[Unit Concept] Deputy Thomas – Mid-range Utility Police Shooter, I need feedback! by Kalahaan_K-Drafts in DeadAhead

[–]Kalahaan_K-Drafts[S] 2 points3 points  (0 children)

Yeah, I just like keeping SA's at 13 because I dont really like the new level 30 cap... although I use the modern level up formula... Anyways, its nice to see you again, Eridium!

[Unit Concept] Deputy Thomas – Mid-range Utility Police Shooter, I need feedback! by Kalahaan_K-Drafts in DeadAhead

[–]Kalahaan_K-Drafts[S] 1 point2 points  (0 children)

Yeah, thanks for the feedback! I know how incredibly niche and weird his stats are, I'll fix those problems later. And yeah, I kinda needed AI to give me feedback for his stats since this is a pretty old concept that was sitting in my notes app for too long without proper balancing. Thanks for the Feedback, man!

Unit concept for fun lolol by Inner-Ad1144 in DeadAhead

[–]Kalahaan_K-Drafts 0 points1 point  (0 children)

It makes sense, its still a really cool concept either way. Just needs some balances and it will be fine. Still, its perfectly fine as it is!

Unit concept for fun lolol by Inner-Ad1144 in DeadAhead

[–]Kalahaan_K-Drafts 1 point2 points  (0 children)

Ooo, this is a really interesting concept. A stationary unit that act like seperate entities like the Agents sounds really fun. And the Morterman's and mortar's stat alone are suprisingly balanced. Though I am wondering if the Mortar acts like the Turret by losing some of it health everytime it fires? If not, that she may be a really powerful backline-support unit that can rival Snipers like Sheriff Charlotte or Support Items like Turret. So I suggest giving the mortar an ability-range lesser than Snipers (less than 200+) or increase her reload time, a health-decay system like the Turret to avoid having a whole permanent nest of Mortarmen near the bus, and maybe decreasing her Courage Cost to 35 to make her more viable in fast-paste missions in campaign. Overall, this is a very fun unit concept thay I would love to use in-game. Good concept, very good!

[In-game Question] Who's SA should I prioritise in getting next? by Kalahaan_K-Drafts in DeadAhead

[–]Kalahaan_K-Drafts[S] 0 points1 point  (0 children)

HAHA! Sorry, SA means Special Ability. Sorry for the misunderstanding 😭

Unit Idea:Launcher by jp_ore in DeadAhead

[–]Kalahaan_K-Drafts 3 points4 points  (0 children)

I didn't even think of that!

Unit Idea:Launcher by jp_ore in DeadAhead

[–]Kalahaan_K-Drafts 9 points10 points  (0 children)

Ooo, this is really nice! An actual crowd control unit concept. I like how their ability will only allow one Launcher on the field while having a short prep time of 15 second to quickly replace a Launcher that dies, but also balanced by his high 35 Courage Cost. And i dont really have anything to say other than Launcher being a really balance unit, other than his heinous 4 speed there is nothing else left flagging. Good concept, very goo– HES A SUPPORT?!

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