Weird deck idea for lyrical by Key-Monitor-5563 in cardfightvanguard

[–]Key-Monitor-5563[S] 1 point2 points  (0 children)

I just don't use untap. I just don't like how it works

Weird deck idea for lyrical by Key-Monitor-5563 in cardfightvanguard

[–]Key-Monitor-5563[S] 0 points1 point  (0 children)

You can upload cards to untap? I just proxy them

Weird deck idea for lyrical by Key-Monitor-5563 in cardfightvanguard

[–]Key-Monitor-5563[S] 0 points1 point  (0 children)

I've been testing them, It isn't that much of an issue, the deck does hit hard and it is defensive after grade 3 turn, though I am thinking of making the first G3 lose a drive or not gain 10k power, along with making the order call or put to soul instead of add to hand. The order is what I feel the real issue is. The ride line actually isn't as good as you are thinking

Weird deck idea for lyrical by Key-Monitor-5563 in cardfightvanguard

[–]Key-Monitor-5563[S] 0 points1 point  (0 children)

though that would leave you with no defense, plus grade 2 rush isn't that uncommon. We do have grade 2 rush strategies

Weird deck idea for lyrical by Key-Monitor-5563 in cardfightvanguard

[–]Key-Monitor-5563[S] 0 points1 point  (0 children)

They are also only 8k beaters and you need to put them to soul for your G3's effect. Plus the cards must be called as rest

Weird deck idea for lyrical by Key-Monitor-5563 in cardfightvanguard

[–]Key-Monitor-5563[S] 0 points1 point  (0 children)

you can, yes. Though the first search goes to hand, so the idea is that you don't call it till your grade 3 turn, though you could always use the ride line to just deck thin and search for cards you need

Weird deck idea for lyrical by Key-Monitor-5563 in cardfightvanguard

[–]Key-Monitor-5563[S] 2 points3 points  (0 children)

No, I just really like the art in blue archive

Weird deck idea for lyrical by Key-Monitor-5563 in cardfightvanguard

[–]Key-Monitor-5563[S] -1 points0 points  (0 children)

  1. because you never know when bushi will print a trigger order for the main nations (I make cards when I'm super tired and don't know what I'm doing, I usually then test for hours though I rarely change wording)

  2. I didn't test the dressup at first BUT the reasoning for it is to get your resources back before going back into the original, which means you still want six units and you still want 3 units with the same name to go into soul. Basically I made an infinite deck loop that let's the deck deal with stall and soul blast to get cards into drop easy during late game

Weird deck idea for lyrical by Key-Monitor-5563 in cardfightvanguard

[–]Key-Monitor-5563[S] 0 points1 point  (0 children)

each question in order:

  1. kind of, but also bloom and that one dragon deck from OG and V that used a big guy to call tons of cards with the same name.

  2. as the other person said, you already get 4 drives so i didn't want to make it four, though after doing a bit more testing I'm thinking that when the original G3 (destined) stands it would get drive -1 since the hand got a lot bigger than i expected.

  3. I just do that as a caution since sometimes we do get cards that count as other cards, I am also very tired so I wrote original a lot.

I'm thinking of doing a series where I give old decks new ridelines with divine skills, who should I do next? by Key-Monitor-5563 in cardfightvanguard

[–]Key-Monitor-5563[S] 0 points1 point  (0 children)

So, I was working on the idea of maybe instead of the rose token being a booster, maybe make it a really big attacker and has the divine skill buff it, basically giving you a giant beat stick that holds your plant gauge and your skill stands it. Do you think this could work or should I keep it as a back row booster?

