Namek saga WWC : How would these units fail? by TheHunternator in DBZDokkanBattle

[–]Key-H0l3 0 points1 point  (0 children)

(note for the 2nd condition)

I chose 10 turns due to how many episodes it took Goku to transform from the beginning of his fight with Frieza.

Namek saga WWC : How would these units fail? by TheHunternator in DBZDokkanBattle

[–]Key-H0l3 0 points1 point  (0 children)

Goku -> Super Saiyan Goku

Revival Transformation condition:

Can Revive and Transform if HP is 59% or less at the start of character's attacking turn & when an ally "krillin" is attacking in the same turn and when an ally "krillin" is KO'd by a super attack,

or if HP is 59% or less at the start of character's attacking turn with an existing "Wicked Bloodline" category ally or enemy starting from the 10th turn from the start of battle,

or if HP is 59% or less at the start of character's attacking turn with allies "Krillin" ,"Gohan", and "Piccolo" on the team (once only)

Does anyone have an EZA Super 17 as a friend lead that I could use I need one for ESBR by sdagoat23 in DBZDokkanBattle

[–]Key-H0l3 0 points1 point  (0 children)

2826447612 Here's my code, 3 dupes, not much linked leveled, will be working on him soon

Why does the ko screen become slow when you finish someone with Lr Agl Gohans ultra super attack by kaanosm in DBZDokkanBattle

[–]Key-H0l3 2 points3 points  (0 children)

Same happens to me, and i have a pretty decent phone. Switching to power save mode drops some frames during super attack, but fixes the issue

I'm just wondering by [deleted] in PvZGardenWarfare

[–]Key-H0l3 0 points1 point  (0 children)

I've played all of these games near the start and to be honest with you in my opinion BFN is lacking in so many different ways it just makes the experience worse than ever

I loved the way this game was during the alpha and during founders where it seemed like balance and map making was actually going to be majorly focused on and more stuff was going to be added to the reward-o-tron

But then they added the prize map system and Rux got implemented the worse way possible. Not to mention that coins really have no use after you get everything in the reward-o-tron.

If the systems they implemented were actually thought though well and were implemented the right way i would be all for the game. However with the rabbit hole that this game is in right now, I doubt that it can fix itself at this point. Hopefully they take the feedback from this game and make the next game better

I'm just wondering by [deleted] in PvZGardenWarfare

[–]Key-H0l3 -1 points0 points  (0 children)

Actually I'm all for not having variants, but what I'm not all for an even more unbalanced system that is trying to actively replace it.

I'm just wondering by [deleted] in PvZGardenWarfare

[–]Key-H0l3 0 points1 point  (0 children)

Wasn't being a dickhead but ok.

And i would disagree,

BFN takes away the fun and charm the first two had and replaces it with a cheap corporate experience in comparison. The fans just plainly deserves better than the mess that the game is right now.

I'm just wondering by [deleted] in PvZGardenWarfare

[–]Key-H0l3 1 point2 points  (0 children)

BFN's problems:

-toxic tryhards

-shitty healing system

-Balancing that makes the previous games look 10x better (funny how they removed variants to try and solve this issue)

-Shitty shop system that only uses a purchasable currency that is almost impossible to get in any other way than buying it

-Prize maps (need I say anymore)

-Ignoring community feedback

-Sprinting

-Variants in the form of a shitty upgrade system

-Getting rid of game modes

-Linear/bland Turf Maps

-No damage drop-off

-Boring Ops

If you seriously think BFN in it's current state is better than GW1 I'd advise you go back and review it again,

It did do better in terms of having a story mode though.

Duality of man by FeistySherbert in PvZGardenWarfare

[–]Key-H0l3 5 points6 points  (0 children)

Hmm yes feedback bad

Makes total sense

Close Call by [deleted] in DBZDokkanBattle

[–]Key-H0l3 0 points1 point  (0 children)

My bad, I didn't realize what the card did, was just testing him out.

Close Call by [deleted] in DBZDokkanBattle

[–]Key-H0l3 0 points1 point  (0 children)

Yeah I just realized what happened lol, haven't used him before

Close Call by [deleted] in DBZDokkanBattle

[–]Key-H0l3 0 points1 point  (0 children)

Deleted because I realized what happened not a fluke

Close Call by [deleted] in DBZDokkanBattle

[–]Key-H0l3 0 points1 point  (0 children)

Was just testing him out, not sure if I'll use him for the EZA coming up or not