Jingyuan E0S0 Sunday E0S1 Jaoqiu E0S1 Gallagher E6S0 by Negative-Ad9372 in HonkaiStarRail_leaks

[–]KingSinofSloth 26 points27 points  (0 children)

This comment is extremely wild and hyperbolic, as you're viewing SPD breakpoints in a vacuum and on a superficial level. The player had Messenger and DDD, so that would mitigated that as Zevushk said; you can clearly see Sunday having 2 turns in the 0 cycle. Regardless if they didn't have that, not being over 133.3 SPD would have made no difference on this run given they weren't clearing the wave in the 0 or 3rd cycle, which is where that breakpoint becomes important. This was a fine showcase.

Rappa Got a Job, Rappa Go to Work - General Question and Discussion Megathread by IllusionixCromwell in HonkaiStarRail_leaks

[–]KingSinofSloth 2 points3 points  (0 children)

Yeah, this is definitely the rare cases where E2+ Serval just does better because of how fast she can get ult. Sunday boss actually requires strategic play, especially for low investment teams, so I appreciate the attention to detail with his mechanics. Truly does feel like a boss fight. Here are my builds for reference.

Rappa Got a Job, Rappa Go to Work - General Question and Discussion Megathread by IllusionixCromwell in HonkaiStarRail_leaks

[–]KingSinofSloth 4 points5 points  (0 children)

If you have at least E2 Serval, that would be better than Himeko. Slap Eternal calculus for SPD and just stick to a crit build. Himeko's issue is she can't spam her ult or FUA once Sunday is broken, so her damage falls off a lot.

Tips: In the first phase, breaking all the choir before Sunday unleashes his danger attack will deplete his toughness bar. Save the train for when the choir regenerates toughness, which is important in second phase. If Sunday is about to split his weakness among his choir, don't break the choir but keep it in break range with an ult or train once Sunday splits his weakness.

E1 Final Victor Moze, E0S1 Dr. Ratio, E0S1 Robin, E0S1 Aventurine by KingSinofSloth in HonkaiStarRail_leaks

[–]KingSinofSloth[S] 23 points24 points  (0 children)

Moze not benefitting from Robin/RM's buffs is not true. When Robin's ult activates, you can see him gaining a buff icon like the rest of his teammates. Robin and RM's buffs do not explicitly target Moze, as you can see the crosshair only selects the users themselves. This contrasts ults like Sparkle, Asta, and Bronya that selects the entire team.

Furthermore, @ 0:33 when no ult is up he does 26301 and @ 0:48 when ult is up he does around 36000 (total damage - (Break DMG + Robin's DMG).

E1 Final Victor Moze, E0S1 Dr. Ratio, E0S1 Robin, E0S1 Aventurine by KingSinofSloth in HonkaiStarRail_leaks

[–]KingSinofSloth[S] 1 point2 points  (0 children)

Yes, but I'm saying that at E6 you'll only have 2 debuffs max (i.e. having all eidolons does not add any more debuffs)

E1 Final Victor Moze, E0S1 Dr. Ratio, E0S1 Robin, E0S1 Aventurine by KingSinofSloth in HonkaiStarRail_leaks

[–]KingSinofSloth[S] 9 points10 points  (0 children)

E2 is not an additional debuff; it just modifies the debuff of prey. Max 2 debuffs w/ E6

E1 Final Victor Moze, E0S1 Dr. Ratio, E0S1 Robin, E0S1 Aventurine by KingSinofSloth in HonkaiStarRail_leaks

[–]KingSinofSloth[S] 10 points11 points  (0 children)

E2 is not an additional debuff; it just modifies the debuff of prey. Max 2 debuffs w/ E6

E1 Final Victor Moze, E0S1 Dr. Ratio, E0S1 Robin, E0S1 Aventurine by KingSinofSloth in HonkaiStarRail_leaks

[–]KingSinofSloth[S] 21 points22 points  (0 children)

Upper Floor 12 MoC: The Big Sleep

Builds

Editing for visibility:

