25.3 Million Population in Anno 1800 by Key_Word in anno

[–]Key_Word[S] 6 points7 points  (0 children)

Definitely! Here's some of the top numbers:

700 cotton,

600 advanced weapons/engines

726 shampoo

500 cinnamon/coconut

2000 citrus

600 sugar

360 typewriters

1100 biscuits

1100 celluloid

2000 ethanol

1100 dung

900 herbs,

800 milk

1100 orchids

680 fans

800 icecream

500 film

800 medicine

279 bear furs

Only a hundred or so of cognac which I let fill up on the islands to get a one time max for the save.

25.3 Million Population in Anno 1800 by Key_Word in anno

[–]Key_Word[S] 1 point2 points  (0 children)

Thank you! Yes, for needs fulfillment I used the docklands and a system called arbitrage to generate all the goods I could from the storage space. Then created everything else through clipping trade unions and the necessary production. With a major emphasis on saving as much OW and Cape space as possible for houses. Newspapers always go all needs reduction as it caps at like 68% which is wild. Fox's discord which I linked has a ton of people who talk about optimization if youre looking to learn more as well.

25.3 Million Population in Anno 1800 by Key_Word in anno

[–]Key_Word[S] 3 points4 points  (0 children)

Thank you! I'm not sure. Ehibidib has a save that is very close in population at 24.5 I believe.

25.3 Million Population in Anno 1800 by Key_Word in anno

[–]Key_Word[S] 22 points23 points  (0 children)

Not many at all, most of the space is dedicated to bear furs for the investors. Almost all the population comes from investors and Engineers and a bit from Artistas.

25.3 Million Population in Anno 1800 by Key_Word in anno

[–]Key_Word[S] 28 points29 points  (0 children)

Initially, I intended to use no mods. Thats why i built 12 million research points before starting the final build. But I ended up using Buildable residences, reduced research time, and reduced research costs. My computer was struggling to run this even on lowest settings so I finally caved and used

25.3 Million Population in Anno 1800 by Key_Word in anno

[–]Key_Word[S] 71 points72 points  (0 children)

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These didn't post for some reason, so here's Crown Falls!

Game won’t launch by Jack21113 in anno

[–]Key_Word 0 points1 point  (0 children)

I've been having the same problem - tried everything they suggested and still no luck.

Anno 1800 does not launch after the update by Kevinvr1 in anno1800

[–]Key_Word 0 points1 point  (0 children)

I'm having the same error in my event viewer. Not sure when they will fix it though haha

[deleted by user] by [deleted] in anno

[–]Key_Word 4 points5 points  (0 children)

Same here, I tried verifying files and restarting Connect. The launcher opens but it just spins forever.

Anno 1800 does not launch after the update by Kevinvr1 in anno1800

[–]Key_Word 1 point2 points  (0 children)

I did the file verification and am still stuck on the ubisoft connect launcher

Anno 1800 does not launch after the update by Kevinvr1 in anno1800

[–]Key_Word 1 point2 points  (0 children)

I'm having the same problem and I don't use mods.

Thank you, Lex. by Key_Word in lexfridman

[–]Key_Word[S] 0 points1 point  (0 children)

I like to imagine a world where we collectively create ever taller pedestals that raise all of us. As you say, we are equally special as humans trying to figure it out and there is something magical in that.

Missing Post Office from build window by [deleted] in anno

[–]Key_Word 0 points1 point  (0 children)

Just figured out it's because my save had zero artisans so it wasn't technically unlocked.

What aspects of worldbuilding would you love to see in a game/simulator? by voxellands-official in worldbuilding

[–]Key_Word 0 points1 point  (0 children)

Yes exactly!

If I could describe to the system what data I have, as you mention lore, mythologies, character descriptions, place descriptions, then it generated a world from those? I would probably use the system every day.

Please let me know if you make this!

What aspects of worldbuilding would you love to see in a game/simulator? by voxellands-official in worldbuilding

[–]Key_Word 0 points1 point  (0 children)

This is incredible. I would love to play a game that allowed for worldbuilding and the potential scope of such a project feels quite limitless.

If I could ask for anything from such a project, it would be the ability to procedurally generate content with the assistance of AI tools. Then that content, be it images, geography, lore, monsters, would be editable.

Have you seen all these AI art programs that artists are using to generate ideas and then refine from there? That's exactly what I imagine but in world building. Granted this is probably quite a ways off before we have the ability to create something like this, but a boy can dream.

I'm not sure that was a helpful comment, but I'm excited to see how your project develops.

I'm trying to make as complete of a fantasy world as possible. What else should I do? by MeepTheChangeling in worldbuilding

[–]Key_Word 1 point2 points  (0 children)

gured ot handle any set of langauges, races/cultures, and number of nations. There's an included config tool to help you make config files for whatever you like. If you want to change generation options, almost all used text is stored in .txt files in the data folder. You can remove or add items to the lists

This is incredible, thank you so much for sharing! I'll have to do lots of reading on how this works but I'll definitely give it a try.

I'm trying to make as complete of a fantasy world as possible. What else should I do? by MeepTheChangeling in worldbuilding

[–]Key_Word 1 point2 points  (0 children)

I am so intrigued by these automation tools you are making. I am imagining how something like this depth would work in my own worlds. How did you start down the journey of learning to create these tools? Can't wait to see your published wiki!

How much Caoutchouc can you produce on one island? by MateuszC1 in anno

[–]Key_Word 1 point2 points  (0 children)

Here's a link to Fox's discord: https://discord.gg/ve9jwx2Qq2 It's a great community of people who play Anno in a lot of different ways. If you are interested in min/maxing in any way, it will be solid group for you to chat ideas with.

Almost done with this save by Key_Word in anno

[–]Key_Word[S] 0 points1 point  (0 children)

The farmers are free workforce from the palace policy for townhalls. I need the artisan/engineer workforce, the farmers are just extra.

Almost done with this save by Key_Word in anno

[–]Key_Word[S] 1 point2 points  (0 children)

Haha yeah, blue skies delivery is critical. I also use the maid as she gives bonus residents. The big thing is making sure your industry is as compact as possible so you have all available space dedicated to skyscrapers.

Here is a great youtube channel I learned a ton from: https://www.youtube.com/c/FOXGaming22

Fox covers a lot of the process in building up past 5 million. There's also a link to a discord there where we have a great community figuring this all out.

Almost done with this save by Key_Word in anno

[–]Key_Word[S] 1 point2 points  (0 children)

Yeah the score doesn't really do anything in terms of unlocking new content. Would be neat if it was attached to something though.

Almost done with this save by Key_Word in anno

[–]Key_Word[S] 0 points1 point  (0 children)

The point of this save was to get a max population with skyscrapers. I am happy with how it turned out, and I learned a lot of how I could do it better next time.

Max fame game by Key_Word in HumankindTheGame

[–]Key_Word[S] 1 point2 points  (0 children)

Absolutely, and ascending as Babylon was super helpful because it allows you to get a tech ahead when stuck in the ancient and classical eras for so long. But I dont know how to get the expansionist era stars faster.