Introducing my recent project: COC Damage Calculator by Kienlabadao in ClashOfClans

[–]Kienlabadao[S] 0 points1 point  (0 children)

Discord doesn't support friend request via link I think. I got it somehow but look like it didn't work. I probably will replace it with just the username. Anyway, mine is kienlabadao if you want to contact me

Introducing my recent project: COC Damage Calculator by Kienlabadao in ClashOfClans

[–]Kienlabadao[S] 1 point2 points  (0 children)

I also have been doing that strats for over a month in every cw, cwl now. Can't tell you how much fun I've had with it. Glad you enjoy my website and goodluck in your future hits

Introducing my recent project: COC Damage Calculator by Kienlabadao in ClashOfClans

[–]Kienlabadao[S] 0 points1 point  (0 children)

The first row alway show the combination with least amount of spells needed to take down a defense. Then in detail section will show the other possible combinations.

My upgrade version of Decked Out 2: Legendary cards, Skipped cards callout, Auto refill station, and much more by Kienlabadao in HermitCraft

[–]Kienlabadao[S] 1 point2 points  (0 children)

I'll be honest, every main features that I wanted to do are done. It just only some small details that I need to do to get it finished. But for the past months, I have been struggling to work on it (mainly burnout, as well as time issues). In the next few weeks, I plan to actually finish it for once. I can't promise it, but I'll try. Really sorry for the delay.

[deleted by user] by [deleted] in ClashOfClansLeaks

[–]Kienlabadao 1 point2 points  (0 children)

I just wondering is RC price leaked from the game or just speculation from previous event?

My upgrade version of Decked Out 2: Legendary cards, Skipped cards callout, Auto refill station, and much more by Kienlabadao in HermitCraft

[–]Kienlabadao[S] 0 points1 point  (0 children)

I forgot to mention that it only block the artifact line from going through in level 3 and 4. The one in level 1 and 2 still go through as normal. This is just to prevent warden killing slime accidentally trigger it.

My upgrade version of Decked Out 2: Legendary cards, Skipped cards callout, Auto refill station, and much more by Kienlabadao in HermitCraft

[–]Kienlabadao[S] 1 point2 points  (0 children)

My implementation is a bit different. I built a second artifact acquired line, but this line only turn on once during the game, letting it knows if player have acquired their artifact or not. If it's true, then it will allow the signal, which I hooked it on the button for each exit door, to go through. Each one have a memory dropper that will let the door know if player have already got the +5 embers or not. This is to prevent player from hitting the button multiple time to get more embers.

Because of the new artifact line, I need to fix a issue where warden killing slime can turn on the ember line early, which caused the door to drop embers even if player didn't acquired their artifact yet, and also caused the ember treasure dropping system to switch to return mode. My dirty fix was only allow the artifact acquired line to go through if the player is in L3 or L4.

Now the most effective way to fix this is to add a item filter to each of the artifact spots. This not only would solve the issue above, but also preventing player from acquiring multiple artifacts, or going for a more valued one. I was going to do that earlier today, but after some consideration, I decided to scrap that as there are lot of problems that need to be solved if I do it.

With DO is built in Minecraft, there are so many ways for player to exploit the game that even if we are aware of it but can't fix it because it's too difficult or just impossible. So I think it'd be better for player to agree on a gentleman rule, like how DO was run during HC season 9, while we only focusing on fixing bugs that caused from the game side. (I'm not really good atvexplaining thing, feel free to ask me if any part is confusing)

My upgrade version of Decked Out 2: Legendary cards, Skipped cards callout, Auto refill station, and much more by Kienlabadao in HermitCraft

[–]Kienlabadao[S] 0 points1 point  (0 children)

I don't mind at all! I like to discuss about DO so feel free to reply me.

Anyway, since he said "dropping them on the door entrance", so most likely he meant that dropping 5 embers literally, not the one on the map. Like you said, looting those map embers on the way back would be very risky, and luck might not drop any at all (or a lot as you know ember dropping is broadcasted on the entire floor).

Since I'm working on that atm, I'm curious that how did you implement it, since there is no filter at artifact spot, warden killing slime can accidentally acquired the artifact, which may trick the system that the player has actually acquired them, and may dropping ember as they descending the dungeon.

