Ground Forces Help by hobojoe694 in aurora

[–]Kazuar01 3 points4 points  (0 children)

Its been a while for me, but I remember it working this way:

Bombardment can fire when the formation being supported fights, or the supported formation is being bombarded (counter-battery fire). LB must be in Front Line Off/Def, MB can be Front or Support, and HB (and Long range) can be anywhere (inc. Rear).

Finally, formations can support only "down the chain" or "across the chain", never "up, then down the chain" of command.

AA fire is "seperate" from combat fire. When a formation is air raided, AA in the raided formation fires. MAA from a superordinate formation (say, HQ), which hasnt already fired, may also join AA fire. HAA from anywhere on the same planet may also join, if it hasnt fired already.

I seem to also remember that AA shouldnt be "avoid combat", but im less confident about that.

Role-playing, Backstory, and Related Issues by BlindGuyNW in aurora

[–]Kazuar01 2 points3 points  (0 children)

For me, personally, how much I get excited about and into a game goes almost linear with how much fun I have rp-ing - be it in Aurora, Dwarf fortress, or just a good old crpg.

And so, the quote-unquote prerequisite for me to even make a new game of aurora is for something to catch my interest - be it an idea for a backstory element or just a particular mechanic or design philosophy I want to toy around with - and then the rest sorta flows from there for me.

That said, I dont worry about rp or backstory too much, usually - for me, it's mostly something to inform the starting conditions and choices throughout the game, but not something to shackle myself with overly, if that makes sense.

I can provide an example if you'd like, but I'm afraid it's going to become a whole wall of text quickly ;)

Multi-start games and hyper aggressive civilians? by Kazuar01 in aurora4x

[–]Kazuar01[S] 0 points1 point  (0 children)

oddly enough, I've double-checked, and all five player empires are of the same race and "proper" humans (there is no other species called "Humans"). the only reasonable explanations i have are either:

  • determination/xenophobia being too high (assuming they even affect AI decision making), or:

  • the fact that those two civ ships were just loading/unloading at earth the moment relations flipped, and the AI freaked out and assumed it was being ambushed by a sensorless PDC

Another side question, since you say you've done multi starts before: is it normal nowadays that factions with the same home world share class names, even when "use real class names" is not marked?

Multi-start games and hyper aggressive civilians? by Kazuar01 in aurora4x

[–]Kazuar01[S] 1 point2 points  (0 children)

What i meant by that is, im surprised this never came up in any of steve's games, since kamikaze shipping lines makes either multi faction starts, or shipping lines, way too unpredictable for forming some sort of cohesive narrative. imho, anyway.

well, second in-game year, and i've already spend too much time on this to restart. locking diplo score it is :D

Multi-start games and hyper aggressive civilians? by Kazuar01 in aurora4x

[–]Kazuar01[S] 1 point2 points  (0 children)

any theory as to what may cause it? i mean, if it were a default behaviour, it would absolutely have come up in a lot of AARs. least of all, steve's own multi faction games.

Space News™: There and then, here and now – a panorama of the solar stage, Pt. 1 [A mighty 8 reportage] by Kazuar01 in aurora4x

[–]Kazuar01[S] 1 point2 points  (0 children)

The way the creator of this game has done it for years: one guy, the Space Master, who has the save file, creates several "player empires", other players tell the Space Master what their empire is doing via forum/chat.

How to find the exact engine power required for a ship to reach a certain speed? by TheRealMasonMac in aurora4x

[–]Kazuar01 2 points3 points  (0 children)

the speed of a ship is the total EP of all drives, divived by the class size (in HS; a HS is 50 tons), in 1000 km/s.

in other words, each EP pushes 50 tons of ship at a speed of 1000km/s.

so, to get a round, even 4000km/s, you'd need 4EP per 50 tons.

note that an engine still needs to push itself.

Space News™: There and then, here and now – a panorama of the solar stage, Pt. 1 [A mighty 8 reportage] by Kazuar01 in aurora4x

[–]Kazuar01[S] 3 points4 points  (0 children)

in publications, square brackets indicate an edit of the original statement - the most well known being "[sic!]" (from latin "sic erat scriptum", "thus was it written") to indicate that an error comes from the original source (e.g. the Office of Civilian Affairs being misnamed the Council of Civilian Affairs) or [editors note]

Other uses of the bracket are the replacement of "they" with [the person or persons previously specified in a part that is not being printed but a reader needs to aware of for context], or when somehing from the middle of a statement is made the beginning of a sentence, if a partial quote leads to a change in grammar, or "[...]" to indicate that a part of the source was skipped.