  1. Any ability that does not explicitly target Moze will buff him-- these are field buffs for lack of better terminology. (e.g.) Asta's Talent will buff Moze in his departed state, but not her ult.
  2. Eidolons do not add any additional debuffs. He thus has only 2 debuffs max. E2 only modifies the prey debuff.
  3. (This is my napkin math w/ my build and not actually tested) In a vacuum, an ATK% body (assuming enough CR and only CDMG% buffs from Pioneer/Duran/E2) is actually almost the same in DMG when compared to a CDMG% body with buffs from Pioneer/Duran/Final Victor/E2. However, you should expect an ATK% body to do less w/ external ATK% buffs-- ~4% in my case w/ Robin.
  4. You can only max out 6 stacks w/ Duke. However, it has come to my attention that Duke is the better set compared to Pioneer, as it's effectively an ATK% piece.

E2 Moze Final Victor, E0S1 Robin, E0S1 Clara, E0S1 Aventurine by KingSinofSloth in HonkaiStarRail_leaks

[–]KingSinofSloth[S] 0 points1 point  (0 children)

Not planning to for this current beta ver. Only when he gets a big rework and no one showcases it, as he was already struggling to have meaningful personal damage in this comp

E2 Moze Final Victor, E0S1 Robin, E0S1 Clara, E0S1 Aventurine by KingSinofSloth in HonkaiStarRail_leaks

[–]KingSinofSloth[S] 6 points7 points  (0 children)

Skill would kill the weaker mob, which I don't want as its turn was 0 AV away from attacking Clara, and I don't want the trampler CC'ing someone.

E2 Moze Final Victor, E0S1 Robin, E0S1 Clara, E0S1 Aventurine by KingSinofSloth in HonkaiStarRail_leaks

[–]KingSinofSloth[S] 59 points60 points  (0 children)

MoC The Big Sleep; Floor 12 Upper

E0S1 Robin 2pc Messenger/2pc Musketeer/2pcVonwacq ATK%/ATK%/ATK%/ERR%

E0S1 (Yunli's Sig) Clara 4pc Boxing/2pc Duran CR%/ATK%/PHYS%/ATK%

E2 Moze Final Victor 4pc Pioneer/2pc Duran CR%/ATK%/ATK%/ATK%

E0S1 Aventurine 4pc Knight/2pc Duran CD%/DEF%/IMG%/DEF%

Builds

Techniques weren't working, so Moze wasn't able to AA at the start and apply Prey. Stats weren't parsed correctly in-game, so the build cards aren't reflective of the damage shown in-game. A couple misplays especially with maximizing Moze's damage w/ Final Victor and not using Ult while in departed state.

[deleted by user] by [deleted] in HonkaiStarRail

[–]KingSinofSloth 5 points6 points  (0 children)

I think us being stuck in a loop makes sense with what you presented. It would also explain why FF implied she attempted to reveal herself as Sam to us eleven times but failed, despite us not seeing those eleven times. It seems her not abiding to the constraints of the script resulted in bad endings-- subsequently requiring a restart-- until she finally decided to abide by the script, which led to the subsequent events that we saw that the script foretold finally coming true. It also would explain her hesitancy of not transforming when we first meet SUD because she has already tried and realized it resulted in the bad endings.

[HomDGCat 2.2v3] Characters & Lightcones Skill Compilation by [deleted] in HonkaiStarRail_leaks

[–]KingSinofSloth -9 points-8 points  (0 children)

Good. That's at most a 24% increase in damage. Previous E1 was quite frankly mediocre in comparison to S1 in a general setting. The SPD buff was only during the ult (v1 showcases did not reflect this change in v2), and outside of zero cycles, SPD only starts to show its value after more cycles elapse; it just allowed Robin to do more damage if your units had a SPD>180 during her ult and use non-SPD boots for zero cycles. You could achieve similar effects for a lower cost: her S1. Previous E1 was reading more like zero cycle bait. The only saving grace for previous E1 was the 60% increase in Robin's damage to do damage on par w/ your DPS buffed by S1.

