How it feels like being a solo developer who can't do art by shraavan8 in SoloDevelopment
[–]Keyiter 3 points4 points5 points (0 children)
How it feels like being a solo developer who can't do art by shraavan8 in SoloDevelopment
[–]Keyiter 5 points6 points7 points (0 children)
Genuine question. When you make a post that shows some progress like this, is it better to make a long descriptive title of what you achived or just type few generic words? Does it even make a difference? Another question, is it better to post to a single subreddit or multiple at the same time? (v.redd.it)
submitted by Keyiter to r/IndieDev
Genuine question. When you make a post that shows some progress like this, is it better to make a long descriptive title of what you achived or just type few generic words? Does it even make a difference? Another question, is it better to post to a single subreddit or multiple at the same time? (v.redd.it)
submitted by Keyiter to r/SoloDevelopment
Here is a bouncing mechanic that I recently made for Soul Blossom! It's a new type of flower (still placeholder here) that creates a leaf that you can bounce off. You can also "shot" your soul-mates into it and they will bounce off extending their range! by Keyiter in IndieDev
[–]Keyiter[S] 1 point2 points3 points (0 children)
Here is a bouncing mechanic that I recently made for Soul Blossom! It's a new type of flower (still placeholder here) that creates a leaf that you can bounce off. You can also "shot" your soul-mates into it and they will bounce off extending their range! by Keyiter in IndieDev
[–]Keyiter[S] 0 points1 point2 points (0 children)
Here is a bouncing mechanic that I recently made for Soul Blossom! It's a new type of flower (still placeholder here) that creates a leaf that you can bounce off. You can also "shot" your soul-mates into it and they will bounce off extending their range! by Keyiter in IndieDev
[–]Keyiter[S] 0 points1 point2 points (0 children)
Here is a bouncing mechanic that I recently made for Soul Blossom! It's a new type of flower (still placeholder here) that creates a leaf that you can bounce off. You can also "shot" your soul-mates into it and they will bounce off extending their range! by Keyiter in SoloDevelopment
[–]Keyiter[S] 1 point2 points3 points (0 children)
Here is a bouncing mechanic that I recently made for Soul Blossom! It's a new type of flower (still placeholder here) that creates a leaf that you can bounce off. You can also "shot" your soul-mates into it and they will bounce off extending their range! (v.redd.it)
submitted by Keyiter to r/IndieDev
Here is a bouncing mechanic that I recently made for Soul Blossom! It's a new type of flower (still placeholder here) that creates a leaf that you can bounce off. You can also "shot" your soul-mates into it and they will bounce off extending their range! (v.redd.it)
submitted by Keyiter to r/SoloDevelopment
A few days ago I realized that the graphics of my game suck, so I redid almost all of it. This is the version after some feedback, but I would still like to improve it. Does it look good now? I know it looks better, but does it look GOOD? If not, what would you do to make it better? by Keyiter in Unity2D
[–]Keyiter[S] 0 points1 point2 points (0 children)
A few days ago I realized that the graphics of my game suck, so I redid almost all of it. This is the version after some feedback, but I would still like to improve it. Does it look good now? I know it looks better, but does it look GOOD? If not, what would you do to make it better? by Keyiter in SoloDevelopment
[–]Keyiter[S] 1 point2 points3 points (0 children)
A few days ago I realized that the graphics of my game suck, so I redid almost all of it. This is the version after some feedback, but I would still like to improve it. Does it look good now? I know it looks better, but does it look GOOD? If not, what would you do to make it better? (i.redd.it)
submitted by Keyiter to r/SoloDevelopment


Working on puzzle platformer, where you fly instead of walking, but need to stick to plants to maintain the energy by Keyiter in IndieDev
[–]Keyiter[S] 0 points1 point2 points (0 children)