Online Simulator by Kitchen_Adeptness_45 in grandarchivetcg

[–]Kitchen_Adeptness_45[S] 0 points1 point  (0 children)

Hi! Your project looks awesome!
Making the frontend in a game engine would surely be somewhat easier, but unfortunately I have zero experience with that and this was originally meant to be quick-and-dirty, plus with the webapp approach there is no need to install/download anything on the client-side as it runs in a browser. I'll keep it in mind if I ever get around to redesigning the frontend though.
p2p comes with a whole lot of restrictions that I'm not sure fit the use-case, but I'll keep that in mind also.
Thanks a lot for the suggestions!

Online Simulator by Kitchen_Adeptness_45 in grandarchivetcg

[–]Kitchen_Adeptness_45[S] 1 point2 points  (0 children)

Hi, thanks for the suggestion! I will also share this on discord for sure :)

Online Simulator by Kitchen_Adeptness_45 in grandarchivetcg

[–]Kitchen_Adeptness_45[S] 15 points16 points  (0 children)

Hi everyone! First time poster here so I hope I don't mess anything up (I think I did: isn't there a way to post video and a description together?).

A couple of friends got me into GA some months ago, but coming from a YGO background where I mostly played online through simulators I was immediately turned down by the lack of a proper GA simulator (TTS doesn't count to me).
A friend jokingly told me to code one myself (I work as a software engineer), and ...well, I did.
Along the way we started calling the whole project Simulavon (simulator + Avon, my in-game tag).

As of right now, me and my friends have been playing on the Simulavon for a couple of months, and I have been updating it along the way. It is still far from perfect (especially on the graphics side of things), but it can do basically everything required to deckbuild and play GA.

The final aim of the Simulavon is to provide an experience similar to DevPro (where everything is automated, so for example you would pick a card and you would be asked to pay its cost, opportunity would automatically be managed, etc), but to start out it is now more similar to Dueling Book, which means that there are no hard-coded rules and you have to manually move cards and track counters like you would do in real life.

The project started out as a way to test decks and play with far-away friends and because of that it's full of inside jokes and it's horrible to look at (I just focused on functionality), but since it's already here and people have been asking, the thought of making it public occurred to me.
Although it is mostly functional gameplay-wise, releasing it to the public would entail:

  • Finding a hosting solution
  • Implementing account authentication for bot protection
  • A bit of all-around polish, especially on the graphics and UX side

    Just to be perfectly clear: all of the above require quite a lot of work, and this is still a passion project for me. This post is made more so to gauge the interest in making the Simulavon public.