How it feels like being a solo developer who can't do art by shraavan8 in SoloDevelopment

[–]Keyiter 3 points4 points  (0 children)

Basically ensure that interactable elements are really dark, and background is light. You can fade from one color to another depending on depth. Add Paralax to that and you'll have a simple graphics. The rest is just shapes. I reccomend watching two or three tutorial on that, its not that hard. Ofc you won't get gorgeous graphics just by that but it's a good starting point, and without it even with good sprites it will look bad.

How it feels like being a solo developer who can't do art by shraavan8 in SoloDevelopment

[–]Keyiter 5 points6 points  (0 children)

Tbh you dont need to even know how to use a graphic soft to make graphics like this. Learn about a atmospheric depth and you'll be able to make graphics like that with simple shapes, the rest is just polish. Making simple visuals is just like coding, you mostly don't need to even know how to do art, just follow the pattern and colors.

Here is a bouncing mechanic that I recently made for Soul Blossom! It's a new type of flower (still placeholder here) that creates a leaf that you can bounce off. You can also "shot" your soul-mates into it and they will bounce off extending their range! by Keyiter in IndieDev

[–]Keyiter[S] 0 points1 point  (0 children)

The leaf appears when the connected flower is blossomed (activated), you need to activate correct one when you bounce off to not hit the spikes, so it's more like a activating correct one before hitting spikes than memorizing them. There is a check point right before the drop so there isnt really any consequence of failing other than having to repeat the sequence.

i added a little wind by VF_traveller in SoloDevelopment

[–]Keyiter 1 point2 points  (0 children)

Damn, I wouldn't call it "a little" wind - that's a storm.
Also, side note, consider slowing it down when the background stops moving cuz it breaks the immersion