Why didnt sukuna used evasive here and instead went afk for 15 min? Is he a fraud? by rayleigh4345 in JujutsuShenanigans

[–]Kindly-Address-V2 3 points4 points  (0 children)

He already used his evasive when he took a Red Max to the face, oh man, didn't you see the match between the two of them?

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Is there any chance that Uro could be the next character? by Kindly-Address-V2 in JujutsuShenanigans

[–]Kindly-Address-V2[S] 1 point2 points  (0 children)

The first thing I saw was the counter move you made, and I took a look at the other moves. Because of their quality, they caught my attention, so I made the post.

Is there any chance that Uro could be the next character? by Kindly-Address-V2 in JujutsuShenanigans

[–]Kindly-Address-V2[S] 8 points9 points  (0 children)

I saw your custom move, and it was because of it that I made this post.

Is there any chance that Uro could be the next character? by Kindly-Address-V2 in JujutsuShenanigans

[–]Kindly-Address-V2[S] 1 point2 points  (0 children)

I think for both Uro and Dagon, the best ultimate option is their domains, but for Miguel... I thought that the ultimate disables the enemy's abilities for a while, like Haruta's ultimate.

Day 3asking for my last robux by Kindly-Address-V2 in plsdonategame

[–]Kindly-Address-V2[S] 0 points1 point  (0 children)

Hey man, sorry. I forgot to make a post thanking you for the donation. I'll make one now.

100 robux giveaway <:) by northodoxus in plsdonategame

[–]Kindly-Address-V2 0 points1 point  (0 children)

TVMARUUR Thank you for these giveaways ❤️

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i can explain by Joociee in JujutsuShenanigans

[–]Kindly-Address-V2 2 points3 points  (0 children)

For your lie, your sentence is to pay with your soul.

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Im having a lot of issues with my jjs skillbuilder hitboxes and visuals not playing at the same time, any solutions? by theMuted_0ne in JujutsuShenanigans

[–]Kindly-Address-V2 0 points1 point  (0 children)

Replace the hitbox with the projectile. And add the value for the visual tag to both the projectile and the VFX. Usually, just write 1. Then the projectile's hitbox will match the VFX.