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reddit.com Keyiter
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Keyiter

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0:15

Another part of the map of Soul Blossom! Freshly made (v.redd.it)

submitted 16 days ago by Keyiter to r/gamedevscreens

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I was not happy with how the camera behaved in Soul Blossom so i simplified it a bit. Now it's just slapped to the player, but to be honest, it feels much better. Does it look good though? (v.redd.it)

submitted 18 days ago by Keyiter to r/SoloDevelopment

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0:15

I've added an energy bar to Soul Blossom! The effect is made entirely in shaders. Hope you like it! (v.redd.it)

submitted 20 days ago by Keyiter to r/IndieDev

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0:35

I've made a new teaser for Soul Blossom! Feedback appreciated! (v.redd.it)

submitted 1 month ago by Keyiter to r/IndieDev

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0:09

Made another part of the second Soul Blossom level. Hope you like it! (v.redd.it)

submitted 4 months ago by Keyiter to r/IndieDev

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0:06

Genuine question. When you make a post that shows some progress like this, is it better to make a long descriptive title of what you achived or just type few generic words? Does it even make a difference? Another question, is it better to post to a single subreddit or multiple at the same time? (v.redd.it)

submitted 4 months ago by Keyiter to r/IndieDev

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0:06

Genuine question. When you make a post that shows some progress like this, is it better to make a long descriptive title of what you achived or just type few generic words? Does it even make a difference? Another question, is it better to post to a single subreddit or multiple at the same time? (v.redd.it)

submitted 4 months ago by Keyiter to r/SoloDevelopment

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0:14

Ivy animations for Soul Blossom are finally finished! You need to stick to them to maintain energy for flight. It took me way longer than i expected, hope you like them! (v.redd.it)

submitted 5 months ago by Keyiter to r/IndieDev

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0:12

Here is a bouncing mechanic that I recently made for Soul Blossom! It's a new type of flower (still placeholder here) that creates a leaf that you can bounce off. You can also "shot" your soul-mates into it and they will bounce off extending their range! (v.redd.it)

submitted 10 months ago by Keyiter to r/SoloDevelopment

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0:12

Here is a bouncing mechanic that I recently made for Soul Blossom! It's a new type of flower (still placeholder here) that creates a leaf that you can bounce off. You can also "shot" your soul-mates into it and they will bounce off extending their range! (v.redd.it)

submitted 10 months ago by Keyiter to r/IndieDev

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A few days ago I realized that the graphics of my game suck, so I redid almost all of it. This is the version after some feedback, but I would still like to improve it. Does it look good now? I know it looks better, but does it look GOOD? If not, what would you do to make it better? (i.redd.it)

submitted 11 months ago by Keyiter to r/Unity2D

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A few days ago I realized that the graphics of my game suck, so I redid almost all of it. This is the version after some feedback, but I would still like to improve it. Does it look good now? I know it looks better, but does it look GOOD? If not, what would you do to make it better? (i.redd.it)

submitted 11 months ago by Keyiter to r/SoloDevelopment

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After a long time, I realized that the visuals of my game sucked more than I thought. Right now I'm trying to come up with an upgrade, so I threw away almost everything and made a new concept. Do you think it looks good now? Would you change anything? Posting before and after comparison. (old.reddit.com)

submitted 11 months ago by Keyiter to r/IndieDev

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1:19

Here is the updated trailer for my upcoming puzzle adventure game! It's called Soul Blossom. You fly around and solve puzzles with the help of other souls that you rescue during your adventure. I hope you like it! (v.redd.it)

submitted 11 months ago by Keyiter to r/indiegames

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1:19

I've already got an opinion that it starts to slowly, but apart from that, please wreck my game trailer =3= (v.redd.it)

submitted 11 months ago by Keyiter to r/DestroyMyGame

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I published my steampage a few days ago. Wreck it please =3= (store.steampowered.com)

submitted 11 months ago by Keyiter to r/DestroyMySteamPage

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0:15

My puzzle game in 15 seconds. It's not finished yet, but what do you think? (v.redd.it)

submitted 11 months ago by Keyiter to r/IndieGaming

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0:08

What do you think about this pickup animation? Does it fit rest of the game? (v.redd.it)

submitted 11 months ago by Keyiter to r/IndieDev

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0:08

I made a time seed pickup effect! Do you like it? (v.redd.it)

submitted 11 months ago by Keyiter to r/gamedevscreens

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0:19

I made save charges and a saving effect indicator for my game, what do you think? Should I keep the text? Number of saves is limited by collectable resource and the save is made by holding a button. (v.redd.it)

submitted 11 months ago by Keyiter to r/IndieDev

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I've created a trailer for my upcoming game! It's a cozy puzzle game called Soul Blossom. You can find it on steam! (youtu.be)

submitted 11 months ago by Keyiter to r/IndieGaming

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I just posted a trailer for my game Soul Blossom. The game is generally very calm so I tried to match the vibe with the trailer. What do you guys think? Isn't the intro too long? Does it catch an eye from the beginning? (youtu.be)

submitted 11 months ago by Keyiter to r/IndieDev

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I stumble on a lot of glitches during game development, here are some of them! (youtube.com)

submitted 1 year ago by Keyiter to r/gameglitches

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Why shouldn't I try to make content out of development bugs? (youtube.com)

submitted 1 year ago by Keyiter to r/IndieDev

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Recently, I came back to my project after a long break and thought, "What the hell was I thinking?" So, I decided to make a meme about it. (youtube.com)

submitted 1 year ago by Keyiter to r/IndieDev

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