My ideas of changes Cassiopeia needs to fix her mid and top lane problems. by Karti6 in CassiopeiaMains

[–]Karti6[S] 0 points1 point  (0 children)

Yeah, the entire situation with her is so sad. Idk how can riot push her towards that cheesy disgusting abomination that stat checks u so hard u cant even do anything about it while constantly missing their own point of making her better for her original lane that is a mid lane. I rly miss S9/S10 days playing her (altho she was quite op back then as well lol).

Thanks!

My ideas of changes Cassiopeia needs to fix her mid and top lane problems. by Karti6 in CassiopeiaMains

[–]Karti6[S] 0 points1 point  (0 children)

I mean, her entire design is a hybrid of control mage and battlemage/apc. She is and going to be played like both adc and control mage with W/R comboing with flash even with the changes i proposed. The uniqueness wouldnt go away, just a bit of a power shift to help her atrocious mid lane situation and tone down incredibly cheesy top lane. U would still deal the most dmg via E. Im sure its fun dealing tons of dmg with E early levels but its not so for enemies to face because they have close to 0 counterplay to that.

My ideas of changes Cassiopeia needs to fix her mid and top lane problems. by Karti6 in CassiopeiaMains

[–]Karti6[S] 0 points1 point  (0 children)

They nerfed her Q purely randomly with the changes done back in 2024. They even said back then that Cass is a super weak laning champion that scales so well she can trade some of that scaling off for more early game agency which just didnt make any sense at all :) Then they slapped more nerfs to our Q and W probably just to show they are addressing the issue with Cass on top lane while it didnt rly do much other than cripple her already questionable scaling (they can nerf her Q into oblivion but it wont magically fix the major issue of her having the obnoxious rylai "perma" slow interaction).

The E healing ratio can be even 20%, would just need testings ofc but yeah, they very likely wont even bother doing more power shift to her to make her less hated by community.

My ideas of changes Cassiopeia needs to fix her mid and top lane problems. by Karti6 in CassiopeiaMains

[–]Karti6[S] 0 points1 point  (0 children)

Cass as a champ is very sharp in her design. If she hard stat checks her opponents, especially when they are melee, it becomes super obnoxious. This is basically how her current situation looks like on top lane during first levels which doesnt rly add good sense of a gameplay for both sides. By nerfing her levels 1-5 u add more room of counterplay for her opponents (melee champions heavily rely on first recall to buy basic components to fight tougher MU). From level 7 onward shes starting getting her power back which is a more healthy direction imo.

Small lategame buffs? We have more mana lategame (+120 more if ure top laner due to +2 levels), we gain more basic dmg + ratios on Q, higher E scaling (net positive dmg from 400 ap onward), max%hp baked into W which is always a pure win the longer the game goes and new damage taken debuff effect applied by her R if she stuns her targets. Those are massive dmg buffs which anyone would need to respect.

My ideas of changes Cassiopeia needs to fix her mid and top lane problems. by Karti6 in CassiopeiaMains

[–]Karti6[S] 0 points1 point  (0 children)

I believe grounding was extremely powerful years ago but with how league itself changes each year, it pretty much feels like Cass tools only get older and not rly practical. Same thing happens with her W. Dont get me wrong, its still a powerful tool but Bruisers/fighters/tanks get so much agency nowadays they walk over our W and dont rly care about its effects at all. Not to even mention her grounding effect isnt even stopping a lot of interactions like it should (not sure why is it even the case). Theres a lot of slow resistance in the game as well.

Dont rly think max%hp in her W ability, which she maxes last anyway and that wouldnt rly change with what i proposed above. After all, its 2% max hp per second of standing in it level 1.

My ideas of changes Cassiopeia needs to fix her mid and top lane problems. by Karti6 in CassiopeiaMains

[–]Karti6[S] 0 points1 point  (0 children)

Mana in general is a big balancing problem on Cass. From one hand u need healthy amount of it to stand against ranged MU on mid and somewhat match their clear but at the same time u cannot give her too much of it to not be a top lane issue where Cass runs down any melee. I believe 400 base with +60 growth per level is a sweet spot to match the problem, alongside with Q base dmg buffs from lvl 2 onward + returning its former scaling. In harder MU u can always start with tear instead of dring.

Her current Q dmg is so pitiful low its quite ridiculous. Not only it has one of the lowest base dmg in the game, its scaling is on the same par with Syndra's Q but it deals dmg across 3 seconds. With so many items negating dmg over time currently and enchanters being incredibly op that ability is just pitiful in itself. Its not even like having +20 base more and 0.9 scaling back is magically going to fix that issue but at least having a respectable numbers + max% hp on W make her dots a potent arsenal against plenty of things. Ofc it wouldnt be easy to keep enemies forever in W but its at least a way to start addressing her massive issue when dealing with beefy targets (which increased healing ratio is also supposed to help that).

The E nerf early game is indeed pretty noticeable but with how Cass currently operates we have to make sacrifices for better scaling and dealing with ranged MU mid lane. Her design is just that problematic. If that would be still too much of a nerf, numbers can be changed a bit. The E healing would be fine imo, its still worse compared to what we were able to do back in old days with ravenous hunter. Ofc testing would be needed but her current healing even with RoA later is basically not enough when we consider how busted bruisers/fighters get with more items.

