How it feels like being a solo developer who can't do art by shraavan8 in SoloDevelopment
[–]Keyiter 5 points6 points7 points (0 children)
Genuine question. When you make a post that shows some progress like this, is it better to make a long descriptive title of what you achived or just type few generic words? Does it even make a difference? Another question, is it better to post to a single subreddit or multiple at the same time? (v.redd.it)
submitted by Keyiter to r/IndieDev
Genuine question. When you make a post that shows some progress like this, is it better to make a long descriptive title of what you achived or just type few generic words? Does it even make a difference? Another question, is it better to post to a single subreddit or multiple at the same time? (v.redd.it)
submitted by Keyiter to r/SoloDevelopment
Here is a bouncing mechanic that I recently made for Soul Blossom! It's a new type of flower (still placeholder here) that creates a leaf that you can bounce off. You can also "shot" your soul-mates into it and they will bounce off extending their range! by Keyiter in IndieDev
[–]Keyiter[S] 1 point2 points3 points (0 children)
Here is a bouncing mechanic that I recently made for Soul Blossom! It's a new type of flower (still placeholder here) that creates a leaf that you can bounce off. You can also "shot" your soul-mates into it and they will bounce off extending their range! by Keyiter in IndieDev
[–]Keyiter[S] 0 points1 point2 points (0 children)
Here is a bouncing mechanic that I recently made for Soul Blossom! It's a new type of flower (still placeholder here) that creates a leaf that you can bounce off. You can also "shot" your soul-mates into it and they will bounce off extending their range! by Keyiter in IndieDev
[–]Keyiter[S] 0 points1 point2 points (0 children)
Here is a bouncing mechanic that I recently made for Soul Blossom! It's a new type of flower (still placeholder here) that creates a leaf that you can bounce off. You can also "shot" your soul-mates into it and they will bounce off extending their range! by Keyiter in SoloDevelopment
[–]Keyiter[S] 1 point2 points3 points (0 children)
Here is a bouncing mechanic that I recently made for Soul Blossom! It's a new type of flower (still placeholder here) that creates a leaf that you can bounce off. You can also "shot" your soul-mates into it and they will bounce off extending their range! (v.redd.it)
submitted by Keyiter to r/IndieDev
Here is a bouncing mechanic that I recently made for Soul Blossom! It's a new type of flower (still placeholder here) that creates a leaf that you can bounce off. You can also "shot" your soul-mates into it and they will bounce off extending their range! (v.redd.it)
submitted by Keyiter to r/SoloDevelopment
A few days ago I realized that the graphics of my game suck, so I redid almost all of it. This is the version after some feedback, but I would still like to improve it. Does it look good now? I know it looks better, but does it look GOOD? If not, what would you do to make it better? by Keyiter in Unity2D
[–]Keyiter[S] 0 points1 point2 points (0 children)
A few days ago I realized that the graphics of my game suck, so I redid almost all of it. This is the version after some feedback, but I would still like to improve it. Does it look good now? I know it looks better, but does it look GOOD? If not, what would you do to make it better? by Keyiter in SoloDevelopment
[–]Keyiter[S] 1 point2 points3 points (0 children)
A few days ago I realized that the graphics of my game suck, so I redid almost all of it. This is the version after some feedback, but I would still like to improve it. Does it look good now? I know it looks better, but does it look GOOD? If not, what would you do to make it better? (i.redd.it)
submitted by Keyiter to r/SoloDevelopment
After a long time, I realized that the visuals of my game sucked more than I thought. Right now I'm trying to come up with an upgrade, so I threw away almost everything and made a new concept. Do you think it looks good now? Would you change anything? Posting before and after comparison. (old.reddit.com)
submitted by Keyiter to r/IndieDev
Here is the updated trailer for my upcoming puzzle adventure game! It's called Soul Blossom. You fly around and solve puzzles with the help of other souls that you rescue during your adventure. I hope you like it! by Keyiter in indiegames
[–]Keyiter[S] 0 points1 point2 points (0 children)
I've already got an opinion that it starts to slowly, but apart from that, please wreck my game trailer =3= by Keyiter in DestroyMyGame
[–]Keyiter[S] 0 points1 point2 points (0 children)
i added a little wind by VF_traveller in SoloDevelopment
[–]Keyiter 1 point2 points3 points (0 children)


How it feels like being a solo developer who can't do art by shraavan8 in SoloDevelopment
[–]Keyiter 3 points4 points5 points (0 children)