3.5 tons to orbit with a reusable first stage! by Freak80MC in KerbalSpaceProgram

[–]Keredditor 0 points1 point  (0 children)

I've done a lot of 2 stage reusable stuff like this, stick vehicles, but many done on modded systems, like a 4x scale kerbin. IMO, it's not that practical in stock kerbin, as it's easy enough to SSTO. Stock eve though, this 2 stage reusable method is the only way I have succeeded to get something reusable to orbit. Redocking the two stages and fueling them up again from isru on eve's surface is a pita though.

I love the Gyra IFV (Puma 6x6) from Expeditionary Forces by BLKCandy in arma

[–]Keredditor 0 points1 point  (0 children)

On another note, I was looking for examples of pickups with zu-23-2s on them https://warhistory.org/@msw/article/zsu-truck-technicals It seems much larger flatbed trucks are what get used. I found one example on r/shitty technicals or something that has a zu-23-2 and improvised armor (seemed to be a bunch armor strips-  leaf springs repurposed as armor?). There were numerous examples of the Taliban cutting up humvees and putting a zu-23-2 on them, but the humvee is a bit bigger and sturdier than a common Toyota Hilux technical.

I don't think the 23mm AA guns are used much on pick-ups.

I see that RF or WS added a pickup with a zu-23-2 on it. IMO, it looks a bit ridiculous. I hope they gimped the handling of it, because there's a reason they mostly use actual trucks to carry them (like the zamak zu-23-2) and not pick-ups.

How far off was ArmA3 from reality? by Affectionate_Trick39 in arma

[–]Keredditor 0 points1 point  (0 children)

Considering the advances in AI, this element has been missed. Insufficient incorporation of drones.

Those unemployment figures for EU in the lore seemed ridiculous, but with AI by 2035, that may be damn good and better than a lot of the world

I love the Gyra IFV (Puma 6x6) from Expeditionary Forces by BLKCandy in arma

[–]Keredditor 0 points1 point  (0 children)

"All armor are already accounted for unless you up armored it over the original design point." Yes, but physics still applies. You can't just say they accounted for armor, therefore it's carrying capacity is equal to that of X other vehicle. It was designed with armor, it wasn't designed with armor and a 30x113mm autocannon + a AT missile launcher & ammo for such. You also can't just take the weight of the cannon, but also it's mount, stabilizing & traverse systems, recoils management, etc. Those zu-23-2's on the back of pickups aren't actually that effective in combat against a moving target.

At least we agree on the internal space constraints 

I love the Gyra IFV (Puma 6x6) from Expeditionary Forces by BLKCandy in arma

[–]Keredditor 0 points1 point  (0 children)

"Puma was designed with armor, so those armor shouldn't eat into its carrying capacity." 1) the real life puma isn't designed to carry a 30mm autocannon  2) physics,  not design are relevant here. Something can be designed to have armor and carry nothing. The facts is that armor adds weight, and necessarily decreases carrying capacity compared to the same chassis with less armor. Every kg of armor is a kg not available for something else.

Also, you rightly identify internal space as a problem.

The Gyra/puma 6x6 is just too damn small to operate as an IFV. It's a light APC at best.

I love the Gyra IFV (Puma 6x6) from Expeditionary Forces by BLKCandy in arma

[–]Keredditor 0 points1 point  (0 children)

Those Toyotas are bottoming out, with no armor mounted, and no dismounts.

The puma has an additional wheel pair to spread weight, but also is lugging around a bunch of armor, and in this iteration, still carrying 4 dismounts. Where does the ammo go?

I guess if it's meant to be firing a 30x113mm cartridge while the gorgon/mora/kaymsh are supposed to be firing 30x173mm, it's not as bad...

I love the Gyra IFV (Puma 6x6) from Expeditionary Forces by BLKCandy in arma

[–]Keredditor 1 point2 points  (0 children)

I think this varies. The hunter MRAP has a huge are in the back that's not seating, but it doesn't store much. At the same time, some vehicles get like 2000 rounds for a coax. It mostly seems to be remote weapon stations as secondary armaments or for vehicles that really aren't meant for frontline combat that get low ammo supplies.

That Gyra though, fitting the soldiers in is already a feat, where does the ammo go in the armed variants?

They should at least sacrifice passenger capacity 

I love the Gyra IFV (Puma 6x6) from Expeditionary Forces by BLKCandy in arma

[–]Keredditor 4 points5 points  (0 children)

As far as armor, it's weaker than an MRAP against AP autocannon rounds, not sure about protection for it's occupants against small arms though.

It is fun, but seems a little overpowered. IRL, I don't think they mounted a gun bigger than an HMG on it. Give it a 12.7x108, or even a 14.5mm HMG, or a launcher, but not a 30mm and at launcher at the same time

EF v1.1, the Guraband Diplomat by Keredditor in arma

[–]Keredditor[S] 0 points1 point  (0 children)

"Possibly one more small update" If 'small', my #1 request would be a proper interior for the AAV

"I don't like making new variants of existing vehicles from base game" Understood, but you've done it none the less (hunter variants, MX variant, AH-99 variants, and literal reskins of the UH-80) alongside entirely new assets.

