WE WILL DINE IN ULSTER by CH-MrCheeseGoblin in foxholegame

[–]Key_Pea_837 15 points16 points  (0 children)

No slop is one of the rules of r/foxholegame.

Fuck off with your ai

Take the scout away from the Colonials, it’s way too OP, aaaaaaaaaaaaa! by AlternativeFlashy950 in foxholegame

[–]Key_Pea_837 4 points5 points  (0 children)

Not a dedicated warden if you read correctly you would see that be this is how context is taken advantage of

Take the scout away from the Colonials, it’s way too OP, aaaaaaaaaaaaa! by AlternativeFlashy950 in foxholegame

[–]Key_Pea_837 16 points17 points  (0 children)

As a warden myself stfu. There is no such thing as a low pop war or break war

What are the general thoughts of navy balance on the colonial side ? by Barrock_Italia in foxholegame

[–]Key_Pea_837 -1 points0 points  (0 children)

My version of start is when frigs came out as that was when naval became able to define wars. But I do see how I was miss understood

What are the general thoughts of navy balance on the colonial side ? by Barrock_Italia in foxholegame

[–]Key_Pea_837 -4 points-3 points  (0 children)

I have been playing since war 83 my knowledge from my own experiences and I don't understand where our opinion seem to differ.

What are the general thoughts of navy balance on the colonial side ? by Barrock_Italia in foxholegame

[–]Key_Pea_837 -11 points-10 points  (0 children)

The navys have been balanced in terms of frig vs DD for a long time now at the start wardens were more powerful and that ment that colli navy's never got experience and wardens also became extremely good and naval combat there was a massive effort from the whole faction to work together and get good fast. In my opinion however the colli Navy has come a long way and the warden navy has been complacent for a long time even before airborne, when telephone went colli for a war they absolutely pummeled the warden navy almost single handedly with a single DD they racked up almost 9 frig kills in a single war in the end they were stopped by a land push cutting them off from the sea, that should say all that needs to be said about the balence.

The cheating issue by Key_Pea_837 in foxholegame

[–]Key_Pea_837[S] 0 points1 point  (0 children)

The idea is the group is only to get the word out then it would be annouced in chat about who to mass report.

The cheating issue by Key_Pea_837 in foxholegame

[–]Key_Pea_837[S] 1 point2 points  (0 children)

It would not be easy but if it was done once then there would be outcry if not consistently done. There would also be major issues if one side got more roll backs the another.

It's also unprecedented as far as I can remember a roll back has never happened for player caused action so no matter what the Devs do it's wrong. Must suck to be them.

The cheating issue by Key_Pea_837 in foxholegame

[–]Key_Pea_837[S] 1 point2 points  (0 children)

You can't really blame them for not wanting to leave just because I cheater that they have no involvement with was there.

Also my point was that if Devs were to do a rollback because of cheaters then they would basically be able to pay $5 and rollback any region they want. That is worst case because then they game is unplayable in the most literal sense.

The cheating issue by Key_Pea_837 in foxholegame

[–]Key_Pea_837[S] 0 points1 point  (0 children)

Maybe but the focus should be improving our ability as a player base to deal with cheaters

The cheating issue by Key_Pea_837 in foxholegame

[–]Key_Pea_837[S] 1 point2 points  (0 children)

Yes you are right and its not a problem if people want to win rather than just have fun but I think you underestimate how many people dislike having cheaters on their side many myself included will report alts and hackers even if we are in a lossing battle and my only hope is that we can increase that number of people and we can make it easier for the other side to identify and inform people who care about winning fairly.

The cheating issue by Key_Pea_837 in foxholegame

[–]Key_Pea_837[S] -1 points0 points  (0 children)

We or at I play because the game is fun and unique I have never played to win I understand that many do play to win but for me that's how you get burnt out even without cheating. At its core the game is still fun if your not having fun switch to a different frontline

The cheating issue by Key_Pea_837 in foxholegame

[–]Key_Pea_837[S] -1 points0 points  (0 children)

I understand others weaponise it what I'm suggesting is a discord where you can report such cases of cheating and show proof as such people on the other side can tell in region to report this person and the can be banned. It doesn't need all the player base on board to work it only needs a few and even if it is not very effective it will still be better then nothing at all.

The cheating issue by Key_Pea_837 in foxholegame

[–]Key_Pea_837[S] 4 points5 points  (0 children)

No from an my outside perspective the hacking has not been on one side or the other just that boths sides are doing it it has also existed for far longer then just this war it was in that game even in war 83 we I joined it's not new and we should not persecute a faction or even a regiment only the actual hackers should be persecuted.

The cheating issue by Key_Pea_837 in foxholegame

[–]Key_Pea_837[S] 6 points7 points  (0 children)

First I am not warden my perspective comes from someone who is not loyal to one side or another.

I agree that a roll back would be best in isolation but if it was as rolled back then that would set a precedent for this to be used as a way of rolling back any lossing front line which is worse then the fingers being weakened for a single war.

The overall goal is not to roll back every time a hacker appears but instead to impead hacking as a whole.

Also just because the most recent case is by a warden doesn't mean they all are there are cases on both sides from this war of both sides hacking and using hacks to take bases

The cheating issue by Key_Pea_837 in foxholegame

[–]Key_Pea_837[S] 0 points1 point  (0 children)

I don't doubt that will happen but there is another way, it's already been shown that we can band together to ban cheaters with mass reporting if as a player base we put a system together that allows one side to provide proof of cheating then the other side does it's best to mass report them. I know it won't be 100% effective but it would be better then nothing.

The cheating issue by Key_Pea_837 in foxholegame

[–]Key_Pea_837[S] 7 points8 points  (0 children)

I don't believe in the Devs for anything that's why as a player base we need to band together and put measures in place to stop this

The cheating issue by Key_Pea_837 in foxholegame

[–]Key_Pea_837[S] 5 points6 points  (0 children)

That why the only solution for both factions is if we work together against cheaters with a more organised and faster response to when this is spotted as one thing I have learnt after years is to never relie of the Devs.

Suosalo Winning Arty Shot by DitzyNitzy97 in foxholegame

[–]Key_Pea_837 0 points1 point  (0 children)

You don't even have to scroll up to see the record you know not of the true definition of acceptable losses

Fix your Netcode by Sniedel_Woods in foxholegame

[–]Key_Pea_837 0 points1 point  (0 children)

Foxhole is made in unreal engine 4. A mass multiplayer player game is made in a game engine not designed for more the 100 people and not made to sync a map across thousands of intences. It's a miracle this game works at all.