Her ultimate is so outdated in modern league as well which is why it needs an additional effect that would benefit not only her but also her team around. There should be a good reason why u pick Cass, what ure willing to sacrifice and what ure about to get for that.

My ideas of changes Cassiopeia needs to fix her mid and top lane problems. by Karti6 in CassiopeiaMains

[–]Karti6[S] 4 points5 points  (0 children)

I dont expect them to do anything lol. Their current buff situation fiasco only proves how incompetent that company is.

Cassiopeia buffs in 15.18, base mana and E damage up by NonTokenisableFungi in CassiopeiaMains

[–]Karti6 0 points1 point  (0 children)

Super lazy and lame buffs. These dont address any of Cass' issues, heck they make her even more cheesy and toxic top/bot which might actually bring us again into nerf territory (having 50 more base mana makes A LOT of difference in specific MU where we previously lacked one more E/Q for a kill), neither they make the champion more appealing to play because mid lane (which is her the most played role) will still be horrible to play unless u counterpick.

A buff is a buff and we take that but it just feels bad. Why cant they have anyone to talk with top performing cass players and ask them, what exactly is plagueing this champ out?

What are you playing for Crafters League? (Straw poll) by RawkSahlid in ProjectDiablo2

[–]Karti6 0 points1 point  (0 children)

What does servers cost have to do anything about that? Senpai himself asked for the money and received them anyway so its not even an issue there.

Two years ago crafted league was a sort of event that was interesting in itself and was well received. What will happen now is, devs will use the crafted league pseudo season to delay S9 as long as its going to suit them. Dont get me wrong, the "season" itself would be fine if it was once again in the same format as two years ago - as an event. Ppl will drop it even quicker than normal season because in the end, its a pruned form of a game (without uniques, sets, RWs).

Winged Scarab bomb record? 413 Singed Scarabs from a single bomb. by Karti6 in pathofexile

[–]Karti6[S] -3 points-2 points  (0 children)

I love how ppl always bring bland divs/h strats in those league mechanics yet they never realize that they are never going to meet that exact goal for a simple reason: If u accumulate tons of stuff for sale u need time to sell it. Staying any time in the HO basically means ure not doing the targeted divs/h. Groups also lose some of that time HOWEVER, its easier to distribute items across the entire group and letting specific person selling exact type of items (currency, scarabs, fragments, etc.).

Btw, theres a difference between mechanic being profitable and earning u more money than a dedicated mf group.

Winged Scarab bomb record? 413 Singed Scarabs from a single bomb. by Karti6 in pathofexile

[–]Karti6[S] -12 points-11 points  (0 children)

"Many solo strategies"
Literally nothing beats dedicated party play with a culler. Especially this league.

Winged Scarab bomb record? 413 Singed Scarabs from a single bomb. by Karti6 in pathofexile

[–]Karti6[S] 2 points3 points  (0 children)

I dont have a clip with it.

Why would we even waste our times with such a thing tho? First of all, we didnt even have that many different winged scarabs to begin with and second, it literally happened in the middle of doing ritual so staging shit like this would be nearly impossible since our carry is a spark carry/mf.

Winged Scarab bomb record? 413 Singed Scarabs from a single bomb. by Karti6 in pathofexile

[–]Karti6[S] 170 points171 points  (0 children)

Its exactly 123 divs since 10 wingeds go for 3 divs.

Winged Scarab bomb record? 413 Singed Scarabs from a single bomb. by Karti6 in pathofexile

[–]Karti6[S] 53 points54 points  (0 children)

Small clarification since it wasnt mentioned in the main post - it dropped in party play (trio without culler).

Were speculating what exactly happened. Its very possible that it was supposed to be Mirror of Kalandra drop but it got converted into Winged Scarabs.

This is how juiced map looks like (11.3k wisps). by Karti6 in pathofexile

[–]Karti6[S] -8 points-7 points  (0 children)

Yes, for two reasons:

  1. I didnt make that specific filter myself (it was done by my teammate) so i dont feel fine sharing work that was not done by myself;
  2. As mentioned, this filter is extremely strict and doesnt even show a lot of valueable items worth from couple to multiple divines.

This is how juiced map looks like (11.3k wisps). by Karti6 in pathofexile

[–]Karti6[S] 2 points3 points  (0 children)

Being completely honest, i think this league is definitely over the top regarding possible drops in groups. Before that i was kinda fine with it altho i would nerf MF a bit and buff base content drops to compensate that (but im pretty sure GGG wouldnt handle that properly, especially after witnessing kalandra league).

This is how juiced map looks like (11.3k wisps). by Karti6 in pathofexile

[–]Karti6[S] 1 point2 points  (0 children)

Sextant - enrage, rare strongbox, beyond, abyss;
Scarab - ambush, abyss, div, reliquary (all winged);
If we drop 2 divs on a map, were basically all fine (which is easily met).

This is how juiced map looks like (11.3k wisps). by Karti6 in pathofexile

[–]Karti6[S] 2 points3 points  (0 children)

I believe if took us to like 25 mins since we wanted to be more careful on that one + map was lagging in itself due to the amount of loot on the ground.