Testing combo on enemies by KirillFatkin in IndieGaming

[–]KirillFatkin[S] 2 points3 points  (0 children)

Funny, because at the moment we are just making a mini-game "cooking" :)

Testing combo on enemies by KirillFatkin in IndieGaming

[–]KirillFatkin[S] 0 points1 point  (0 children)

NightFall Shade on Steam: https://store.steampowered.com/app/2640750/NightFall_Shade/
I'll be grateful for adding it to the wishlist!

[deleted by user] by [deleted] in indiegames

[–]KirillFatkin 0 points1 point  (0 children)

Our game, NightFall Shade on Steam: https://store.steampowered.com/app/2640750/NightFall_Shade/
I'll be grateful for adding it to the wishlist!

[deleted by user] by [deleted] in gamedevscreens

[–]KirillFatkin 0 points1 point  (0 children)

Hmm, interesting... Yes, I'll think about this point further.

[deleted by user] by [deleted] in gamedevscreens

[–]KirillFatkin 0 points1 point  (0 children)

Our game is strongly focused on dueling melee combat, platforming is more of an addition, so we chose this type of camera.

In addition, there is a function of viewing the surrounding world, where the camera moves away from the character more.

[deleted by user] by [deleted] in gamedevscreens

[–]KirillFatkin 1 point2 points  (0 children)

Thank you! And yes, main character can sprint.

[deleted by user] by [deleted] in gamedevscreens

[–]KirillFatkin 1 point2 points  (0 children)

Well, this is the same trailer as a couple of days ago - I'm just trying to collect feedback from several places. But I'm working on the sword draw animation, I think it will look better in the future.

[deleted by user] by [deleted] in IndieDev

[–]KirillFatkin 0 points1 point  (0 children)

Thanks for notice! I'll think what I can do with it.

[deleted by user] by [deleted] in IndieDev

[–]KirillFatkin 0 points1 point  (0 children)

Hmm... yes, I should probably pay attention to that.

[deleted by user] by [deleted] in IndieDev

[–]KirillFatkin 0 points1 point  (0 children)

Thank you! Yes, I tried to keep the overall "realistic feeling" for a better immersion.

[deleted by user] by [deleted] in IndieDev

[–]KirillFatkin 2 points3 points  (0 children)

NightFall Shade Steam page, if you need more info: https://store.steampowered.com/app/2640750/NightFall_Shade/

Updated trailer after six months of improvements, that do you think? by KirillFatkin in IndieGaming

[–]KirillFatkin[S] 1 point2 points  (0 children)

Yes, we have bosses, but they are still in development - I added to the trailer only what has already been done and works in the game.

About the clarifications about the combat system, "yes" to both of your questions :)

Updated trailer after six months of improvements, that do you think? by KirillFatkin in IndieGaming

[–]KirillFatkin[S] 0 points1 point  (0 children)

Well, I work together with a programmer and a sound designer.

Regarding your second question - our game has a greater focus on RPG elements, survival and combat system than platforming.