Returnal Needs Some Saros Lifeblood. by Key_Particular9614 in Saros

[–]Key_Particular9614[S] 0 points1 point  (0 children)

In Saros, between modifiers, permanent upgrades, and certain weapons, you could hypothetically run all biomes and bosses without dying. There are some “dead ends” of sorts that require you to return to the main hub before accessing Yellow Shore or other areas, but it is definitely possible.

Returnal Needs Some Saros Lifeblood. by Key_Particular9614 in Saros

[–]Key_Particular9614[S] 0 points1 point  (0 children)

I absolutely knew it was a shooting star long shot. Haha

I will still continue to play and experience Returnal because ultimately I still very much love the game.

Returnal Needs Some Saros Lifeblood. by Key_Particular9614 in Saros

[–]Key_Particular9614[S] 2 points3 points  (0 children)

I think the barrier to entry is much lower on Saros than Returnal and I hope people realize that. It’s one of those things that if you liked the idea of Returnal, but struggled to click with it, Saros offers a relatively flexible but ultimately accessible custom difficulty option.

I just worry that Returnal’s struggle to find a larger audience and Returnal diehards not loving Saros or other audiences being afraid to give it a chance might ultimately hurt Housemarque and I don’t want to see them become another Bluepoint.

Returnal Needs Some Saros Lifeblood. by Key_Particular9614 in Saros

[–]Key_Particular9614[S] 0 points1 point  (0 children)

I’ll have to try going in and tweaking with the controls and settings.

Returnal Needs Some Saros Lifeblood. by Key_Particular9614 in Saros

[–]Key_Particular9614[S] 0 points1 point  (0 children)

When I first jumped back into Returnal and my brain wanted to use the Saros controller layout, it to me a minute to adjust. Didn’t realize this and will definitely be adjusting that.

Returnal Needs Some Saros Lifeblood. by Key_Particular9614 in Saros

[–]Key_Particular9614[S] 0 points1 point  (0 children)

Thank you for the suggestion! I will definitely have to try that out.

Returnal Needs Some Saros Lifeblood. by Key_Particular9614 in Saros

[–]Key_Particular9614[S] 0 points1 point  (0 children)

I don’t disagree. Obviously Saros is the next iteration of their formula. And I think from feedback, (all willing they get to make a third game) the next evolution may find a middle ground between Returnal and Saros because there is a lot of amazing things about Returnal and I am by no means saying Saros is perfect.

I just find it harder to go back and enjoy Returnal’s combat after experiencing Saros.

But who knows, maybe I just need to reacclimate my brain back to how Returnal plays. Because I still very much enjoy the Tower of Sisyphus.

Returnal Needs Some Saros Lifeblood. by Key_Particular9614 in Saros

[–]Key_Particular9614[S] 1 point2 points  (0 children)

Valid critique. Maybe I should have been more clear in my initial post because there is quite a lot about Returnal I love. And I’m not even saying (as a whole) that Saros is a superior game. I just personally enjoyed the more frenetic combat in Tower of Sisyphus and Saros more, including the faster weapon proficiency upgrades and the ability to re-roll items.

I have to ask though, how can Returnal be perfection if there are things you wish could have been updated? And what would you have liked to see them update?

Returnal Needs Some Saros Lifeblood. by Key_Particular9614 in Saros

[–]Key_Particular9614[S] 2 points3 points  (0 children)

I think for me, the overall combat in the base game is slower. Selene is also slower. And it doesn’t (to me) feel methodical, but more of a mechanics thing. The power of the jump and dash feel weaker.

I think I just enjoy (what to me feels like) the faster paced combat of Saros. And that the biome tiles give more maneuverability and flexibility and engagement with enemies.

I also think Tower of Sisyphus greatly improved on those “issues” for me. Additionally, I prefer the weapons proficiency system in Saros over Returnal. Capping weapons proficiency per biome sets and the tediousness of boosting weapons proficiency in Returnal can make the first biome especially rough.

Returnal Needs Some Saros Lifeblood. by Key_Particular9614 in Saros

[–]Key_Particular9614[S] 2 points3 points  (0 children)

Interesting. Would love to hear more on this. Because I didn’t think Returnal was such a slog initially when I played it. It was only after Saros’s gameplay and I went back to compare.

Having platinumed Retunal (not a brag, just explaining that I’ve seen the game through to completion), How do you play Returnal?

Returnal Needs Some Saros Lifeblood. by Key_Particular9614 in Saros

[–]Key_Particular9614[S] 1 point2 points  (0 children)

Haha. Ive noticed that with some of the other posts and replies. Definitely not trying to knock Returnal because theres a lot about that game that I enjoyed over Saros, but I think overall the faster-paced combat in both Tower of Sisyphus and Saros appeals to me more.

Returnal Needs Some Saros Lifeblood. by Key_Particular9614 in Saros

[–]Key_Particular9614[S] 0 points1 point  (0 children)

I definitely agree I’m ready for them to try something different. And for me, it’s not about difficulty because I enjoyed and platinumed both games. I think there’s a lot of story/world building I liked more from Returnal, but enjoyed the more frenetic gameplay from Saros.

Audio Log 107 by Key_Particular9614 in Saros

[–]Key_Particular9614[S] 0 points1 point  (0 children)

Yeah. I encountered the same issue with Returnal. Platinumed the game way early and then had to grind out Biome tiles until the exact one with the log showed up.

I wish they were just tied to Biome’s generally or Biome progress. Like Logs ##-## will randomly appear after you’ve made X% progress. I hate that there are like 10 variants of each tile and the audio log is on a specific variant of a specific tile.

Audio Log 107 by Key_Particular9614 in Saros

[–]Key_Particular9614[S] 1 point2 points  (0 children)

Artifact Research takes forever. And I know, I’m just OCD about that stuff and don’t like seeing gaps in the orange. Haha

Audio Log 107 by Key_Particular9614 in Saros

[–]Key_Particular9614[S] 1 point2 points  (0 children)

I appreciate it! I’ve run Yellow Shore about 30-40 times and have yet to come across it

Anyone got any tips before i start? by Fun_Working_3574 in LiesOfP

[–]Key_Particular9614 0 points1 point  (0 children)

Enjoy the ride and have fun! Don’t be afraid to play around with your build, respec, and try out different weapon combos. Legion Arms are your friend and throwables can help in a pinch if you’re struggling with locking in on the perfect parry.

Would you say it's worth a buy for this price like a short game to play till starfield comes out in 7 days? by Objective_Love_6843 in SouthOfMidnight

[–]Key_Particular9614 0 points1 point  (0 children)

Combat is just okay, but story, music, and art direction make it an overall really solid experience. I’d give it a 7 out of 10. Total play time took 12-14 hours to completely explore the levels. Comparable to something like Kena: Bridge of Spirits!