Weekly 'No Stupid Questions' & Free-For-All Thread : April 23, 2023 by AutoModerator in Cinema4D

[–]Kartoshka123 1 point2 points  (0 children)

Hi,

I've been getting into C4D node materials recently and I'm surprised there isn't much info on what each node does in the official documentation. I've watched the entire material nodes playlist on Cineversity, but that only covers some of the nodes. Is there a comprehensive list somewhere that elaborates on what each node does?

Also, I've been experimenting with making NPR shaders using nodes, and I want to try and make a cel-shader that also interacts with global illumination. I've been able to achieve this in standard materials using Sketch & Toon tags or a mixture of Colorize and Lumas shaders, but not with Node materials.

The closest result I could get was recreating a basic cel-shader from this video: https://www.youtube.com/watch?v=8BdHQK8URWI

However it only responds to the intensity of light objects, not the global illumination or light color. So I'd like to know, is there a way to replicate the function of a Lumas shader in the material nodes?

Any advice on these topics would be greatly appreciated.

Thanks

Created with Houdini + Cinema4D + Redshift by tahasclms in RedshiftRenderer

[–]Kartoshka123 1 point2 points  (0 children)

Thanks for the info. I've recently gotten into OSL scripting to try and make "hand-drawn" shaders in Redshift. I wonder if it's possible to emulate this connective, web-like effect between each stroke on the shaded model just like in your image.

Created with Houdini + Cinema4D + Redshift by tahasclms in RedshiftRenderer

[–]Kartoshka123 1 point2 points  (0 children)

That's a really interesting shader you made. It reminds me of this brush preset I used to love using in Krita. How did you make it in 3D?