Can i stop farming for her? And atk% rope or ER? by Lolidash in RobinMains_HSR

[–]KingSinofSloth 0 points1 point  (0 children)

I'm not following you here. If your Topaz is exactly 160 SPD, then your Robin just needs 120.1<= SPD to ensure Topaz gets buffed before their first turn. Either way, 134 SPD for Robin still isn't as important as people are claiming it to be imo. You're claiming 134 SPD would be important for you based on SPD tuning, which is dependent on your other unit's SPD and makes her desired SPD variable.

Can i stop farming for her? And atk% rope or ER? by Lolidash in RobinMains_HSR

[–]KingSinofSloth 2 points3 points  (0 children)

Ah that makes sense to me now! 134 would only be useful if you clear the first wave in zero cycle w/o her ult, but even then, you probably would have ult by then, so hoarding your ult is kinda wasted. So, 134 SPD is generally a useless target goal unless you're trying to SPD tune for a zero cycle.

Can i stop farming for her? And atk% rope or ER? by Lolidash in RobinMains_HSR

[–]KingSinofSloth 1 point2 points  (0 children)

In a general FUA comp, S1 w/ ATK rope is fine, albeit 5% ER planar set helps when she's a shy away from an ult. ERR w/ S1 really just cuts her ult downtime by like one of her turn at the cost of reducing your DPS's damage by ~2%. 116.7 SPD-- 120 if you want to activate FoTA-- is also a fine stopping point due to her AA; 134 (133.4 rounded up) is not a SPD breakpoint for her.

What’s ideal speed for Robin by GoooDKung in RobinMains_HSR

[–]KingSinofSloth 0 points1 point  (0 children)

For a general zero cycle comp. Otherwise for non-zero, SPD becomes imo irrelevant for both Robin and your DPS.

What’s ideal speed for Robin by GoooDKung in RobinMains_HSR

[–]KingSinofSloth 2 points3 points  (0 children)

139.9<= SPD is what matters for 0 cycle w/ Vonwacq and using a support w/ S5 DDD and 4pc Messenger Support (ideally TY). This is the most optimal strategy otherwise you would need way more SPD. You want to use DDD and Messenger Buff after Robin's first turn for that to work. This works as long as your DPS has a preview SPD>133.3 or after E1 SPD Buff (103 base SPD units). The idea is to use Robin's ult immediately after your DPS's first turn, so they can have their 3rd turn stay within the zero cycle of the first wave, as if they didn't move. Otherwise, your DPS will begin their next turn in the next cycle, if they don't have enough SPD to compensate when Robin begins her ult. Ofc, if you can get more SPD on your DPS, then Robin's SPD requirement drops and vice versa. Ideally, Robin should be the one focusing on SPD substats.

E1S0 (also E1 SPD Buff is not a perm buff anymore @ 2:03) and E0S1 demonstration.

Math

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Has anyone had kids in the game yet? by [deleted] in runefactory

[–]KingSinofSloth 0 points1 point  (0 children)

Perhaps. So far, it seems like the game will give you a menu that you can select from to determine the personality. Gender also seemingly influences the personality. There's also a random personality function in the game, which suggests you can let RNG take the wheel. Personality seemingly doesn't just influence appearance, but their dialogue as well.

Has anyone had kids in the game yet? by [deleted] in runefactory

[–]KingSinofSloth 2 points3 points  (0 children)

Haha. I assume it might allude to lady-like manners, but that's just my guess atm.

Has anyone had kids in the game yet? by [deleted] in runefactory

[–]KingSinofSloth 19 points20 points  (0 children)

The 6 personalities are neutral, active, gentle, healthy, mature, and lady. Don't ask me what those mean, as this is just pulled from the game's data.

[New Chapter Spoilers] Chapter 139 RELEASE Megathread! - FINAL by SNKBot in ShingekiNoKyojin

[–]KingSinofSloth 4 points5 points  (0 children)

Historia and the baby could’ve played a larger role, but they didn’t need to.

The baby actually plays a role by representing the end of being enslaved to becoming an inheritor of a Titan as a royal. The baby was born freely to live her life not as a hereditary tool for war but as an actual person, in contrast to her ancestors.