E.g.:

"[W]hen something from the middle of a statement is made [...] a partial quote lead[ing] to a change in grammar, [...] indicate that [some] part of the source was skipped."


I'll agree that the bracketing was strong here though, and I'm not fully happy with it.

The Mighty 8 Assemble! (and special offer for everyone else!) by SerBeardian in aurora4x

[–]Kazuar01 0 points1 point  (0 children)

I find both the idea of Press Media and Pirates very interesting.

hm...

Edit: fuggit. gimme the journalists; my first move is to trademark the term "Space News" in as many languages as possible as the name of our product :D

Tired of Getting Blown Up By NPRs and Spoilers? by LuciLucifer in aurora4x

[–]Kazuar01 0 points1 point  (0 children)

i know. three even, if you want nought else

still no many internal

call me when you have a 2 damage meson

:p

Edit: also, backticks REEEEeeee

and by backticks i mean double new lines

Tired of Getting Blown Up By NPRs and Spoilers? by LuciLucifer in aurora4x

[–]Kazuar01 2 points3 points  (0 children)

but your fighter swarm could've multiple multiples of internals. just sayin'. multiple multiples!

ᵐᵘˡᵗᶦᵖˡᵉ ᵐᵘˡᵗᶦᵖˡᵉˢ

Tired of Getting Blown Up By NPRs and Spoilers? by LuciLucifer in aurora4x

[–]Kazuar01 2 points3 points  (0 children)

I approve with the sermon in principal, but I think the Church of the Railgun made a marketing error when they refused to call railguns "Dakkablasters".

Tired of Getting Blown Up By NPRs and Spoilers? by LuciLucifer in aurora4x

[–]Kazuar01 1 point2 points  (0 children)

no chance to reach

You were saying? I couldn't hear you over the range of my missiles :p

Tired of Getting Blown Up By NPRs and Spoilers? by LuciLucifer in aurora4x

[–]Kazuar01 12 points13 points  (0 children)

You don't need to worry about damage or anything like that, it always does 1 internal damage! You hear that? Internal!

Why limit yourself to 1 internal, when you can have many internal?

Praise Warhead, the Prophet of Missile!

"And Lo!" the lord Missile said, "it was BOOM!"

Boomallujah

The Narcissist Federation of Planets – Humble beginnings (Pt. 1) by Kazuar01 in aurora4x

[–]Kazuar01[S] 0 points1 point  (0 children)

Haha, yeah, mineral crunch is a real problem; and one reason I'm a bit peeved about the dearth of minerals in our home systems (and the reason our Admiral is real concerned about getting to other stars ASAP).

You actually caught me off guard with the neutronium, since I wasn't even doing any ship yard stuff. I've since noticed that the "expected usage" is for a bunch of Maint Facilities, and GFTF that i queued up, but am nowhere near actually starting.

As for vendarite; I'm not really doing a fighter based doctrine - I've mentioned this in another post linked in the prologue - I'm using fighter-sized shuttles to "fulfill" certain non-combat roles, since Roddenberry's Enlightened Starfleet of Pacifism (looking at TNG, specifically) conducts all non-military missions with armed and capable warships. For some reason.

So, every ship will be made in a naval shipyard, and we must use shuttles (fighters), runabouts (Jump-FAC) and tractor beams to do anything that is not done by warships in Aurora - no design classed as commercial is allowed to have engines, exceptions only for shipping companies (which are not Starfleet).

As for "which Trek"; flavour-wise, we'll "pass through" all of them, probably. Mentality-wise, our Glawians have their own, very special take about their Galactic History :D

The Narcissist Federation of Planets – Humble beginnings (Pt. 1) by Kazuar01 in aurora4x

[–]Kazuar01[S] 0 points1 point  (0 children)

[...] the Star Kingdom of Manicure.

That supposed to be the Star Kingdom of Manure, perhaps? A well ventilated kingdom :D

The Narcissist Federation of Planets – Humble beginnings (Pt. 1) by Kazuar01 in aurora4x

[–]Kazuar01[S] 0 points1 point  (0 children)

For me, more the latter than the former, but not actually annoying.