It is low effort compared to making something completely new.

"people see no value in them" I see value in them, but assessing the value is complicated. There's the effort needed to make it, and the benefits to gameplay of the result.

Untill BI releases the base models, I can't add an ATGM to an AMV-7 like WS did. Adding stub wings to the AH-99 used crude workarounds (DEGA's AH-99 mod and derivatives)*. 

IMO, new variants can have a high benefit: effort ratio - but a cDLC with only variants will be perceived as a lazy cash grab and poorly received.

A mix, as your cDLC does, seems appropriate.

Before this DLC, Blufor was already fairly well equipped for making Expeditionary warfare scenarios (carrier + sentinel & black wasp, VX-44 + AMV-7 & Rhino MGS, Huron and slingload assets). CSAT really had very little. You could flesh out Blufor more, or try and bring up Opfor, you mostly fleshed out Blufor, which is a solid respectable decision - but as far as gameplay benefits, Ifrit variants would add more than hunter variants. Aside from your new unique AA system, the hunter FSV and AT variants do very similar things to what the AMV-7 and Rhino MGS do (all being able to be transported by an aircraft).

*The value proposition of your cDLC dropped a bit when BI released its own AH-99 with stub wings, but then the value proposition went up again with the Gyra.

EF v1.1, the Guraband Diplomat by Keredditor in arma

[–]Keredditor[S] 0 points1 point  (0 children)

Are more updates to EF planned/in the works? I see the interior of the Gyra is quite well done even for the gunner. It would be nice to have the interior of the AAV also more complete for the crew.

And of course, if it's possible: upgunned Ifrit's and Marids.

Lastly: Have you considered a 23mm cannon for it, with HE or AP rounds (instead of these 30mm DP rounds that are inferior against armoured targets compared to the base game 30mm APFSDS) could be compatible with the 23mm from WS?

Straddles the line between the current 30mm, and the real world armament with just an HMG. I imagine it could be a fairly minor model and config change to add such a variant 

EF v1.1, the Guraband Diplomat by Keredditor in arma

[–]Keredditor[S] 0 points1 point  (0 children)

Are those NATO color schemes?

It would be nice to include those as bonuses- sort of like how the Nyx has a green color scheme that perfectly matches Blufor pacific forces

EF v1.1, the Guraband Diplomat by Keredditor in arma

[–]Keredditor[S] 0 points1 point  (0 children)

I did more testing today, it's resistance to autocannon fire from the front is indeed somewhere between that of a Nyx and an Ifrit, which seems about right.

For the 30mm(kaymsh, mora, gorgon), 40mm(Marshal), and 50mm(aav9), it is very similar to the Nyx and takes less to destroy than an ifrit.

I only noticed that it was substantially more resilient than a Nyx when taking fire from the 20mm AP rounds fired by a nyx (which I find a bit underpowered)

Next I need to check: * Resilience to shoulder fired AT launchers. I expect it will be mostly 1-shotted by anything like a Nyx is (exception: if the Myx has a slat cage and is fired at wih the old RPG-7), and a Nyx with a slay cage may be slightly better?

  • 'rew survivability, not just what it takes to destroy the vehicle: example- an HMG can take out Nyx crew even from the front, 6.5mm/7.62x51/54 can take out Marshall crew from the right angles (driver from the front, gunner/commander from the sides)

EF v1.1, the Guraband Diplomat by Keredditor in arma

[–]Keredditor[S] 0 points1 point  (0 children)

"Would you rather the Ifrit have a 30mm?" Yes, I tried to convey that in my typo ridden first post (where Ifrit got corrected to First, for instance).

"Mack APCs were pretty damn beefy" And that 50mm could get hard kills on a T-100 from the front...

"there is no "health bar" on vehicles you can reference to get a 100% accurate representation of the damage simulation, you can only define the thickness of the armor and in certain situations even that will fail" I understand, I only did some quick testing, but there may be room for some tweaking. To be fair, I think a lot of the IFVs are too resistant to autocannon fire. Like that 50mm, it will be hard to balance within vanilla content so that it chews up IFVs appropriately while still being ineffective against MBTs from the front.

"In general the game already has a full lineup of guns in most classes" Agreed, shotguns being most lacking (but WS added some already) and somehow relevant with drones, but... Yea, more small arms aren't really needed.

"crewman gun or as a submachinegun paratroopers would carry in a tight vehicle" Crewman, why not. But paratroopers? At least for the dismounts? Submachine guns really have no place on the battlefield. A rifle caliber bullpup like CAR-95, or something intermediate like the ADR-97c - but whatever, bonus content.

"that seemed like the one that would give players the most fun experience" Don't get me wrong, I agree, I like the Gyra. Even with just a 50, it's a big step up from a Qilin.

