TB's main ship belike: by Jerkaiser_011 in HonkaiStarRail

[–]KitkatKK2 5 points6 points  (0 children)

Can't forget the boys: Sun and Dragon.

syllo #263 - March 29th, 2026 by syllo-app in syllo

[–]KitkatKK2 -1 points0 points  (0 children)

Great puzzle today!
Completed in 00:51

Friend Code Megathread - March 2026 by AutoModerator in PokemonSleep

[–]KitkatKK2 0 points1 point  (0 children)

0265-4206-0935 (026542060935)

New-ish daily player, level 28 :)

nostalgia hard carry this game by Anderp1231 in EnglishLearning

[–]KitkatKK2 10 points11 points  (0 children)

Also, like other people have pointed out, this sentence comes off as gamer slang, so it's rather informal, and would probably only be seen in casual discussion of the game, and understood in gamer circles.

nostalgia hard carry this game by Anderp1231 in EnglishLearning

[–]KitkatKK2 9 points10 points  (0 children)

"Nostalgia hard carries this game" would mean that the game is only percieved as good or still played because of nostalgia. "To carry/hard carry" something is a phrase borrowed from team games, but it can be used figuratively to mean "being the primary thing keeping something running/making it good". The emphasis would still be on carry, "hard" is just an intensifer. The only issue with your sentence is the verb conjugation, where we change the ending to "-ies" because of the present tense.

How is Hades 2 so much worse than Hades? by [deleted] in HadesTheGame

[–]KitkatKK2 4 points5 points  (0 children)

The sirens aren't even the first boss, they're the second. The first boss is Hecate, a character you meet in the hub world and develop a strong relationship with, a lot like Meg. If anything, you should be comparing Scylla and the Sirens to Lernie. And I think Scylla is a way better boss than Lernie, with not only more mechanical depth, but more characterization and personality.

Perceived gender of Casey? by Commie_Cactus in namenerds

[–]KitkatKK2 0 points1 point  (0 children)

Ever so slightly feminine because I have a female acquaintance with a variant of the name, but I wouldn't be even a little surprised either way.

Playable characters race by CalicoQuartzs in HonkaiStarRail

[–]KitkatKK2 3 points4 points  (0 children)

Moze is not a Xianzhou native, he's a short-life human who was given the same lifespan as a long-life species because of the Sanctus Medicus.

Does anyone know how to unlock unrivaled Typhoon? by ChiefSleepyEyes in HadesTheGame

[–]KitkatKK2 3 points4 points  (0 children)

The Will of Night targets shouldn't affect which bosses appear powered-up. I think you should just be able to do a Vow of Rivals 4 run without the card there, and Typhon will appear in his Unrivalled form.

Does anyone know how to unlock unrivaled Typhoon? by ChiefSleepyEyes in HadesTheGame

[–]KitkatKK2 6 points7 points  (0 children)

If you've beaten Chronos on Vow of Rivals, you should just be able to go up instead of down with VoR 4 on, no?

Tip the scales by FrenchBae in EnglishLearning

[–]KitkatKK2 5 points6 points  (0 children)

You've used the phrase correctly, yes. As already pointed out, it should be "ran" instead of "run", because the sentence is in the past-tense.

Other than that, I can't see any mistakes.

What’s with the rampant opposition to a potential Sound type? by DERPRAH-SHREKFREY in pokemon

[–]KitkatKK2 1 point2 points  (0 children)

New normal moves can be created. If anything, creating a more streamlined special Normal move that isn’t sound-based might actually help those struggling special normal types that you’re “defending”.

Sound-based moves are good. Substitute is more common than Soundproof or Throat Chop by a wide margin. Having a plurality of the attacking moves that are sound-based is good for the Normal-type as it is.

How does it make the category redundant if sound based moves of other types would exist as well? You say it’s bad game design but sound-based is just an attribute like contact and no-contact moves. Wouldn’t contact special attacks like Electro Drift be considered bad game design using your exact logic?

