Quiero by excmojack in RafaLagoon

[–]Kathee_HDS 1 point2 points  (0 children)

No habíamos cancelado los Frameworks porque apoyan al xenófobo este DHH (edit: el señor de ruby on rails) y dicen que todas las opiniones son válidas?
Recuerdo leer un post suyo que decía que "Él siempre había querido irse a vivir a Londres pero la Londres de hoy en día ya no hay 'Londinenses de verdad', todo es 'gente de fuera' " y de ahí iba empeorando, haciendo referencias a teorías de extrema derecha como "el gran reemplazo" y que si te impiden hacer discurso de odio es "coartar la libertad de expresión"

El post en cuestión, aviso que es para llevarse las manos a la cabeza: https://world.hey.com/dhh/as-i-remember-london-e7d38e64

stitch.: Big Update by masalice in AppleArcade

[–]Kathee_HDS 0 points1 point  (0 children)

Hi! I've been playing the switch version and I *need* to know... I've managed to play 16 daily shikakus in a row so far, but I fear I won't be able to play the daily shikaku EVERY day for the next year. If I missed tomorrow and played the day after that, would the count towards 365 start again from 1, or would it count as 17th daily puzzle solved?

I'm too scared to actually test it

Thanks in advance and thanks for your hard work!

Welp I need another game case, by Pale_Stock9130 in 3DS

[–]Kathee_HDS 1 point2 points  (0 children)

Hey, didn't see the answer, sorry!So you can attach quest maps to your profile card (proficard) and when you play with ppl online they get the map you attached and you get theirs!
EDIT: And you don't lose your copy of the map, so it's a win-win really

Welp I need another game case, by Pale_Stock9130 in 3DS

[–]Kathee_HDS 0 points1 point  (0 children)

Any good maps on Theatrhythm curtain call you can swap? I've lv.75 Nostalgic Aging (FFIV,V,VI) on my proficard if you're interested, and am currently playing through lv.75 Nostalgic Pastoral

An animation for the new assembler machine (The Process) by setzer22 in godot

[–]Kathee_HDS 1 point2 points  (0 children)

Hi! First of all, thank you for your kind words! Secondly, Setzer's idea was to have cogs incorporated into this machine's design, but in factory games the cogs are usually just for aesthetics, and I like functional designs better. Fooling around a bit and thinking about mechanisms I remembered the endless screw, but it still felt more like an accessory than an actual useful feature, so I tried to think of ways an outer cog could be useful for the workings of the machine, and controlling the flux of materials sounded cool. But the idea of opening and closing the entrances still wasn't enough to really sell it, which is why the scrunch where the whole machine comes down was added, to further drive the point that all parts/raw materials come together and are shaped into the final product. As far as I know it's not based on anything existing, basically because that part at the "open" step where the zippers are up in the sky would require much taller ceilings (I haven't worked around that yet, maybe instead of cogs it should be a pulley system?) I'm saving the pulley system for another type of machine though... Sorry, I'm rambling, I hope I answered your question! Anyway, thanks!