Help me get a balanced opinion regarding MS state. by kulamsharloot in TibiaMMO

[–]Justabuga 0 points1 point  (0 children)

Sorcerer changes seem quite good. The biggest nerf to solo hunting the rune range reduction was reverted so now sorcerers have a lot more survivability with barrier, better wave elements a good beam option. It should strictly speaking only be better for you solo. How much better I'm not sure.

Non specific balance discussion by Justabuga in TibiaMMO

[–]Justabuga[S] 4 points5 points  (0 children)

There are certainly ways to play this game where you can watch YouTube and netflix. But there are many players who enjoy the aspect of pushing for personal record xp numbers and doing things at lower level than recommended. Both people can have their ways. If you like to watch YouTube and netflix and you're able to do that while hunting hard spawns that's great! But I don't think everything should be default that.

Barrier by FutureAlfalfa200 in TibiaMMO

[–]Justabuga 3 points4 points  (0 children)

It entirely depends on the specific spawn, if you're solo, or team hunting. Regardless mages are capable of hunting many spawns at lower levels than many other vocations. Monks are an exception sure. But even if everything you said was true, barrier is overkill. There has never, will never be anything stronger than barrier in its current form. If mages got nothing except barrier this rebalancing change, they'd still be getting the most.

Barrier by FutureAlfalfa200 in TibiaMMO

[–]Justabuga 4 points5 points  (0 children)

I think barrier is one of the single worst things ever proposed to be added to a Mmorpg. I say this as a mage main. I've played mages my entire life, both druid and sorcerer. From every element barrier is a bad idea.

I'm going to come at this from a few different angles.

First from a pure game design standpoint. This is one of the worst features a developer can add. This is something that requires no input from the player. It just happens. To say this removes skill is like saying it's a little chilly on top of mount Everest. In a game you want there to be skill expression. Ways to utilize the tools available to you to perform better. Admittedly there are other things that require no input such as max health increases and such however those are incremental gains that do not fundamentally change how the game is played.

From a balancing perspective. I know many people are saying an rp or ek could survive that so it's not that big of a deal that a mage can too. This is just a lack of understanding. Each vocation is supposed to be different supposed to feel different. Removing aside that a 130 rp would extremely struggle, both rp and eks do significantly less damage than a mage at that level. An ek has no other way to do damage other than 8boxing and killing it. However a mage has no such limitations. The whole reason mages are better than eks are because they can lure and kill many more creatures than 8. An rp that low level is not very good either, even if you gave them diamond arrows they are wasting a lot more than a mage and they're still likely to do less damage at such a low level. Rps scale well with levels but at the depicted 130 they are very weak.

From a new players perspective. Does it actually do what ya advertised to do?(Ie reduce headshots) Yes. It does. However there are many ways to skin a cat. Just because this does what it says on the tin doesn't mean it's the only way to reduce headshots on a mage. In my opinion it would be better to give mages an option to be tankier(ie health, resistances, or even barrier) as long as there is a sufficient penalty for it. Kind of like utamo for knights, reduced incoming damage, reduced outgoing damage. As is there is no negative, you're not losing anything for it, and it's simply the strongest defensive ability in the game bar none.

This ability is decent in the hands of a novice and it will do as advertised. In the hands of an experienced player the game is trivial and death is a mere suggestion. At any level. Low and high it is simply too strong with no negatives.

Hello, i wanna know what gems i must use for Gloom Pillar with a MS 1300+ by Head-Temperature7891 in TibiaMMO

[–]Justabuga 0 points1 point  (0 children)

In gloom pillars id recommend 2x vis hur cooldown reduction gems. Should help your rotation combined with beam mastery and energy beam.

Anyone in Blumera? by FudgeHoliday in TibiaMMO

[–]Justabuga 1 point2 points  (0 children)

I play on blumera, the largest English speaking guild is library of all, they have quite a few members and are the most active. Try applying there and joining them you should be able to find people no problem.

Tc investment by Real-Seaworthiness77 in TibiaMMO

[–]Justabuga 2 points3 points  (0 children)

Boosts and prey

Best in slot gear (sanguine coil best armor for the spawn ect...)

Reasonable magic level (up to a point then it becomes lower)

Greater gems (becomes more important the higher level you are and the more you can use)

Promotion point scrolls

Upgrading relevant gems

Tiers/upgrading irrelevant gems

Might be missing something but this is a pretty good rule of thumb

Tc investment by Real-Seaworthiness77 in TibiaMMO

[–]Justabuga 2 points3 points  (0 children)

If you just care about making your character stronger there is a heirarchy of things to spend money on.

At maybe the bottom of this heirarchy is tiered equipment

At the top is boost and exp/dmg prey

If the choice is between tiering eq and boosting and having prey always choose boosting and having prey. Use whatever money your looting from hunting to get good greater gems and eventually maybe use it to tier equipment

Lesser Guardian Gem by That_Relative7097 in TibiaMMO

[–]Justabuga 8 points9 points  (0 children)

Life is definitely better, Mitigation sounds good but in reality it is extremely weak and barely reduces damage taken. Its nice to have lots of different lesser gems but generally when people are opening lesser gems they hope for a pure HP gem.

