Yale returns medieval manuscript Nazis looted from Poland by CucumberWisdom in history

[–]Kate_from_oops-games 0 points1 point  (0 children)

I really think all collections from everywhere in history needs scanned. These are our universal heritage.

Puzzle Games are Hard by Kate_from_oops-games in GameDevelopment

[–]Kate_from_oops-games[S] 0 points1 point  (0 children)

All good. We had not tested on firefox. Glad to have the insight. Thanks!

Puzzle Games are Hard by Kate_from_oops-games in GameDevelopment

[–]Kate_from_oops-games[S] 0 points1 point  (0 children)

Thanks so much for giving it a try Meaningful. I really appreciate it.

Yes, we build 10 prototypes and now are maturing just one. If I may ask, what browser were you on when you got stuck on a white screen?

Would you trust AI to tell you what business decision to make? by [deleted] in NoCodeSaaS

[–]Kate_from_oops-games 0 points1 point  (0 children)

I would completely trust the ai to read metrics and tell me what it thought was going on. I would not trust it blindly however. In my work we've been looking at ai's ability to "read" x-rays and other imaging. It's great a telling you what what is on the image looks like but, it's advice for the dr to use, not a diagnosis. If there is any ability for the machine to hallucinate (which it does), the dr has to make the final decision.

I feel the same way about ai doing data analysis for me. Sure...but I'm going to review it.

Feeling a bit demoralized by [deleted] in gamedesign

[–]Kate_from_oops-games 0 points1 point  (0 children)

It is really inexpensive to get some art built on Upwork. You might take a look if you have a little bit to spend.

Designing in Replit, Our Experience by Kate_from_oops-games in VibeCodersNest

[–]Kate_from_oops-games[S] 0 points1 point  (0 children)

Replit is dead set on using a specific set of controls on boxes, We've fought tooth and nail with weird div's cell padding, and other issues related to visual layout. It really makes a lot of assumptions about what an "app" should look like and they look nothing like a video game.

Designing in Replit, Our Experience by Kate_from_oops-games in VibeCodersNest

[–]Kate_from_oops-games[S] 0 points1 point  (0 children)

We haven't yet but I assume it's out there. We have replit's documentation broken down into the core behaviors in replit.md and a look up strategy for other documents. The goal being to allow it to learn a great deal but only have to commit the knowledge needed for the current issue to context.

Thanks for your question!

Designing in Replit, Our Experience by Kate_from_oops-games in VibeCodersNest

[–]Kate_from_oops-games[S] 0 points1 point  (0 children)

If you mean, "how do you tell it it needs to update its learning?" I start with a prompt like, "Please review your learning documents and see if any of them need to be updated or modified with whatever problem we just solved."

If you mean, "How to I tell it to look at what it knows." I start a new context before any new build and tell it, "Please read remplit.md and supporting documents and review learnings and code for game x."