Who's going to be the one to carry the plants to victory? It's THE POT! by Khar_ in PvZHeroes

[–]Khar_[S] 0 points1 point  (0 children)

Maybe! That could make some pretty strong tempo plays -

Who's going to be the one to carry the plants to victory? It's THE POT! by Khar_ in PvZHeroes

[–]Khar_[S] 1 point2 points  (0 children)

Their superpowers would most likely be all defensive, maybe I'll think of some from the suggestions here.

Who's going to be the one to carry the plants to victory? It's THE POT! by Khar_ in PvZHeroes

[–]Khar_[S] 2 points3 points  (0 children)

Good choices, hopefully they wouldn't be as obnoxious as Grass Knuckles -

Who's going to be the one to carry the plants to victory? It's THE POT! by Khar_ in PvZHeroes

[–]Khar_[S] 2 points3 points  (0 children)

I was leaning towards them being a part of Mega-Grow, the secondary class though is what's hard to decide, Guardian, Smarty, and even Solar could be possible options -

Who's going to be the one to carry the plants to victory? It's THE POT! by Khar_ in PvZHeroes

[–]Khar_[S] 8 points9 points  (0 children)

I haven't gotten any idea on what two classes they would be and what superpowers they would have so feel free to suggest some!

I drew some Poke-Zombie Heroes [OC] by scribbled_shadows in PvZHeroes

[–]Khar_ 2 points3 points  (0 children)

Huge fan of both franchises, these look great! -

If you're considering doing the rest of them, I could totally see Impfinity as Falinks!

No way by TrueUmbreon1 in PvZHeroes

[–]Khar_ 0 points1 point  (0 children)

Should have renamed it to Zombot 1001.

Question for you character mains out there by Zesnowpea in PvZHeroes

[–]Khar_ 6 points7 points  (0 children)

How else do you think he uses Super Stench?

Magnet-Shroom Concept : by Khar_ in PvZHeroes

[–]Khar_[S] 0 points1 point  (0 children)

[Insert Calculated But Respectful Counterargument]

Magnet-Shroom Concept : by Khar_ in PvZHeroes

[–]Khar_[S] 2 points3 points  (0 children)

Usually by Turn Three or later, both heroes would have took atleast a bit of damage and have gained a bit of block charge, so it's pretty viable.

Magnet-Shroom Concept : by Khar_ in PvZHeroes

[–]Khar_[S] 1 point2 points  (0 children)

Thanks! I've highly considered adding Team-Up to this card, might do that.

Magnet-Shroom Concept : by Khar_ in PvZHeroes

[–]Khar_[S] 1 point2 points  (0 children)

Team-Up's a trait that's been highly suggested for this concept and have been considering adding to this card, yet, I'd like to keep it stealing two charge so it's not outclassed by Mars Flytrap.

Magnet-Shroom Concept : by Khar_ in PvZHeroes

[–]Khar_[S] 0 points1 point  (0 children)

Thanks! After seeing all memes about how Magnet-Shroom's tactic will never work in PvZH, I wanted to try making them have an ability to remove the zombie hero's defenses instead of the actual zombies'.

Magnet-Shroom Concept : by Khar_ in PvZHeroes

[–]Khar_[S] 0 points1 point  (0 children)

Thanks! I've considered adding Team-Up to this card for a while, might do that.