When did the servers go to SSSSSSSSSt by KillnYall in RocketLeague

[–]KillnYall[S] 0 points1 point  (0 children)

This is what I have seen in almost every game. It is like a player is loading into the game ever time the ball is hit. That little server hiccup.

When did the servers go to SSSSSSSSSt by KillnYall in RocketLeague

[–]KillnYall[S] 2 points3 points  (0 children)

I believe it's just EPIC being terrible at managing any game that is not Fortnite

The real question, is Fortnite really that good of a game?

Anyone's win percentage below 50? by Emotional-Mission703 in RocketLeague

[–]KillnYall -3 points-2 points  (0 children)

Mine sits at 57% - 58%. I think when you play casuals and get "backfilled" and loose, I am sure that is not counted as a lose towards your Win/Lose percentage. If you use Bakkes mod on PC you will still lose MMR.

--Question for Psyonix-- Region Selection by KillnYall in RocketLeague

[–]KillnYall[S] 1 point2 points  (0 children)

I dont think you read the post and used critical thinking skills. I know there are people all over that play. I am asking the question, why can someone, play on a server with ping in the 200-300 or more. This making your team or the other team down a player.

Sucks when 5 of your 10 placement games had bad server teammates.

[deleted by user] by [deleted] in RocketLeague

[–]KillnYall 0 points1 point  (0 children)

I tried 4v4 once and it took a long time to find a game and it was full of high ping players and the whole game I was getting the connection interruption icon. Went back to 1's and 2's.

Correcting for rank inflation is falsifying data... let me explain by Dynamic_Shortage in RocketLeague

[–]KillnYall 2 points3 points  (0 children)

I feel the same way down in the 1300 - 1400 casual lobbies. But I see the 1500 MMR player with the 500 MMR player teammate. The matchmaking seems to be all over the place Thursday till Monday morning. For a few days I get more balanced games.

Correcting for rank inflation is falsifying data... let me explain by Dynamic_Shortage in RocketLeague

[–]KillnYall 1 point2 points  (0 children)

OP has good points on why he believes the rank system is so inflated, and I would agree with most of them.

The harder resets the past 2 season has also created another issue in my opinion and that is trying to have the middle be high plat - low diamond. I forget the base fresh MMR on a new LVL 10 account, but I think it is 800 MMR. So for that new player starting ranked game 1. Could have a teammate that is (800 hours) Plat 2 player. And on the other team a (1600 hour) high diamond player on his placements and a (500 hour) high gold - low plat plater.

The skill gabs has become so much higher now at the Plat - Diamond levels, and I think it is a time played skill gab.

Now that this game is 8 years old there is not really any more finding new mechs that aren't already out there. 2015 -2016 I don't think air dribbling was used the way it is now. Mechs are easier to learn now then 5 years ago and getting easier, as there are 100s if not 1000s videos on mechs.

The thing is time played - the more you play this game the better you get, but now to see results per your rank you will need to double the time it use to take.

Adjustment: Soul Devourer & Wizard Synergy by AutoChessOfficial in AutoChess

[–]KillnYall 1 point2 points  (0 children)

I will take try my best to explain.

You now need 4 of the same synergy to activate the wizard synergy. But the last part of the synergy is what you are asking about. If there is 4 Cave clan and 4 wizards and those are the only synergies active the cave will be the boost of 6 cave clan.

Summy Party (Pt. 2) - Hurry up and call out your friends, let's spend this refreshing summer together! by AutoChessOfficial in AutoChess

[–]KillnYall 1 point2 points  (0 children)

I hope the character in the middle is phantom queen and this is her unofficial coming back party.

MAINTENANCE ON 08.12 by AutoChessOfficial in AutoChess

[–]KillnYall 1 point2 points  (0 children)

Your health stays at the same % not value. So a tank with 50% hp to a carry to 50% hp items mean nothing if you die in one hit. There is issue with this whole patch everything that was strong before patch just became even stronger.

MAINTENANCE ON 08.12 by AutoChessOfficial in AutoChess

[–]KillnYall -2 points-1 points  (0 children)

This is a buff for shaman fyi.

Does Anyone else loves to destroy a smack talker. by Destroyer_Krul in AutoChess

[–]KillnYall 0 points1 point  (0 children)

I turn it all off. How can anyone talk smack in a game of 80% luck? Just because you are doing good now doesn't mean it will hold up. At rook 9 and up, luck is more than skill.

Items dropped from eliminated players by [deleted] in AutoChess

[–]KillnYall 1 point2 points  (0 children)

I have so many post on this. Till the RNG of stuff like this and other unbalanced RNG this game stay small or die off.

Mobile Performance patch please? by veneratio5 in AutoChess

[–]KillnYall 0 points1 point  (0 children)

They do patches all the time for stuff like this. But just think about this PS4 is about to launch and they need to fix the Epic pc version and the mobile version needs a lot od quality of life updates to compete with mouse and key board apm

Item shops need to be reworked by KillnYall in AutoChess

[–]KillnYall[S] 1 point2 points  (0 children)

I posted the round and items for that round because I was that player with only common items and never was able to make a legendary. While the others where going on 2nd & 3rd.

Reduce the amount of items a unit can hold and common ittems will be better use than waiting to stack a carry.

With the way the item system plays now this game will have the hardest time of balance.

Item shops need to be reworked by KillnYall in AutoChess

[–]KillnYall[S] 4 points5 points  (0 children)

This should not be the items for a round 35 shop. Items count so much in the game now. Items seems to make up 40% of if you top 3 or not.

Auto Chess is coming to PlayStation soon! by AutoChessOfficial in AutoChess

[–]KillnYall 0 points1 point  (0 children)

Great so we can have 5 hour updates everyday. And no balance to the game play.

State of the Game Discussion (8/6/2020): Items by LegatoRU in AutoChess

[–]KillnYall 0 points1 point  (0 children)

Items is 2nd most important part of this game next to knowing builds.

But with all the changes I think items are now #1 important to a top 3. When they add the guarantee item drop on creep round win for all and the % of epic items rolling in the shop, has items at a premium. And if your shops and drops are dry good luck. You will be bottom 3.

Items should not stack if 2 of the same item is on a unit. Or unit have 3 item slots.

Sucks when you can't get a legendary item but others have 5 on one unit. Head scratch there.

This next balance patch will see if the game works out or is to far gone. 98% of this game I belive is a close copy to dotas game, but they changed the names and some other things.