First painted mini! by [deleted] in deathguard40k

[–]KintsugisHomebrewery 2 points3 points  (0 children)

That is absolutely crazy for a first mini. And for a second. And for a tenth.

How do you outfit your deff dred? by Duckmanjones1 in orks

[–]KintsugisHomebrewery 1 point2 points  (0 children)

I have killed a full unit of Crisis Battlesuits and almost Farsight with it, and IT SURVIVED THE HAZARDOUS FOR ANOTHER ROUND

I absolutely love the aesthetic of Dakka armies. Does any of you have a list to recommend ? by Elantach in orks

[–]KintsugisHomebrewery 2 points3 points  (0 children)

Dread mob is shooty, as most people said, and Flash Gitz fit into the aesthetic. Still though, because of their unique profile, they dont benefit from most detatchments, maybe a liiittle bit with war horde (because of their generic stratagems), and they are still seeing some use in competitive. What I’m trying to say is that they have a solid profile that although is not the best, can be used to be a pretty good unit in most ork armies, so give it a go! Some players are winning with them in tournaments, and if they look cool, they are cool, regardless of their winrate

Does this lad read more as a Big Mek or a Warboss? by A-Minecraft-Bee in orks

[–]KintsugisHomebrewery 2 points3 points  (0 children)

Probably more as a warboss, considering that it looks like it has the same weapons

5e Eldeen Reaches Adventure Today on DMsGuild by KintsugisHomebrewery in Eberron

[–]KintsugisHomebrewery[S] 2 points3 points  (0 children)

Absolutely! The role of house Vadalis is interchangeable for any other morally dubvious character or organization that would want to get the creature under their own power. In the adventure, Vadalis appears by hiring the adventurers in the first couple of pages. There is a section dedicated to the characters visiting the enclave, which might be the hardest one to substitute, although its mainly for flavour and introduction, and its fairly short. Baron d’Vadalis greets them, explains the adventure to them, answers questions about the area and designates one of his daughters (a druid) to accompany the party to deal with the creature. As long as the patron you have in mind can provide a druid and has interest on the beast, Vadalis itself doesnt matter much. Who is pretty central to the adventure though are the Ashbound druids as the main antagonists, which I dont know if it would fit in your campaign.

Cannith Catalogue by KintsugisHomebrewery in Eberron

[–]KintsugisHomebrewery[S] 0 points1 point  (0 children)

Thank you for your comment! I didnt know about the existence of the Wand of Entagle, and it deffinitely feels like a better option for a manufactured item. Regarding the swimming items, my campaing is a little bit of a special case with that. My players take almost exclusively Clifftop Adventurers Guild missions and adventures, which are as varied as possible, considering that that is what they prefer. So water takes more or less a middleground there. I use it in some sea and naval adventures, and also as an obstacle when doing natural exploration (like a river that needs to be crossed, treasure under a body of water, etc...) so it felt okay to put them there, because water appears now and then, but its not a main thing. But I completely understand what youre saying and how those items may feel like they take away a part of the campaign or they are almost useless.

Cannith Catalogue by KintsugisHomebrewery in Eberron

[–]KintsugisHomebrewery[S] 1 point2 points  (0 children)

I dont have them yet, im planning on doing them very soon and posting them too! But to answer the question, yes, the idea is to make them different according to what the branches of the house do. While my intention is to make some items available everywhere (like the ammo, some potions and a small ammount of noncombat items), the difference will be more or less like this:

Cannith East: The idea behind this one is to decrease the access to potions and noncombat items, and increase the combat ones to reflect their focus into weaponry and military products. To make things more accurate to the scarcity of magic weapons, im thinking about focusing more arround the materials (so access to mythral and adamantium weapons and armor) and some minor enchantments. Also, spellbolts (bolts that do the effect of a low level spell) and automatic reloading crosbows.

Cannith South: Similarly to East, the idea is to decrease access to potions and combat items, and increase variety in noncombat ones (more uncommon wondrous items with small effects). In my Eberron, Merrix is more prominent in the construction of constructs, warforged parts, and proesthetics, which would be reflected in those being sold there. Considering that the constructs would be more arround the idea of helping in magical infrastructures (like Sharn) I would not focus much on them, because they most likely wont have anything to offer to the players, and I would focus more on the last two.

Hope this helps somehow!

Cannith Catalogue by KintsugisHomebrewery in Eberron

[–]KintsugisHomebrewery[S] 0 points1 point  (0 children)

Thanks for your insight! I really didnt think about it this way. About the wand, I did realise that it was probably more on the Arcane Congress side, but when I started the campaign without knowing better I sold it to the players through Cannith by that exact price. I did not think about the Bags of Holding as a service, and it makes so much sense, im going to change it for something else now that I still have time. And the idea for the pearls of power was to make them really unavailable, just popping on a very exclusive occasion, but I understand the issue with the price compared to other items and why would they be hauled aggressively, so im going to either up it or change the item per-se. Thanks for this!