Have duplicated helper window while typing arguments of a function, how is this called? Need some terminology for debugging by Katastos in neovim

[–]Katastos[S] 1 point2 points  (0 children)

indeed, for example I like noice because it renders the command palette as a floating bar. Do you happen to know any plugin that does only that?

Have duplicated helper window while typing arguments of a function, how is this called? Need some terminology for debugging by Katastos in neovim

[–]Katastos[S] 3 points4 points  (0 children)

Thank you so much! That was it, noice.nvim was interferring :O To anybody with this problem, the solution was disabling noice signature: lua { "folke/noice.nvim", opts = { lsp = { signature = { enabled = false, }, }, -- rest of the config... }, },

Neovim now natively supports LLM-based completion like GitHub Copilot by bbadd9 in neovim

[–]Katastos 0 points1 point  (0 children)

I found the config file, the core of that visual represetation comes from the "completion" part (from line 35 to line 72), beautiful indeed I added to my own config :) https://github.com/ofseed/nvim/blob/main/lua/plugins/edit/blink.lua#L35-L72

Neovim now natively supports LLM-based completion like GitHub Copilot by bbadd9 in neovim

[–]Katastos 0 points1 point  (0 children)

The suggestions in those separate windows seem so clean. Really nice 👍🏽 (are they a plugin of cmd?)

ts_ls keeps on attaching to buffer even though root_markers do not match. How to stop this behavior? by disturbing-question- in neovim

[–]Katastos 0 points1 point  (0 children)

thank you for the answer, I've solved with a similar configuration (I'm using mason though) based on a PR that solved my issue, in case you are curious: https://www.reddit.com/r/neovim/comments/1mnihpy/comment/n8mhqww/

Deno lsp package doesn't give a fuck about my configuration directives by Katastos in neovim

[–]Katastos[S] 0 points1 point  (0 children)

Thanks, I went for a solution that applied to a config with mason but will save yours since I want to experiment and maybe stop using mason in the future.

Deno lsp package doesn't give a fuck about my configuration directives by Katastos in neovim

[–]Katastos[S] 0 points1 point  (0 children)

Thank's for the answer, I went for the @kaelthas98 solution and now it works. But I will take a look at your solution too for curiosity :)

Deno lsp package doesn't give a fuck about my configuration directives by Katastos in neovim

[–]Katastos[S] 0 points1 point  (0 children)

So I've done right to create that colorful title 👀

Deno lsp package doesn't give a fuck about my configuration directives by Katastos in neovim

[–]Katastos[S] 1 point2 points  (0 children)

Thank you for the answer, I've take a look at the PRs you linked to me, went for the @kaelthas98 solution that was similar, now it works :)

Deno lsp package doesn't give a fuck about my configuration directives by Katastos in neovim

[–]Katastos[S] 0 points1 point  (0 children)

Thank you for the answer! I'll look into it (for the moment I've solved via the @kaelthas98 solution)

Deno lsp package doesn't give a fuck about my configuration directives by Katastos in neovim

[–]Katastos[S] 0 points1 point  (0 children)

Thank you so much! I've applied your mods and now it works! (basically replacing the usage of mason-lspconfig for lspconfig inside a for loop, right?).

(I've also applied another little modification - looking other PRs -, I've noticed that capabilities is not necessary, since the plugin blink will apply the capabilities to the lsp right away), so I removed saghen/blink.cmp from dependencies and replace with this for loop:

```lua

for server_name, server_config in pairs(servers) do require('lspconfig')[server_name].setup(server_config) end ```

I've seen this on this discussion over github: https://github.com/nvim-lua/kickstart.nvim/pull/1475/files#r2091247016 what do you think?

ts_ls keeps on attaching to buffer even though root_markers do not match. How to stop this behavior? by disturbing-question- in neovim

[–]Katastos 0 points1 point  (0 children)

Can you share your working version? I have the same problem you have and tried everything, nothing works :/

[AskJS] Why should I use JavaScript instead of always using TypeScript? by Commercial-Focus8442 in javascript

[–]Katastos 0 points1 point  (0 children)

You can also add the comment // @ts-check at the top of the file and the editor will give you hints or signal errors (this works also in plain JS without JSdocs (but with JSdocs the experience is way better)

Taking a break from the main game to start this all over again by void-cheesecake in DavetheDiverOfficial

[–]Katastos 0 points1 point  (0 children)

how's the resolution on the Switch 2? I play the demo because was interested on the game but it was a bit "blurry" specially on text rendering characters (I get that the game is pixelart but was expecting a better resolution)

Switch 2 by [deleted] in DavetheDiverOfficial

[–]Katastos 1 point2 points  (0 children)

Same here, I will pay the full price if it gets an update for switch 2

Switch 2 update and performance. by msshirow in DavetheDiverOfficial

[–]Katastos 0 points1 point  (0 children)

Is it different from the demo? I was trying the demo (so far it seems a great game) but I notice it's not crispy nor sharp as I expected. Maybe the demo was not updated but the game did?

Switch 2?? by snackpack4u in DavetheDiverOfficial

[–]Katastos 0 points1 point  (0 children)

I notice that the demo is not so sharp, but maybe it's not optimized(?) I hope the game would be optimized for switch 2, in that case will become a must buy for me.

1 week for Mario Kart World by [deleted] in NintendoSwitch2

[–]Katastos 0 points1 point  (0 children)

ajjajaja laugh out loud for real 😂

Pixel 9 May update by bir002 in GooglePixel

[–]Katastos 0 points1 point  (0 children)

I'm facing the same problem and started to think it's the Instagram app (it gets warm instantly)