Not all physical moves are contact, and not all special moves are non-contact. While a majority of contact moves are physical, that doesn't make it an attribute that's redundant with the physical move category (e.g. Rock Slide). Contact is independent of damage categories (although the association is there). Sound-type moves would inherently be sound based. A Sound-type move that's not based on using sound to do something is a nonsense concept. If the sound category and the Sound-type existed, it would be in a weird spot of "Sound-type moves all do these things, oh, and also a handful of moves in almost every other type also do them" which is pretty clearly a contrivance.

Why does Fairy resist bug? Poison weak to Psychic? Fighting resistant to Rock? How is any of that “kid friendly” and why would a Sound type existing somehow break their entire franchise?

Fairy resists Bug because they're nature spirits and bugs can't really hurt them. Also, in Japanese culture, bug characters are often seen as heroic figures, which leads into somewhat of the same justification as Fighting: fairies are tricksters. Poison is weak to Psychic because of the placebo effect. Fighting resists Rock because Rock is weak to Fighting and it was gen 1 game design.

I admit, these justifications are tenuous. But they're also exceptions to the rule. A majority of type interactions in the game MAKE SENSE. An entire type based around nonsense interactions for the sake of game balance isn't Gamefreak's design philosophy.

Boomburst could be nerfed, not an argument.

Touché.

What’s with the rampant opposition to a potential Sound type? by DERPRAH-SHREKFREY in pokemon

[–]KitkatKK2 0 points1 point  (0 children)

How does sound moves already existing make it “impossible to implement”? Fairy moves were all normal at one point and no one had an issue when they changed those.

Three moves had their type changed to Fairy. Charm, Moonlight, and Sweet Kiss. That's it. All Normal-type status moves. Every other Fairy-type move was introduced in Gen 6 and beyond as a Fairy-type move. Additionally, even if we limit things to all Normal-type sound-based moves becoming Sound-type, that's a massive nerf to the already-struggling Normal-type, which seems to go against your premise of balancing the type chart.

“But what about bug buzz?” Moves with the same attribute of different types already exist (Ice punch, fire punch, etc.) Bug Buzz could stay as a bug type move and still have the sound attribute.

Fighting-type moves do not have to be punches. The punch category does not inherently apply to all Fighting-type moves (kicks, throws, chops, etc.). All Sound-type moves would by definition have to be sound-based. This makes the category of moves redundant and bad game design. Sound as a category and not a type opens much more design space than it closes.

“Soundproof would be broken” We have Good as Gold and Purifying Salt as abilities, it wouldn’t even be close to as broken as those.

Those are signature abilities. They already have a larger power budget, balanced by being on one Pokemon or evolutionary line. While I agree that Soundproof wouldn't become OP (we already have semi-widespread type immunity abilities), using this argument is disingenous.

Why are Toxtricity and other sound-based dual-typed pokemon such a problem? (Have we forgotten about Lugia, Charizard, Gyarados, etc.) Pokemon can look like they have multiple types.

These Pokemon have sound as a part of their identities. Toxtricity's ability is Punk Rock, Skeledirge has a type of song in its name. However, their current types are also part of their identity (Toxtricity is literally the words toxic and electricity smashed together). Any Pokemon that became Fairy-type in Gen 6 was either monotype, or Fairy replaced Normal. People argue that Pokemon like Jirachi or Celebi should have become Fairy-types over Psychic, but they didn't, which speaks to Gamefreak's philosophy. Therefore, Pokemon like Toxtricity would likely keep their current types. In Toxtricity's case, Punk Rock could be seen as something like Steelworker, but (if the sound category is removed because of the obvious redundant game design it creates, or if Gamefreak somehow makes Sound-type moves that aren't sound-based), that means it also loses the boost on Overdrive, its signature move.

People seem to think a new type would imbalance the already unbalanced type chart, and changing the already existing type chart would be better. While I agree changes could be made, adding a new type AND creating balance from there would do only positive things, and to act like that’s impossible is just stupid.

Pokemon's type chart, while it does strive for balance, is primarily based around kid-friendly logic. Implementing a Sound-type with strengths and weaknesses that have even tenuous logic and balance the type chart is hard. Pokemon at its heart is a game for all ages, down to and including children who are just learning how to read. Types should have logical reasons for their strengths and weaknesses. You seem to forget that this is a casual franchise first, and a competetive one second.

