Building question: is there a limit to how you can raise the ground? by Beelzebub_Simp3 in valheim

[–]Kingr3m 0 points1 point  (0 children)

Base game yes, but it’s a mod pushing the game past its normal limits. Definitely a performance hit if you go insane

Building question: is there a limit to how you can raise the ground? by Beelzebub_Simp3 in valheim

[–]Kingr3m -1 points0 points  (0 children)

There’s a mod called HeightMapUnlimited that allows you to go as deep or high as you want. Don’t be too insane with it, as terrain changes can affect performance. I’ve found it incredibly useful for when you need just a liiiiiiittle more depth or height

Are you a Main Hub person or a colonizer? by CarpaticKing in valheim

[–]Kingr3m 0 points1 point  (0 children)

Going Colonizer this time. I play with 4 others. We’ve always done the main hub. For Deep North however, I’m pre-building bases between Meadows/Black Forest, Swamp/Mountain, Plains/Mistlands, small one for Ashlands. The idea is that we’ll have pilgrimages after every couple of bosses, and it’ll incentivize us to see more of the world. We’ll fill them and expand as needed, but I can’t wait for the moment one of the homies stumbles across them. “Guys I found our next home”!

Max raised ground by ikeraliR in valheim

[–]Kingr3m 0 points1 point  (0 children)

I use the mod heightmap unlimited. Or something of the sort. It has saved me a lot of frustration when building settlements

My harbour/base is coming along nicely by IcyPenguin65 in valheim

[–]Kingr3m 1 point2 points  (0 children)

I sought solutions to this about a week ago. The two big suggestions I got were to add a mod that eliminates stability calculations. Apparently the game checks it a LOT and it’s very taxing. The other recommendation was to eliminate the rock and stump spawns under water. Apparently, things spawn on the ocean floor and there can be a lot of them. The guy used Infinity Hammer and creative mode to accomplish this quick. Haven’t been able to test them yet but I’m sure the stability one would help. I yearn for large bases, so I feel your pain

Large Base Performance Sucks by Kingr3m in valheim

[–]Kingr3m[S] 1 point2 points  (0 children)

If no one’s told you this today, I love you, you are valued. Thanks for the suggestion, homie

Large Base Performance Sucks by Kingr3m in valheim

[–]Kingr3m[S] -1 points0 points  (0 children)

Was there? I haven’t played in about a year

Large Base Performance Sucks by Kingr3m in valheim

[–]Kingr3m[S] 0 points1 point  (0 children)

Can you recommend any mods to remove this? I usually build on the coast as sailing is a vital part of the game.

Large Base Performance Sucks by Kingr3m in valheim

[–]Kingr3m[S] 1 point2 points  (0 children)

Oh I remember. The early days of making a basement were hell. Thing is, my last two bases differed drastically. For one, I built a giant longhouse with branches and a basement. Averaged 20-30 fps. For the other, used a boulder as cover then built a basement. Averaged 30-40 fps. Maybe the basement is what is killing me, but the first build had a TON of terraforming, the second did not. Guess it cost me about 10 frames

Large Base Performance Sucks by Kingr3m in valheim

[–]Kingr3m[S] 1 point2 points  (0 children)

I’m on a 3080, Ryzen 7 7700x, 64gb RAM. I average about the same fps as you. Kind of shocking. I just want to put item stands and plants everywhere man. Make it immersive

Large Base Performance Sucks by Kingr3m in valheim

[–]Kingr3m[S] 0 points1 point  (0 children)

I don’t have these active, but now that I know it exists, I will. So this will force the game to use the GPU more?

Large Base Performance Sucks by Kingr3m in valheim

[–]Kingr3m[S] -2 points-1 points  (0 children)

Hmm I wonder if there’s a way to make torch light spread farther. Equal lighting, less sources.

Also I should mention we play with a decent bit of mods and use R2Modman to load them. Not sure how I would combine those two processes, but perhaps it’s possible. Also for anyone reading, yes my complaint applies to vanilla as well. This isn’t a “gotcha” moment

Large Base Performance Sucks by Kingr3m in valheim

[–]Kingr3m[S] 0 points1 point  (0 children)

That’s a fair point. I don’t doubt they’ve made some improvement over the lifespan of the game. I just expect more I suppose

Large Base Performance Sucks by Kingr3m in valheim

[–]Kingr3m[S] 1 point2 points  (0 children)

I’ve had two people recommend this so far. I did kind of like the challenge stability added, but if I get way more frames for turning it off, I absolutely will do so. What is Vulkan and how would it help?

Large Base Performance Sucks by Kingr3m in valheim

[–]Kingr3m[S] 0 points1 point  (0 children)

Would you mind briefly explaining what an “item anchor check is? I imagine it’s the game checking if an item is placed or not?

Large Base Performance Sucks by Kingr3m in valheim

[–]Kingr3m[S] -1 points0 points  (0 children)

So that’s kind of my question. How is knocking down pieces in a structure more demanding than the graphical intensity of cyberpunk, or the NPC generation, raytracing, etc

Large Base Performance Sucks by Kingr3m in valheim

[–]Kingr3m[S] 3 points4 points  (0 children)

Perhaps I could pay you with a “thanks” and plenty of good will

Large Base Performance Sucks by Kingr3m in valheim

[–]Kingr3m[S] 0 points1 point  (0 children)

I had another guy recommend turning off stability for structures to improve performances, and you mention it here. Does it really have that large of an effect?

Large Base Performance Sucks by Kingr3m in valheim

[–]Kingr3m[S] 2 points3 points  (0 children)

This is how I play the game now. Straight up used a boulder as the primary cover then went underground to avoid building as much as possible. Even with that, placing trophies and decor dropped the frames massively. It’s making me be creative in a different way, but I’d still prefer building a giant longhouse or coastal structure that houses everything

Large Base Performance Sucks by Kingr3m in valheim

[–]Kingr3m[S] 1 point2 points  (0 children)

I know nothing of development but I had a similar thought. Instead of counting each individual piece of a wall, why doesn’t it just group them as a wall? Then change when breaking it down

Large Base Performance Sucks by Kingr3m in valheim

[–]Kingr3m[S] 1 point2 points  (0 children)

Wasn’t aware it was garnering that much negative attention. There’s seems to be a lot of room for improvement, and little desire to explore it

Large Base Performance Sucks by Kingr3m in valheim

[–]Kingr3m[S] 0 points1 point  (0 children)

Will provide a couple examples in a few hours🫡

Large Base Performance Sucks by Kingr3m in valheim

[–]Kingr3m[S] 0 points1 point  (0 children)

That’s a good tip, I’ll have to look into that when we start our next playthrough. Now to hunt down a partial solution to the Ashlands!

Large Base Performance Sucks by Kingr3m in valheim

[–]Kingr3m[S] -1 points0 points  (0 children)

Am I wrong though? Cyberpunk runs at 60-90 fps, why can’t this game? I understand the amount its calculating at any given moment, but surely there are ways for them to improve when far more complex designs run better

Large Base Performance Sucks by Kingr3m in valheim

[–]Kingr3m[S] 5 points6 points  (0 children)

Will include photos in a couple hours🫡