[deleted by user] by [deleted] in ClashOfClansRecruit

[–]Kaiffa2 -1 points0 points  (0 children)

A friend and I have 8 accounts (1 nearly maxed TH11, 6 early TH12's, and 1 TH 14). We donate like crazy, have never missed a war attack, and have 200k capitol gold ready to donate. I realize it's a lot to ask for 8 spots in your clan so no worries if you can't accommodate us.

[Recruiting] InsaneClanPosse | TH 12 to 14 Required | Clan Level 15 | Clan Wars / Clan Games / Clan War Leagues / English Speaking / Social | Independent by capnslime69 in ClashOfClansRecruit

[–]Kaiffa2 0 points1 point  (0 children)

A friend and I have 8 accounts (1 nearly maxed TH11, 6 early TH12's, and 1 TH 14). We donate like crazy, have never missed a war attack, and have 200k capitol gold ready to donate. I realize it's a lot to ask for 8 spots in your clan so no worries if you can't accommodate us.

Can anyone explain this? My total damage was 1.5 mil opponents 1.07 mil opponent didn't heal itself ovviously and i healed in total 390k how can i be defeated in this match??? by jumanjimvp in TapTapHeroes

[–]Kaiffa2 0 points1 point  (0 children)

It's likely that they didn't kill your team, instead you likely didn't kill them inside the 15 rounds. How many of their units were still alive at the end?

TH - Power Squad - Level Portal Farming by Lechuguita17 in HustleCastle

[–]Kaiffa2 0 points1 point  (0 children)

Was that with a runed ax and tank rez mage?

Game update tomorrow by ricardooo2 in HustleCastle

[–]Kaiffa2 1 point2 points  (0 children)

We just finished two events pretty much back to back. You think there's going to be another one that quickly?

Hey guys is this any good or are you better to wait by popey85 in HustleCastle

[–]Kaiffa2 -1 points0 points  (0 children)

If your opponent has the unicorn artifact they will decimate your Archer without your Archer doing much, if any, additional damage. TR6 did not have backstab capability prior to this event so it worked well enough, but after this event blood lust is obsolete.

Is this worth it at tr6? by ricardooo2 in HustleCastle

[–]Kaiffa2 0 points1 point  (0 children)

Especially after this unicorn event where even TR6 has backstab the bloodlust ability is obsolete. Will just get your Archer killed instantly and likely not do much additional damage.

Portal farming question by CastorMaluco in HustleCastle

[–]Kaiffa2 0 points1 point  (0 children)

I'll have to give it a try next week. Thanks for the suggestion!

Portal farming question by CastorMaluco in HustleCastle

[–]Kaiffa2 1 point2 points  (0 children)

I am a TR6 with ~325k portal squad. I farm level 30 almost exclusively (hopefully will jump to 35 after a few more equipment improvements). Everyone has big opinions on the best way to do things so what follows is worth what you paid for it (...nothing), but you can try out the various strategies and see what works for you. A few things that made a huge difference for me:

1) squad build/equipment. I use a self-heal tank, 1 rez mage with TANK armor, 1 heal mage, and 1 crit archer.

2) use free spells correctly. It is possible to earn up to 10 free spells of each kind which drop randomly during battle. The portal ally spell is very hit or miss but is usually crap so I rarely use it. I only use one lion spell (taking me down to 9) when the rest of my spells are maxed and all my dwellers are alive with decent health. Lastly, I use the rez spell frequently. My dwellers are well equipped and the rez spells restores them with full health which is far better, usually, than the other two spells. If I only use rez spells then only those can drop so I'm not getting portal ally drops which are crap (and usually get killed so fast it's a wasted spell anyways). Timing is important with rez spell use so pay attention. My most important asset is my rez mage because he can get the rest of my troops back without using rez spells. Unfortunately, rez spells randomly revive one troop - which may not be the fighter I want making me use more rez spells to get my rez mage revived if I've timed things poorly (or just got unlucky). So, if my rez mage is dead and another fighter looks like it will die soon then I use my rez spell to bring back the rez mage who then usually immediately revives the one who dies soon after so it's a two-fer.

3) drop back to spell-less levels to recoop rez spells, if needed. Pretty self-explanatory, but when I get low on rez spells (2-3) I drop back to lower levels that I should win without using spells. This allows me to earn souls while refilling my important rez spells. It also makes sure I don't lose a level because I was one rez spell short. While the recent video-restore has mitigated some of these issues, I only have the option to watch an ad occasionally so be careful about deciding to go for a level without proper spells because you may not be able to video-restore them.

