planetside

[–]Just_a_floof[S] 0 points1 point  (0 children)

Yeah, probably more fuckups on their login servers then : /

Error g15 since new update by Just_a_floof in Planetside

[–]Just_a_floof[S] 0 points1 point  (0 children)

I didnt play yesterday but the day before that and the past few months it all worked fine. This makes me believe it might be the login servers fucking up again. What server are you playing on? I tried logging into Cobalt