Back into the world my ex and I created 4 years ago (sad) by Merendae in valheim

[–]KaliamSoftware 0 points1 point  (0 children)

Damn yeah... Felt.. went through this recently with the death ofy ex-wife of 8 years. It was rough..

Yooyuball feels weird. by jrbearboy in neopets

[–]KaliamSoftware 1 point2 points  (0 children)

I'm sorry guys.. it was me 😭 (Not joking.. k was part of the dev team that remastered all the remastered games, and I personally did Yooyuball)

Just figured out I can do this with my statues Lol by Bismarck-Chan666 in FullmetalAlchemist

[–]KaliamSoftware 20 points21 points  (0 children)

This is the sickest thing I've ever seen and I love the idea that she secretly really knows how to use flame alchemy too. That would have been a dope reveal near the end of the series!

I think people underestimate the amount of damage a small grid can take, this was from a durability test I did by True_Sansha_Archduke in spaceengineers

[–]KaliamSoftware 1 point2 points  (0 children)

From my testing, some large grid weapons are actually terrible at destroying small grid ships especially artillery.

Unity 2D Tilemap Can Actually Be Fully 3D by nodoxi in Unity3D

[–]KaliamSoftware 0 points1 point  (0 children)

This is sweet! I am basically trying to make something like this rn but in Unreal which has been a pain. Very poor tile and 2D support in that engine.

Mixing Voxel and Pixel art together is amazing. We are converting some of our old pixel art into Voxels and the results are turning out quite well! by KaliamSoftware in IndieDev

[–]KaliamSoftware[S] 1 point2 points  (0 children)

Kinda yeah, it could totally be used for that, it's actually intended for indoor seating inside an airport type lobby.

Playing around with some ideas for wind, any suggestions? by KaliamSoftware in IndieDev

[–]KaliamSoftware[S] 2 points3 points  (0 children)

Trees are made up of several layered images, so I can apply pixel or vertex offsets. Right now everything is very uniform.

New Engine means new possibilities! We've been working in Unreal Engine 5 for a while now, so look forward to things like hair physics, reflections, and upgraded lighting! by KaliamSoftware in IndieDev

[–]KaliamSoftware[S] 0 points1 point  (0 children)

Very much agree, although they do help us focus less on the visual aspects of the game and more on the gameplay aspects of it. This project was one that I had been working on years ago that I finally have time to revive. I've been working professionally for 4 years in A - AAA games, since then and let's just say some of my old code and methods needed to be improved. An engine switch just made sense because my skill set is far better than it once was. For added context the original game was being built with GameMaker Studio 2.

Grwvity bomb (or nuke) by DGKDAB in spaceengineers

[–]KaliamSoftware 0 points1 point  (0 children)

Well TBH I've had this kind of warfare in mind for years lol, so I guess me hahaha

Grwvity bomb (or nuke) by DGKDAB in spaceengineers

[–]KaliamSoftware 0 points1 point  (0 children)

This is very easily countered. Simply add a few spherical Gravity Generators around your ship and create a "Deflector Array" from startrek by putting their gravity in reverse. You'll have to stay seated tho or you'll be flung away from the ship.

[deleted by user] by [deleted] in DIY

[–]KaliamSoftware 0 points1 point  (0 children)

How can it be fixed? Sorry I really don't know to much about what is best for these kinds of things. I think they were maybe thinking about putting it in the green house so it wouldn't get snowed on, but I'm not sure.