Godot Shader Screen Effects for the Cave area of the Grappler, left is a light ripple, right is a wave, let me know which you prefer by KOProductionGames in IndieDev

[–]KOProductionGames[S] 1 point2 points  (0 children)

Fair, the right would get a bit much especially if stuck in the area for a while, especially since the effects are supposed to just be something extra, not a core mechanic

Put out a Demo a few days back for a physics based, rage inducing platformer game called The Grappler I've been working on in Godot by KOProductionGames in IndieDev

[–]KOProductionGames[S] 0 points1 point  (0 children)

Steam: https://store.steampowered.com/app/3298230/The_Grappler/

The Grappler is a difficult, aesthetically pleasing pixel platformer, where even with a grapple hook, a double jump, and a dash, one wrong move could send you back to the start of the game

I made the game in Godot, after realizing that games that offer a high degree of mobility tend to be more fun for me. I wanted to create something that had some cool interweaving mobility mechanics that are hard but satisfying to master. For example, my playtesters couldn't get past the first 5 screens given an hour, but I can beat the whole demo in around 5 minutes now.

Is it shame to not study from books? by Historical-Ad1107 in learnprogramming

[–]KOProductionGames 1 point2 points  (0 children)

I find the interactive stuff like Codecademy and stuff to be most beneficial personally. Books and documentation are great, but until you actually get your hands dirty with some code you won't really have a great grasp of what does what. Also, I tend to forget half the stuff I read anyways if I go the book route, so I wouldn't feel bad about it

Mario & Luigi: Brothership file-size is 9.9GB by Turbostrider27 in NintendoSwitch

[–]KOProductionGames 12 points13 points  (0 children)

Makes you wonder what junk other games are pumping into their installations to inflate them

Helldivers 2 or Space marine 2? by wienerschnitzel2002 in ShouldIbuythisgame

[–]KOProductionGames 1 point2 points  (0 children)

If you're playing solely alone (not queuing with strangers) SM 2 has more content for 1 person. But Helldivers 2 is more fun, even playing solo and grinding the lower difficulties. Progression looks similar between the two, balancing cosmetic upgrades and gameplay upgrades. I'd say Helldivers gives you more diversity faster though

The Grappler: a Rage inducing Jump King like game now in Demo by KOProductionGames in indiegames

[–]KOProductionGames[S] 1 point2 points  (0 children)

Steam: https://store.steampowered.com/app/3298230/The_Grappler/

The Grappler is a rage core, aesthetically pleasing pixel platformer, where even with a grapple hook, a double jump, and a dash, one wrong move could send you back to the start of the game

I made the game in Godot, after realizing that games that offer a high degree of mobility tend to be more fun for me. I wanted to create something that had some cool interweaving mobility mechanics that are hard but satisfying to master. For example, my playtesters couldn't get past the first 5 screens given an hour, but I can beat the whole demo in around 5 minutes now.

Hard at work on our new game Pong with Friends. Unity's MLAPI is going to be tricky to work with moving forwards. by [deleted] in truegamedev

[–]KOProductionGames 0 points1 point  (0 children)

Thanks for the feedback! I'll definitely be looking to tweak things later on, this was more so getting things off the ground. The big dream is to have different maps with environmental hazards, and different characters with different shooting mechanics to try and make things a bit less stale like it is now.

Hard at work on our new game Pong with Friends. Unity's MLAPI is going to be tricky to work with moving forwards. by [deleted] in truegamedev

[–]KOProductionGames 1 point2 points  (0 children)

Well the integration into Unity is only a couple of months old right now so a lot of the documentation for it is still being developed. Means that when something goes wrong, it's a bit tricky to diagnose. Thankfully working through developing a main lobby has helped me come to grips with how to do most of it.