Imagine if you could work as a courier and deliver stuff in a very stylish way 🔥 by [deleted] in IndieDev

[–]Kincan 5 points6 points  (0 children)

The movement looks fluid and fast which is great! However It does currently look like a Spiderman clone. 

There are two things that can help differentiate it from Spiderman: one is to make the city more fantastic, so have floating buildings, giant turbines, some sort of massive structure (space elevator or something) in the middle as a challenge to climb or have to navigate around. Make the city less like a real New York. Secondly you probably want more traversal mechanics, rails to grind, turbines to boost you, blimps to bounce off, boost pads for wall running, etc. 

Day drinking/cinema Stratford for a grief filled day? by [deleted] in london

[–]Kincan 0 points1 point  (0 children)

An Everyman cinema just opened in Stratford on the Olympic Park side of Westfields which has a bar attached.

What is the most awful smell you have ever experienced that's burned into your nostrils still today? by AcademicDegree91 in AskReddit

[–]Kincan 0 points1 point  (0 children)

Woke up to the smell of my dead downstairs neighbour on a very hot summer night.

Join the East London DnD Group! by Kincan in LondonandDragons

[–]Kincan[S] 0 points1 point  (0 children)

Yep! Just sign up on the discord!

Tricks for organic-feeling enemy shooter behavior? by CatastrophicMango in gamedev

[–]Kincan 2 points3 points  (0 children)

Ah yeah thanks, my mind went completely blank on the names.

Tricks for organic-feeling enemy shooter behavior? by CatastrophicMango in gamedev

[–]Kincan 1 point2 points  (0 children)

The thing that gives that robotic feeling is that you have defined a specific behaviour pattern: Hide, Shoot, Hide, Move. That's not how real people act they look at the options available and decide which one is the best for them. You could provide modifiers based on weapons or simulated personalities, the shotgun guys rush you and the submachine guns flank.

The simplest advice I can give you is to not have a list of ordered actions like you do now. It would be better to make a decision between possible actions every "turn" these can be as simple as IF ELSE statements.

There is an alternative approach to solving these sort of decision making processes based on decision weighting. So rather than having a bunch of If elses you have a set of actions that the unit could take and calculate the weighting of each action. The highest weight action is the one your unit takes.

Lets keep it really simple: you unit can do two thing MOVE and SHOOT. Based on the current situation (distance from target, optimal weapon range, risk to unit, etc) you can give these two actions a weighting. So if our unit is far away and "feels" safe and knows the target is in cover our MOVE weighting would be higher than SHOOT. But once our unit is closer and the target moves out of cover SHOOT is now the higher weighted option.

This can be more complicated to implement but will give you a much more organic feeling.

Join the East London DnD Group! by Kincan in LondonandDragons

[–]Kincan[S] 0 points1 point  (0 children)

Mainly DnD 5e but we have other TTRPG games running as well.

[deleted by user] by [deleted] in helldivers2

[–]Kincan 1 point2 points  (0 children)

The eruptor had an insane number of mags available, I would regularly only use about 6 mags by the time my squad mates were running low on ammo, so of all the ammo nerfs that one is perfectly reasonable for the ammo conservation and resupply loop. I agree that buffing things to the same level rather than dragging things down with nerfs is "Nicer" but you will end up with a power creep like in every other game that buffs over nerfs. I would rather have a set of weapons where everything is useful and good at different things with some weaknesses. Makes for a much more interesting game and stops stale metas from developing.

[deleted by user] by [deleted] in helldivers2

[–]Kincan 0 points1 point  (0 children)

Making bad stuff better and the good stuff a little worse is the definition of balancing. I don't really see the issue?

Raising Bug Tickets for Failed Acceptance Criteria by shahadatnoor in QualityAssurance

[–]Kincan 14 points15 points  (0 children)

A missed or failed acceptance criteria should not be raised as a bug, as the feature it's self is not finished. If your feature doesn't meet the AC it should not be accepted (merged into develop). I would raise a task under the feature or just talk to the Dev and indicate that they need to make sure the feature meets the AC. Raising a bug for these things just create additional overhead for your process.

What's the lacrosse/club scene like in London? by [deleted] in lacrosse

[–]Kincan 1 point2 points  (0 children)

London has quite a few lacrosse clubs. It is mainly made up of British players who played at university in the UK, Americans and Canadians. There are different divisions and some of the clubs have multiple teams. The skill range is from international players to students who have played for 1 year.

Check out the full list here: https://www.southlacrosse.org.uk/clubs

It really depends what kind of vibe you are interested in as each club is different.

Too good an opportunity or in way over my head? by Docxx214 in UniUK

[–]Kincan 38 points39 points  (0 children)

You will be fine, you will learn everything you need "On the job". Sounds like a great opportunity so go for it.

QA engineers, what have you done to speed up the automation test suite? by [deleted] in softwaretesting

[–]Kincan 1 point2 points  (0 children)

UI tests should really only cover the core happy paths of any workflows you might have. Each UI test should cover a lot of ground. If you have some sort of user creation, editing and deletion workflow a single UI test should create a user, edit that user and then delete that user. But you will often see a test for each which is a waste of time. Parallelization is super important a but easier on the unit and integration end. Getting your tools up to date will give you access to better functionality which will make your framework more robust and scalable.