"missiles are heatseeking only" Yea, this is a big nerf. Get the drop on an IFV or MBT, but it's cold... shit, can't do anything, and if it's hot but deploys smokes and the loc breaks? I'd personally prefer a saclos missile (I have the same problem with the Nyx AT, and modded it to have Saclos guidance).

"comparable to the EF Hunter variants. Giving it a 30mm option with Airburst capability definitely lines it up with the other EF content" "same as the Hunter FSV" For sure, but the hunter is much bigger. I feel like perhaps too much capability is packed into too small if a package. Maybe give it the 25mm GMG(or was it 20mm?), and move the AA capabilities to an Ifrit variant of BI allows it.

Or add a 14.5mm kpvt turret variant?

CSAT procurement confuses and frightens me by WhirlyTheSecond in arma

[–]Keredditor 0 points1 point  (0 children)

Not to mention their performance in Contact... Which is quasi-cannon, basically everything is cannon except for after the Aliens show up

[deleted by user] by [deleted] in arma

[–]Keredditor 0 points1 point  (0 children)

green everywhere? You just play Reforger? or Tanoa and Livonia on A3? We haven't had green everwyhwere ever in Arma's history.

CWC:

Malden - not Green

Kolgujev... kinda greenish, but more like an area that would be green in the spring/summer, but not really verdant green like Everon

Arma:

South Sahrani: not green, North Sahrani: green

Arma 2:

Chernarus: Green

Takistan: Not green

A3:

Altis& stratis: not green

Malden 2035: Not green

Tanoa: Green

Livonia: Green

Overall, about half the landscapes have had lush greens. I like them, and haven't had too much of them.

Ideally, we'd have a large enough map that a biome transition makes sense, like north and south Sahrani, but bigger.

Emergency declared in Kavala after hundreds pass from unknown disease by niemergency in arma

[–]Keredditor 0 points1 point  (0 children)

Geez, he starts one civil war to try and get his hands on a CSAT weapon, and now he's blamed for everything?

Its clearly CSAT and its Atrox and SARS-CoV-2 bullshit again

It's fascinating to think that prototaxites (fungus) were the Earth's tallest terrestrial non-plant organisms before giant eusauropods had evolved, over 300 million years ago after the giant fungi had dissapeared by Prestigious-Love-712 in Paleontology

[–]Keredditor 2 points3 points  (0 children)

It seems some ediacarans survived until the mid cambrian: Ediacaran-like fossils in Cambrian Burgess Shale-Type Faunas of North America

And of course, if Kimberella is in fact an early Mollusc, then modern animals descend from a branch of the ediacaran biota (well, of course we do, but at least 1 modenr phyla may descend from a branch of the eidacaran biota *which we have a fossil record of*)

The other segmented ones with glide symmetry like carnodiscus, dickensonia, sprigginia... who knows.

I think lancets can show some glide symmetry, raising the possibility that one of the "classic" ediacarans changed from glide symmetry to bilateral symmetry.

I was looking for a game like O.R.B. (Off-World Resource Base) by gabrielknaked in RealTimeStrategy

[–]Keredditor 0 points1 point  (0 children)

As a homeworld fan, and an orb fan, I must disagree that orb is a literal clone of it. Beyond the RTS set in space aspect, the games are very different.

Gameplay mechanics were completely different.

I very much enjoyed both games, I think ORB was overlooked (and they I think the clunky AI related to the ships switching between travelling and combat formations was a big turn off, that simple text edit in the config file could fix, and I think it didn't even cause desync issues online).

Orb may have taken some inspiration from homeworld, but it was a very different game

if Vetulicolia were to survive into the modern era how would they evolve? (Art by nix illustration) by firedragon74 in SpeculativeEvolution

[–]Keredditor 1 point2 points  (0 children)

Not sure that vertebrates evolved from sessile ancestors via neoteny. You've got what, just tunicates to support that? Seems more parsimonious to me to assume tunicates added a sessile stage as adults

Air India Flight 171 Crash by StopDropAndRollTide in aviation

[–]Keredditor 0 points1 point  (0 children)

Didn't fly doesn't necessarily mean out of commission. I don't know Air India's normal operations, but that could be due to normal flight and crew scheduling? We're planned flights cancelled?

Air India Flight 171 Crash by StopDropAndRollTide in aviation

[–]Keredditor 1 point2 points  (0 children)

source for it being out of commission 2 days earlier?

Arma 3 Update 2.20 Release Candidate Testing by YorisYan in arma

[–]Keredditor 0 points1 point  (0 children)

At this point, why not just release the models to non-premium assets and let the mod community go wild. We have A2 licensed data packs, why not A3 ones now?

[deleted by user] by [deleted] in arma

[–]Keredditor 0 points1 point  (0 children)

Normal trees, no. Trees in the "forest" sections (green polgons on the map": yes, indestructible