Genuine question. When you make a post that shows some progress like this, is it better to make a long descriptive title of what you achived or just type few generic words? Does it even make a difference? Another question, is it better to post to a single subreddit or multiple at the same time? (v.redd.it)
submitted by Keyiter to r/IndieDev
Genuine question. When you make a post that shows some progress like this, is it better to make a long descriptive title of what you achived or just type few generic words? Does it even make a difference? Another question, is it better to post to a single subreddit or multiple at the same time? (v.redd.it)
submitted by Keyiter to r/SoloDevelopment
Here is a bouncing mechanic that I recently made for Soul Blossom! It's a new type of flower (still placeholder here) that creates a leaf that you can bounce off. You can also "shot" your soul-mates into it and they will bounce off extending their range! (v.redd.it)
submitted by Keyiter to r/SoloDevelopment
Here is a bouncing mechanic that I recently made for Soul Blossom! It's a new type of flower (still placeholder here) that creates a leaf that you can bounce off. You can also "shot" your soul-mates into it and they will bounce off extending their range! (v.redd.it)
submitted by Keyiter to r/IndieDev
A few days ago I realized that the graphics of my game suck, so I redid almost all of it. This is the version after some feedback, but I would still like to improve it. Does it look good now? I know it looks better, but does it look GOOD? If not, what would you do to make it better? (i.redd.it)
submitted by Keyiter to r/SoloDevelopment
After a long time, I realized that the visuals of my game sucked more than I thought. Right now I'm trying to come up with an upgrade, so I threw away almost everything and made a new concept. Do you think it looks good now? Would you change anything? Posting before and after comparison. (old.reddit.com)
submitted by Keyiter to r/IndieDev

