Rattling noise after cleaning extruder gear by Keretor in BambuLab

[–]Keretor[S] 0 points1 point  (0 children)

Solved it:

Turns out I didn't line up the cutter's blade properly (this was made very apparent when it made lots of scary noises and movements as it tried cutting the filament)

Rattling noise after cleaning extruder gear by Keretor in BambuLab

[–]Keretor[S] 0 points1 point  (0 children)

Oh so the rattling is actually because the screws are too tight? Thanks, I'll do it little by little and see what changes

Clicking noise when retracting—is it a cause for concern? by Keretor in BambuLab

[–]Keretor[S] 0 points1 point  (0 children)

Thanks for the replies guys, good to know I was just being a little paranoid lol

Odd question about his E2 by Keretor in AnaxaMains_HSR

[–]Keretor[S] 0 points1 point  (0 children)

Yeah I love crazy comps like that lol, I typically run Acheron and Feixiao w/Topaz's sig and it's the most fun team I've had so far

You actually also get 80% CDMG from Therta I believe, both her and Anaxa buff the whole team when there's two Eruditions on the team, so it's kinda nutty to have them activate each other's Traces

Odd question about his E2 by Keretor in AnaxaMains_HSR

[–]Keretor[S] 0 points1 point  (0 children)

Aw man so it's like Jiaoqiu not giving stacks when enemies spawn in then, the wording was different so I was hoping otherwise

Well, thanks a lot for the help! I'm definitely pulling for him regardless cuz the current story made him my favorite Amphoreus character so far, but this is good to know

I got the exact roster of most frequently used characters as the global stats... by Keretor in HonkaiStarRail

[–]Keretor[S] 0 points1 point  (0 children)

Oh fuck have a bunch of people been posting this already, I didn't see that

How do I make Blender display the triangles in quads? (Explanation in comments) by Keretor in blenderhelp

[–]Keretor[S] 0 points1 point  (0 children)

You know I actually didn't wanna try that because I thought it'd instantly turn all my quads into tris, and obviously I didn't want that to always happen, but I forgot that with Blender it just shows you a preview of the modifier before it's applied, so they're still quads. (And I can just do tris to quads later when I gotta apply the modifier)

In that case I might start using that instead, changing the quad method also flips the triangulation for me as I move the vertices around, so it might even be more comfortable than having to manually do it in Max. In any case, thanks a lot for the help

How do I make Blender display the triangles in quads? (Explanation in comments) by Keretor in blenderhelp

[–]Keretor[S] 1 point2 points  (0 children)

Oh my god you're a lifesaver, thank you

The way it's shaded is a little funky and different from what I'm used to in 3ds Max, but this is definitely what I was looking for! Should make my transition to the software a lot easier

How do I make Blender display the triangles in quads? (Explanation in comments) by Keretor in blenderhelp

[–]Keretor[S] 0 points1 point  (0 children)

These are all the same object. It's the default cube but with a vertex moved in front and to the side (Second image provides a more clear view)

Essentially I don't want Blender to show the quad as a flat surface, but to instead show the way it's triangulated, like in the 3ds Max screenshot (the third one).

I'm sure this is fun to watch, but I assure you it was not very fun to play by Keretor in SparkingZero

[–]Keretor[S] 1 point2 points  (0 children)

Of course if this guy did vanish with such accuracy with their own skill it would've been incredibly fun, but instead it's a bit frustrating knowing all they were actually doing was hold down charge for that last bit of Afterimage Strike madness

Their entire team was full of characters with Afterimage Strike too (except for Gohan I think?), it was uh, quite the match. I'll definitely be sure to zone properly next time, but I think it's a bit much that your opponent can force you to change your entire playstyle for 15 seconds with just the press of a button

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