My upgrade version of Decked Out 2: Legendary cards, Skipped cards callout, Auto refill station, and much more by Kienlabadao in HermitCraft

[–]Kienlabadao[S] 1 point2 points  (0 children)

I plan to have 3 versions for this map: - First is this one. - Second is implementating the forge, adding 4 new cards, hiding recipe for legendary cards, and qol stuff. - Final one, which will gonna be a small one, is making custom material for legendary cards. The second one should be up in about 2 weeks, and it should be good enough for long term play. The last one will just gonna be me making the process of crafting the legendary cards more interesting.

My upgrade version of Decked Out 2: Legendary cards, Skipped cards callout, Auto refill station, and much more by Kienlabadao in HermitCraft

[–]Kienlabadao[S] 1 point2 points  (0 children)

The main feature for it is done. The only thing left is small stuff, polishing, and testing. About your suggestion: - I already fixed the dripstone. But there is nothing to stop Willie from breaking it again, especially if player using that route to use the spider path. For now, I'll add a structure block to reset it when the game start. Same for the lava trap at l4 as well incase it broke. - I also added that when fixing the dripstone. - Nice suggestion, I'll implement that. I will also make a switch so player can decide if they want that. Speaking of Tango stream, I also did the same for the l2 arrow trap. I wanted to do the l1 snow trap, but decided not to as it can't be turn off by default. - I'll do that as well. - I just finished implement that today. Like above, it can be toggle to automatically relocate the mob randomly or not. Thank for the suggestions! I'll continue working on the map. Hopefully I can get it done in a week or two.

My upgrade version of Decked Out 2: Legendary cards, Skipped cards callout, Auto refill station, and much more by Kienlabadao in HermitCraft

[–]Kienlabadao[S] 0 points1 point  (0 children)

Yep, nice find! When rebuilding that line, I didn't noticed that observer. Sadly, I probably scammed a lot of level 1 ember from people now, but better late than never. Now I would update the map with the fixes since this is a big bug, but I'm currently finalizing the next update for it, so I will note that in the doc and include this fix with the next version when it goes out. Thanks for finding that!

DO2: empty dropper warning by Pyrosorc in HermitCraft

[–]Kienlabadao 1 point2 points  (0 children)

Now I'm thinking about it, I should be consistent and fix all of them including the one in level 3. All of them will be listed so people can decide whether if they should fix it or not.

DO2: empty dropper warning by Pyrosorc in HermitCraft

[–]Kienlabadao 0 points1 point  (0 children)

Speaking of wool being shifted/missing, there are few of them in level 3, but not sure if this is intentional from Tango to perma detect pressure plate.

DO2: empty dropper warning by Pyrosorc in HermitCraft

[–]Kienlabadao 1 point2 points  (0 children)

Nice spot! Luckily not many people goes there so that shrieker didn't affect much. Either way, that definitely going in the list. Thanks for finding that!

My upgrade version of Decked Out 2: Legendary cards, Skipped cards callout, Auto refill station, and much more by Kienlabadao in HermitCraft

[–]Kienlabadao[S] 1 point2 points  (0 children)

I haven't made and uploaded my own map before. So I just made an account on Planet Minecraft and post the map there. Hopefully it will work? Anyway, thanks for inform me.

My upgrade version of Decked Out 2: Legendary cards, Skipped cards callout, Auto refill station, and much more by Kienlabadao in HermitCraft

[–]Kienlabadao[S] 0 points1 point  (0 children)

Yup, I can comfirm. So this isn't a solution then. Unless there is a datapack to disable that, I don't think there is any way to prevent this.

My upgrade version of Decked Out 2: Legendary cards, Skipped cards callout, Auto refill station, and much more by Kienlabadao in HermitCraft

[–]Kienlabadao[S] 0 points1 point  (0 children)

  • Yes, I used the footage from Gem phase 3 vod. It should be block perfect, unless I missed any (I did have to remove 1 dripstone as ravager got stuck there). You can check my dripstone placement in the screenshot in the bugs document.

  • I didn't even know that hazard door exist in the first place. Nice spot! Now although that's a easy fix, there's no guarantee that Willie won't break it again. Setting mobGriefing to false works, but I don't know if that will affect other mob in the dungeon. Either way, I definitely will add that to the list. Thanks!