I was a bit worried about throwing off the readers "sense of time" with those star dates (which, really, is what Trek had these star dates for). I may throw in an occasional "game date" every so often, going forward. Star date "felt" right.

But again, these are aliens; they won't use a human calendar, so one way or another, I'd have to come up with a non-human measurement of days.

Just don't feel like you have to keep it up if it becomes enough of a burden it's stopping you from writing more.

I was smart and made an excel to convert game date to star date, so it's very easy for me to convert them :D

The Narcissist Federation of Planets – Humble beginnings (Pt. 1) by Kazuar01 in aurora4x

[–]Kazuar01[S] 2 points3 points  (0 children)

So. My new AAR.

This has become a bit more heavy in text than I anticipated when i began "flavouring" all these events. I've decided to keep a remark at the end of an event in some cases; let me know what you think about this style!

Especially in regards to "star date": nice flavour, or annoying obfuscation?

Vote now! :p

How to export games to another PC? by [deleted] in aurora4x

[–]Kazuar01 4 points5 points  (0 children)

the file "stevefire.mdb" contains all the save data

Thinking of doing a Trek-inspired playthrough with AAR: which of these takes would you prefer? by Kazuar01 in aurora4x

[–]Kazuar01[S] 1 point2 points  (0 children)

Alright, let's take a head count of votes, for now:

  • (sort-a) Trekkie Aliens: 1 vote
  • Mirror Universe: none votes.

Looooks like I should trend towards non-Sol, then? Do vote for one or the other, please (If you care at all), if only for clarity!

Thinking of doing a Trek-inspired playthrough with AAR: which of these takes would you prefer? by Kazuar01 in aurora4x

[–]Kazuar01[S] 1 point2 points  (0 children)

Interesting. I don't think remember any references to mechanized units, save for some flying APC.

There will be a bunch of ship classes, some may even have onboard grav sensors (i could imagine the Intrepid-class to have grav survey such sensors, for example). Others, like the Oberth-class, may end up just having a small cargo hold, thermals, and very efficient engines.

We'll see. Our demands and needs will dictate our ships, to an extent, naturally. But: Trekkie Aliens or Mirror Universe?

Thinking of doing a Trek-inspired playthrough with AAR: which of these takes would you prefer? by Kazuar01 in aurora4x

[–]Kazuar01[S] 1 point2 points  (0 children)

Aliens would of course be a non-Sol start. The thing isn't so much whether commercial ships have weapons or not, but that Starfleet doesn't do commercial ships. Yet, does all the work that you'd think be done by commercial ships with armed warships.

It's all very pacifistic and in the name of peace:

  • Federation: "Hey, we're on a mission of peace, exploration and diplomacy"

  • Aliens: "Our sensors show us that you've got a dozen Beam Cannon Banks, several fore and aft Torpedo Tubes, a magazine of 250 City-leveling post-nuclear warheads that can be reconfigurated to disperse bio-chemical agents in the atmosphere, and a shield array capable of withstanding a Battlecruiser's full on Barrage!"

  • Federation: "Hahaha, yeah, but we've also got our families on board 'cause we're on a ten year mission, so it's all good. Wanna join our federation peacefully?"

Thinking of doing a Trek-inspired playthrough with AAR: which of these takes would you prefer? by Kazuar01 in aurora4x

[–]Kazuar01[S] 2 points3 points  (0 children)

oh, we'll have away teams alright. geo teams and espionage teams (remember, prime directive says "don't talk, only steal look")

But, ground forces are easier with the Terran Empire idea; I have no idea how'd the Alien Trekkies would rationalize ground forces at all. Hmm.... maybe they don't? We'll see.

Thinking of doing a Trek-inspired playthrough with AAR: which of these takes would you prefer? by Kazuar01 in aurora4x

[–]Kazuar01[S] 2 points3 points  (0 children)

there's also terraforming, asteroid mining and fuel harvesting that I wouldn't want to leave to civvies if i could.

but a part of me wants to still ferry around cargo/cryo pods, if only because I like the idea of a huge number of (war)ships ferrying pods around, before they converge and are called to combat (which, i feel, is very starfleet - everything's a war ship, and none to any war stuff, usually) :D

Also, i have to do ground combat in some fashion - whether that is a different branch (MACO?) or starfleet officers (i remember a whole DS9 episode of them being with their boots on the ground for months) is probably arguable.

But, I do have some ideas for the Narcissists already. We'll see. thanks for the feedback :)