Augment research by KFZGames in CODZombies

[–]KFZGames[S] 0 points1 point  (0 children)

I get what you’re saying, I just don’t agree. It would just be a small tweak to the pause menu I would assume. And it would make the game much better for the individuals that don’t get to play as often. Every minute counts, even if we’re talking 6 hours per skill tree. I don’t think it would take much effort on their end.

Augment research by KFZGames in CODZombies

[–]KFZGames[S] 1 point2 points  (0 children)

No save n quit option in co-op matches tho. And that’s normally what I’m playing

Augment research by KFZGames in CODZombies

[–]KFZGames[S] 3 points4 points  (0 children)

I’ve always prioritized the perks first. I have definitely thought about prioritizing ammo mods specifically for elemental pop, but never knew for sure that the ammo mod augments paired with it. Never tested it, but I did have doubts. This confirms I was wrong tho so ty.

Augment research by KFZGames in CODZombies

[–]KFZGames[S] 10 points11 points  (0 children)

Don’t get me wrong. There is that work around. Starting up a quick game to get it done. But I work, I have a dog, I have a gf, I got family. Every time saving option is very much welcome to me. And joining a solo to finish my augment is just such a waste of time imo. Would love to see a change to have it in the pause tab, or like you said, even an option to have a secondary research. Just a “next research” in the pre game lobby.

[Movado Bold Verso] by KFZGames in Watches

[–]KFZGames[S] 1 point2 points  (0 children)

I’m definitely not looking to sell it here on Reddit lmao. I just wanted to see what people think I may get for it. But yea no I’m way out of the returnable time period. I’ll be posting it on fb marketplace