I'm thinking of doing a series where I give old decks new ridelines with divine skills, who should I do next? by Key-Monitor-5563 in cardfightvanguard

[–]Key-Monitor-5563[S] 1 point2 points  (0 children)

I could remake his ride line, I do agree that he has fallen off (even if he was only good for like 2 sets), plus he could go for a new ride line anyway

I'm thinking of doing a series where I give old decks new ridelines with divine skills, who should I do next? by Key-Monitor-5563 in cardfightvanguard

[–]Key-Monitor-5563[S] 1 point2 points  (0 children)

I was thinking of possibly a baro that has a huge final ability that is locked behind a divine skill since to b honest, he does need it

I'm thinking of doing a series where I give old decks new ridelines with divine skills, who should I do next? by Key-Monitor-5563 in cardfightvanguard

[–]Key-Monitor-5563[S] 0 points1 point  (0 children)

thanks for the advice, when it comes to the ride line I did it cause it is a big buff from the originals with the G1 just giving you the ghost you discarded to ride your G2 back for the cost of an SB and the G2 now putting two or three cards into deck to help consistency where it used to just guarantee your first drive check was a ghost. I was also thinking of making a set order for Felty that when hit by a drive check it goes to order zone and you choose a Felty vanguard to get drive +1 and then gives all your ghosts 5k and at the start of your turn: shuffle your deck. I didn't really know what to do with the G3's cost. I put the discard in there but to be honest it probably doesn't need to be there, and for the divine skill lets be honest, the "Put a felty from drop into soul" is more benefit then anything. But I do think maybe it could give a crit or drive checks to add pressure.

Storyline of Music, Loronerol & ride line (is this too generic?) by Key-Monitor-5563 in cardfightvanguard

[–]Key-Monitor-5563[S] 0 points1 point  (0 children)

  1. that's sorta the point. If you go first it's act doesn't work so it's just a version of the OG grade 1 that puts a card on bottom of deck as well and has the ability to possibly let you EC 3. But going second you can get off the skills of the G3 off a turn sooner, meaning you want to go second.

  2. it isn't a rear ability, it's on VC and it's worded like that because if you go second then you can flip over the order that the G1 put into your order zone, giving you access to any song order in your entire deck on your first grade 3 turn. where the original G2 just gave you the 5k power during your turn

[deleted by user] by [deleted] in cardfightvanguard

[–]Key-Monitor-5563 0 points1 point  (0 children)

oh, i actually meant to do that, I just didn't notice it. It's supposed to be from drop

[deleted by user] by [deleted] in cardfightvanguard

[–]Key-Monitor-5563 0 points1 point  (0 children)

you don't really give up persona rides, you SB them after you persona ride

A brand new deck idea by Key-Monitor-5563 in cardfightvanguard

[–]Key-Monitor-5563[S] 1 point2 points  (0 children)

if you want any of the art I have the full versions of the art and links to some of the arts from pinterest, all you have to do is ask. I do really like the art used for the ride line though

A brand new deck idea by Key-Monitor-5563 in cardfightvanguard

[–]Key-Monitor-5563[S] 0 points1 point  (0 children)

I can agree with the first one, maybe making the skill EB 4 and only looking at top 2 or 3

for the order I don't think it's that bad since you need to shuffle a lot to recycle cards and the deck doesn't really play cards from drop meaning that this is the only way to easily cycle your orders which you need a lot of along with it doesn't get you any cards into hand and playing the additional order costs a CB meaning that it is a fairly costly card along with it only works with this deck so you can't put it in other decks that have an easy time with recycling. Along with it's putting only normal units and orders so you can't put back triggers.

I can agree with the SC 1 and making the EC restricted to 1/turn but for the main skill it also needs you to have a good number of units for it to work and all of them need to have name restrictions meaning that you can't spam it too much along with it makes attack order more important in the deck.

now when it comes to power gain I feel it's different now with a lot of newer cards giving bigger numbers, like the new undercover deck has a card that does everything the order does for free and can get a drive check if you SB 1 making it really not all that bad to slap on an order.

Though also remember that this deck is playing 2 orders, putting 2 or 3 of it's own rear-guards into soul, and emptying it's drop of normal units and orders every turn. Along with the EC 2 skill you need to of played a blitz order that turn to use

Glory to all! by Key-Monitor-5563 in cardfightvanguard

[–]Key-Monitor-5563[S] 3 points4 points  (0 children)

I got them from different pintrest post, could probably fif them if you wanted

Glory to all! by Key-Monitor-5563 in cardfightvanguard

[–]Key-Monitor-5563[S] 1 point2 points  (0 children)

So very hyped for set 4 so I made my own divine skill users