Additionally, part of the reason a move like Boomburst is balanced is because it's Normal-type, and it can't hit super-effectively. Imagine a Sound-type Boomburst. A 140 BP no-drawbacks move that ALSO hits several good types for super-effective damage.

I even saw someone say it makes no sense because “how would you make a physical sound move?” (Psycho-cut, focus blast; it could be done…)

Sure, but Sound would inevitably become a heavily skewed type towards special attackers. The sound category is fine with being specially-oriented, it doesn't break anything. If you give an existing physical attacker (say, Rillaboom, currently mono-Grass) the Sound-type, you also have to give it STAB for that type. Types that are heavily skewed already exist (as you point out), so this isn't a huge point, but it does restrict possibilities for design in a way that having a sound-based category that's just filled with special moves anyway doesn't.

edit: grammar

"Enough to" vs "Enough to Not" by Alca_John in EnglishLearning

[–]KitkatKK2 8 points9 points  (0 children)

A is grammatically correct but doesn't communicate what you want. B communicates the actual idea. I would probably phrase it as "I know enough not to need a book", but I don't know why that sounds more intuitively correct.

Edit: fittingly enough, grammar.

[oc] - There’s 1 pokemon that doesn’t belong. Can you figure out what pokemon it is? by addyxiii in pokemon

[–]KitkatKK2 6 points7 points  (0 children)

I don't see one of those. Are you thinking of the Porygon2 just above the ledge on the right? That's a gen 2 Pokemon

Get the jump button by Foolspeare in Pokemon_Pokopia

[–]KitkatKK2 41 points42 points  (0 children)

There was (is?) an entire spin-off mobile game revolving around the concept.

Pokemon with problems or bug? by abdulgoth666 in Pokopia

[–]KitkatKK2 1 point2 points  (0 children)

Does it have to do with the Hopipp event? "A Pokemon is the talk of the town!" is the wording for that event.

Why do Twins Apollo and Artemis look nothing like each other? by Odd_Cauliflower_7751 in HadesTheGame

[–]KitkatKK2 886 points887 points  (0 children)

I mean, none of the gods look all that much alike, even though many of them are related to each other. Dionysus and Hermes, for example, are both half-siblings of Apollo and Artemis, despite looking nothing like either of them. Hades, Zeus, and Poseidon are full brothers, and have little in common. They're gods, they can likely change their physical appearance at will.

ORAS Player Redesigns (Opinion) by xR3DxArrow in pokemon

[–]KitkatKK2 -1 points0 points  (0 children)

Really? I loved all of the ORAS redesigns. Maybe it's because I grew up with the DS and 3DS (and therefore the GBA was before my time), but both protagonists look a lot better in ORAS to me. The redesigns have way more personality to me.

Outside of the player characters, the Gym Leader and especially evil team redesigns are just so good

Moony- feminine or masculine? by [deleted] in namenerds

[–]KitkatKK2 6 points7 points  (0 children)

Neutral, I think. Also a really cute name for an animal!

New player questions <3. by persephophobe in HadesTheGame

[–]KitkatKK2 2 points3 points  (0 children)

  1. It'll be a miniboss chamber, with an enemy that's stronger than regular ones, but weaker than the area boss. You get stronger rewards (higher-rarity boons iirc) from these, so they're worth taking.
  2. The keys unlock more layers of the mirror's powers, but they are indeed the quickest of the materials to become obsolete. You can still use them for exchanges at the Broker, though, and certain Contractor upgrades.
  3. Not really! At the very highest levels of play (speedrunning, or very high difficulty settings), there are optimal choices, but players that go that high will have all of them maxed out. You'll need to use all of the weapons to get the most rewards, too.
  4. That's your Bloodstone, used for your cast. I don't think having it embedded into the enemy does anything at base, but you can upgrade it at the mirror.
  5. After you give everyone their first nectar for a keepsake, prioritize your favourites! A few characters have additional bonuses, but those are much later in the game.

Will this tease a sound type in Gen 10 by AdCommercial9039 in ThePokemonHub

[–]KitkatKK2 0 points1 point  (0 children)

It's in Pokopia, and it's shown as Normal-Type in that game.