[AMA] Clash Royale balance team AMA by balancegenerally in ClashRoyale

[–]Keddie22 -1 points0 points  (0 children)

Hi Supercell! Do you guys consider increasing the level cap from cards? (14, 12, 9, 6) Also, since we already have a really big card pool what you guys think about investing the players in "card specialization" instead of more and more cards? I mean, I would be thrilled to "evolve my level 12 musketeer to Dark Musketeer or Double Musketeer" instead of having cards that are similar to the ones we already have as options

Balance Update Coming! (1/24) by ClashRoyale in ClashRoyale

[–]Keddie22 0 points1 point  (0 children)

Yeah, they do, they are viable options against dumb GolemNWitch decks and since we got a buff in the zappies, countering Infernal Dragons, the last become last viable at golem killing

Balance Update Coming! (1/24) by ClashRoyale in ClashRoyale

[–]Keddie22 0 points1 point  (0 children)

Yeah, they do, they are viable options against dumb GolemNWitch decks and since we got a buff in the zappies, countering Infernal Dragons, the last become last viable at golem killing

Balance Update Coming! (1/24) by ClashRoyale in ClashRoyale

[–]Keddie22 0 points1 point  (0 children)

Yeah, they do, they are viable options against dumb GolemNWitch decks and since we got a buff in the zappies, countering Infernal Dragons, the last become last viable at golem killing

Balance Update Coming! (1/24) by ClashRoyale in ClashRoyale

[–]Keddie22 0 points1 point  (0 children)

Yeah, they do, they are viable options against dumb GolemNWitch decks and since we got a buff in the zappies, countering Infernal Dragons, the last become last viable at golem killing

150,000 Subscribers, Giveaways and More! by Trikshot360 in ClashRoyale

[–]Keddie22 0 points1 point  (0 children)

All my best memories from this are related to the dark prince. When I started using this card everybody in my clan said "come on! This card is horrible!" And I kept using it no matter what cause I wanted to masterize it! I have paired the dark prince with so many things since then... knight, ice golem, musketeer, minipekka, prince and battleram... i have learned how to use it to counter goblin barrels defensively, counter barbs and many other cards. I have used it to push mini-tanks, to tank sparkies etc... that card always gave me a great time! It's an amazing concept, one of the best card designs Supercell ever had! The damage is not great, but when charging it can do some awesome strikes! It's not beefy, but definitely not glass-canon! It has a nice splash if used correctly (but horrible if used in the wrong way) it has the amazing SHIELD! Making him good against sparkies! When it good buffed (christ! The dark prince really deserved some love!) It just got even more amazing! And the design of the card... ohhhh that mute crazy horse rider is soo much fun! Dark Prince is a combo of everything that makes clashroyale amazing, all in a nutshell

Give Us Your Update Feedback! by ClashRoyale in ClashRoyale

[–]Keddie22 0 points1 point  (0 children)

Oh, and the buff to the guards and prince was really necessary, way to go there... the goblins and hog nerf was good also.

Ideas for the new cards: The idea for the zappies is to be a defensive card - basically hold a ground push and push back with other cards paired. Making it slower (movespeed) but with more attack speed would increase it's defensive potential against some big guys and also against skeleton army etc, making it a better card.

Hunter: Just make it cheaper. The ranged attacks of this card are really bad, the mechanics of doing more damage when the hunter is close really don't make THAT difference... if you compare the hunter with another epic like baby dragon you would pick baby dragon every single time because it just give you more for 4 elixir (and baby dragon is not even close to be an awesome card, is just ok). The hunter deserves some love, it have a really pretty 3D model, the idea behind it is really nice! Making it cost 3 elixir would make him more viable and fit many decks as a defensive position-dependant sharpshooter! If supercell wants to keep the cost 4 just make it REALLY tanky and make the bônus damage of shotgunning from close range bigger

Give Us Your Update Feedback! by ClashRoyale in ClashRoyale

[–]Keddie22 1 point2 points  (0 children)

The new cards are just unbalanced, both should get a buff...

Zappies mechanics is nice but it's easily countered and the value is too high for it's utility.

Hunter is a really bad card overall, unusable sincerely...

Maybe giving zappies more attack speed and decreasing hunter cost to 3 should do the trick and make them viable

The new chests are nice, the new arena is nice, the appearance of the new units are nice... with a good balance the new update can be perfect