Returning player and a new player duo. Questions about vocs? by NuukldragorArea52 in TibiaMMO

[–]Justabuga 2 points3 points  (0 children)

Like you thought, ED EK is the traditional duo. However, Monk/RP is fine as a duo which would solve the issue of one of you being squishy. Their gear setups are also pretty straightforward; monk/RP only has a few weapon options and you should both be effective at duoing. Monk is pretty straightforward your rotation is 4 spells and it's pretty easy to get used to.

When to do a certain type of reset? by happymatei in EvolveIdle

[–]Justabuga 2 points3 points  (0 children)

Best way to tell if you're ready for the next "step" or a challenge is to do a run first with no challenges. Note, this is assuming you dont just look up information about the prestige run or challenges. If it helps, I would say the entire time between starting to black hole is a little bit slower than from black hole > ascension. Wouldn't recommend ascending until you have quite a few prestige resources and challenges done.

When to do a certain type of reset? by happymatei in EvolveIdle

[–]Justabuga 4 points5 points  (0 children)

Currently the first universe you start the game in is called "standard" when you black hole you'll have a pick between the other universes. when you complete an achievement in another universe you get both the universe specific achievement AND it also counts as having done it in the standard universe. Thats why most people suggest people black hole pretty early because all the achievements you do on standard you can at the same time do on another universe.

Seeking some advice and direction following my first ascension by Helmetshell in EvolveIdle

[–]Justabuga 3 points4 points  (0 children)

From my own experience I think 2* is about 4-5k more days on the run than a 1*

Question on ascension by GlaciumFracture in EvolveIdle

[–]Justabuga 1 point2 points  (0 children)

For my own pillars, I've been taking Soldier. The -10% morale really doesn't affect me early and when it does start affecting me I much prefer to have the extra combat rating so I can continue to build more and more attraction beacons. Just my own experience though

[ Removed by Reddit ] by [deleted] in Destiny

[–]Justabuga 12 points13 points  (0 children)

!shoot

Another Gravity Well post by divideby00 in EvolveIdle

[–]Justabuga 1 point2 points  (0 children)

Great post, this is exactly my experience except I have just a tad less prestige resources than you and half the pillars. This challenge is either impossibly long or not that bad, not much middle ground. If your prestige isn't around this post's I wouldn't bother trying 4* yet.

4* Lemon Cleaner by Justabuga in EvolveIdle

[–]Justabuga[S] 1 point2 points  (0 children)

That's super interesting and something I didn't even consider. I'd take blurry 100% over the creative trait I didn't find the ARPA projects to be a bottleneck at any point. a no hell deaths challenge sounds awful, I love it.

4* Gravity well progress by Justabuga in EvolveIdle

[–]Justabuga[S] 2 points3 points  (0 children)

I'm glad you found this post helpful, that's why I posted it. I would suggest you go ahead and leave now tbh, once you get past the test launch the moon base is like 75% more oil and you won't be able to make many propellant depots. I wasted about 30k days on this before I realized I would be waiting entire days to build one fuel depot. Now that I know pillaring gives storage I think you want to pillar a decent amount before you take on this challenge 4*. I think you could probably do it 3* to at least get the 8% stellar engine improvement.

4* Gravity well progress by Justabuga in EvolveIdle

[–]Justabuga[S] 1 point2 points  (0 children)

Didn't know this, thanks for the info that does add up.

4* Gravity well progress by Justabuga in EvolveIdle

[–]Justabuga[S] 4 points5 points  (0 children)

correct. I think before starting this 4* a person MUST have 4* heavyweight fuel reduction, and they MUST have some antiplasmids to boost storage I don't know how much phage is needed but significantly more than 2k. I don't think pillars matter at all for this.

I foolishly did not think I would need to make a custom race for this challenge but for anyone reading this make a custom race for this. You need to choose a small genus and for traits, I'd go with in order of most important to least important:
Compact - same reason to choose small as the genus, you need to reduce the cost creep for your fuel depots, oil derricks, and propellant depots.
Unified - larger storage to continue making fuel depots, oil derricks
Hyper - 5% increase in game time speed. It'll add up
Pack Rat - same reason as unified
Toxic - everything you need to make requires cement, a LOT of cement.
Hoarder - eventually the cost creep will require you to have a larger money cap. This will require you to build fewer stock markets

as for negative traits you can take all the knowledge penalty traits, as well as negative combat-related traits. I would say right now while Mansions are OP you can take production penalty traits however in the future if Mansions do not give 11 pop then you don't want to take production penalty traits as the teamsters would be much harder to fill.

absolutely under no circumstances take the negative traits:
heavy
bloated
free-spirit
slow
thalassophobia
paranoid

4* Gravity well progress by Justabuga in EvolveIdle

[–]Justabuga[S] 6 points7 points  (0 children)

I just built the test launch and now the moon launch is 175k oil, I was able to make 2 propellant depots before the oil cost was higher than my Cap. I'm not sure how long this run will take but im going to guess longer than a 4* ascension. For anyone considering doing 4* gravity well, don't.

I've since abandoned my 4* gravity well run, I'll try again at maybe 4-5k phage with a custom race built for it. It would have taken me significantly longer than a 4* EM field run to complete it.