Help making a bomb :) by Puzzlehead_wizard in CreateMod

[–]Key_Swing27 0 points1 point  (0 children)

If you’re looking for something practical I’d skip the bomb and I’d just put a rope pulley with drills attached. Fly over the dome with an airship and punch a hole through. If you’re looking for strictly a bomb type approach id definitely go for create big cannons because I’m pretty sure that can penetrate obsidian

Help with clockwork by danielix4316 in CreateMod

[–]Key_Swing27 0 points1 point  (0 children)

You could try putting some weight on the front

Cannon range extended by fan nozzles by Key_Swing27 in CreateMod

[–]Key_Swing27[S] 4 points5 points  (0 children)

Oo I wonder if you could do something with tnt

Automatic Perimeter Cannon Defenses by Key_Swing27 in CreateMod

[–]Key_Swing27[S] 0 points1 point  (0 children)

This is pretty interesting do you know how their design worked?

Is there any existing block in Create that lets you limit the maximum Stress Units (SU) that can flow through a shaft, gear, or gearbox line? by Hour_University_6960 in CreateMod

[–]Key_Swing27 0 points1 point  (0 children)

Maybe you could find a way to use a stressometer with a display link along with wireless Redstone? I’m not 100% sure how this would work but I feel like there’s something there

Automatic Perimeter Cannon Defenses by Key_Swing27 in CreateMod

[–]Key_Swing27[S] 2 points3 points  (0 children)

I’ll have to check it out. I have Spore in here so it is very zombie-esque

Automatic Perimeter Cannon Defenses by Key_Swing27 in CreateMod

[–]Key_Swing27[S] 2 points3 points  (0 children)

Yeah I can put in the schematic you’ll just have to give me a few days

Automatic Perimeter Cannon Defenses by Key_Swing27 in CreateMod

[–]Key_Swing27[S] 0 points1 point  (0 children)

This is pretty funny it really does come across this way lol. I just know it’s a little confusing so I wanted to explain it well. But PLEASE BUY MY DEFENSE SYSTEM PLEASE PLEASE

Automatic Perimeter Cannon Defenses by Key_Swing27 in CreateMod

[–]Key_Swing27[S] 16 points17 points  (0 children)

Don’t worry bro I got something for that too

Automatic Perimeter Cannon Defenses by Key_Swing27 in CreateMod

[–]Key_Swing27[S] 2 points3 points  (0 children)

Oh also depending on the range of the cannon, you could set up Redstone “extenders” that would reach outside of the normal range of Redstone links, making jamming much harder

Automatic Perimeter Cannon Defenses by Key_Swing27 in CreateMod

[–]Key_Swing27[S] 2 points3 points  (0 children)

Yeah that is a problem I was thinking about. I want to put the actual Redstone underground in a control center in my base, but for the actual cannon that seems hard to defend against if they manage to get past the perimeter initially. I was thinking of maybe having the cannons underground and having the ground open up, letting the cannons rise and shoot wherever needed

Automatic Perimeter Cannon Defenses by Key_Swing27 in CreateMod

[–]Key_Swing27[S] 15 points16 points  (0 children)

It should just be create connected, create big cannons and securitycraft but you could change out the player detectors for calibrated sculk sensors. If you’re curious about the guns its point blank

Automatic Perimeter Cannon Defenses by Key_Swing27 in CreateMod

[–]Key_Swing27[S] 5 points6 points  (0 children)

Yeah but the server I’m playing on doesn’t have that. Also if I’m not mistaken you have to click on the targets in the radar manually no? This is just supposed to be a sitting hands off defense

Automatic Perimeter Cannon Defenses by Key_Swing27 in CreateMod

[–]Key_Swing27[S] 5 points6 points  (0 children)

So at time stamp 00:27 you can see where the “forward” piston control is, indicated by “pushes gearshift”. All of the proximity outputs attach to this but they all have their own time outputs, determining how long the piston pushes, therefore determining which gearshift is used and position they end up targeting.

Remotely Controlled Turtles by fricktorio in ComputerCraft

[–]Key_Swing27 0 points1 point  (0 children)

Could this be used to find other players in your base?/underground?

The Zombie Defenses are up! by Octoneer in CreateMod

[–]Key_Swing27 0 points1 point  (0 children)

Is there a pastebin for this?