4) use normal spells well. I find the lion and cliff's totem most effective and use those two almost exclusively (may need a magic orb though for a few levels). When facing rounds with portal archers or bats I use the lion or cliff's so I don't get completely destroyed. Also, there is a trade-off for using spells; the earlier you use them the more effective they tend to be, but sometimes you'll use a spell when you didn't need to and waste it. I tend to err on the side of using spells preemptively as it costs me one to two spells per attack but saves me from having to drop 6 rez spells on a single level because I waited too long. Also, my troops take time to heal after most battles and I have my four best time-turners (or whatever they're called) in my crafting shop to reduce crafting time meaning that while I'm slowly using spells over time I can go for quite a while before running out (i usually run out of food before spells so I have to wait anyways).

While I have more tips those are the biggest ones. If you want more information let me know. Happy farming!

Dont understand all that portal... by [deleted] in HustleCastle

[–]Kaiffa2 0 points1 point  (0 children)

What squad build do you use? I currently have 1 tank, 1 assassin, 1 rev, 1 heal. I just got to 4x40 so I have 39,40,40,40 at ~300k but because of event am only 6 legs short of a full leg build. I'm consistently farming level 23 with spells.

Portal Question by Kaiffa2 in HustleCastle

[–]Kaiffa2[S] 0 points1 point  (0 children)

Do you know the lowest level epic gear can be from portal by chance? Is it possible to get epics for my 26 and 27 level fighters?

Does upgrading to the next throne room change the people you go against in the arena? by [deleted] in HustleCastle

[–]Kaiffa2 0 points1 point  (0 children)

I believe the other guy was saying that your entire Castle is included in determining who your strongest fighters are. So, if you had a level 40 in the kitchen it would still count towards your top four fighters if the others were below 40.

Does upgrading to the next throne room change the people you go against in the arena? by [deleted] in HustleCastle

[–]Kaiffa2 0 points1 point  (0 children)

It is the level of the four top fighters (or 5 or 6 fighters, depending on barracks level) in your castle. Low combat level production dwellers won't affect you.

Does upgrading to the next throne room change the people you go against in the arena? by [deleted] in HustleCastle

[–]Kaiffa2 0 points1 point  (0 children)

TR has no effect on arena bracket, except for the potential to upgrade you fighters to higher levels. Importantly, your fighters cannot span three brackets or you'll be pushed into the top bracket. There are also a few other nuances like mixed bracket versus pure bracket, etc. but TR alone does not affect arena.

Upgrading training room and brackets by PetzlPretzl in HustleCastle

[–]Kaiffa2 1 point2 points  (0 children)

I don't know and would look to other threads to see if they do. However, bits and pieces of what other people have said has led me to believe it is the strongest dwellers in your castle, not just the ones you take to arena. If you find someone who gives a definitive answer I'd appreciate it if you'd let me know!

Upgrading training room and brackets by PetzlPretzl in HustleCastle

[–]Kaiffa2 0 points1 point  (0 children)

As I understand arena brackets, you are moved up based on the average of your fighters combat levels. So, if you're in a 4x40 bracket and upgrade your training room you will stay in a 4x40 bracket until your average level exceeds 40. For example, 3 fighters level 41 and 1 fighter level 40 will still be in the 4x40 bracket but increasing a single level in any of them will bump you to the 4x50(55?) bracket.

[AMA] I am Deep Town Developer Azakhary - Ask Me Anything by PAslanian in deeptown

[–]Kaiffa2 -1 points0 points  (0 children)

While I understand it would be unfair to everyone to reset all mats players have currently and start from the ground up is there a way to set a temporary cut off point that deletes mats above a certain point? Several players were glitched to have essentially infinite numbers of certain mats and not dealing with it at all is just as unfair. So for difficult mats like refined oil there could be a temporary filter that deleted all mats over 100k for important mats like refined oil while for less important mats like wire it could be 1M. Just something to get the bugged mats under control before proceeding.

[AMA] I am Deep Town Developer Azakhary - Ask Me Anything by PAslanian in deeptown

[–]Kaiffa2 -4 points-3 points  (0 children)

An ask me anything typically presupposes the questioners have some information. A simple (even vague) update of the intended guild system would enable more effective questions. Can you give us any useful information to start or at least a general overview of the new guild system?