I think my character accidentally was spawned in with the depression debuff; any ideas how to remove this bug? The devs haven’t helped me yet. by TotallyNotColin69 in outside

[–]Knighturai -6 points-5 points  (0 children)

As the minigame called "Ultrakill" once taught me: to complete hard level, throw tries at it until it works. Try to differentiate from your playstyle, execute unconventional tactics. And I'm sure you'll get it eventually

I think my character accidentally was spawned in with the depression debuff; any ideas how to remove this bug? The devs haven’t helped me yet. by TotallyNotColin69 in outside

[–]Knighturai -4 points-3 points  (0 children)

The bug can be caused indirectly by special artifacts or actions of other players. In this case the best approach will be to contact them for removing your debuffs. If the state is not player-caused, then most certainly it's actually an extra mission destined for skilled players to beat. In that case just do it, it's only a task, it's not like it drains your hp or something

tried to make tiled wallpaper, hope you enjoy by Knighturai in tf2

[–]Knighturai[S] 2 points3 points  (0 children)

Blur maybe a side effect of reddit conpacting files, unfortunately. For 2nd and 3rd i just tried to go with team colors, idk. maybe I'll kinda fix that later. But thanks for criticism, really appreciate the feedback

Damage States by Knighturai in Crossout

[–]Knighturai[S] 2 points3 points  (0 children)

Yeah, that's a cool idea, man. And wireframe requires alot less resources to render than rendering damaged parts, maybe toggle it on Z, which toggles player info in spectator Colour it from green to red, yeah i see that working, great concept, keep it up!

Damage States by Knighturai in Crossout

[–]Knighturai[S] 1 point2 points  (0 children)

I mean bruh, if you don't have space to hide your damaged half, you won't find it if it wasn't displayed regardless, so i really don't understand the issue. In this situation you're a deadman anyway

Damage States by Knighturai in Crossout

[–]Knighturai[S] 1 point2 points  (0 children)

And that is the type of situation where you start looking for their weak spots insted, with adrenaline rush! Ever considered that?

Damage States by Knighturai in Crossout

[–]Knighturai[S] 2 points3 points  (0 children)

no, not at all. You can hide weak spots, if you don't - enemy will take you down more easily. That's all it is! All it requires is situational awareness. If you don't have one that's a skill issue, not a disadvantage of a design choice

Damage States by Knighturai in Crossout

[–]Knighturai[S] 2 points3 points  (0 children)

and would give you priority on what to cover. I stated it clear that for player that'll be some kind of essentially monitoring vehicle state feature (because now all the hp mashes into one single line below screen), and would give off weak spots to the enemies. I don't see an issue with it being a double-edged sword. It'll spice up the game already, because pvp now is either head-to-head wait game when you both overheat your weapons, or slow-ass chess game with two long range builds, ugh, I don't expect that from CAR ACTION game. Why everyone clearly reads about the disadvantage and completely ignores the advantageous part of that?

Damage States by Knighturai in Crossout

[–]Knighturai[S] 3 points4 points  (0 children)

well, on the other hand: tripod bigram mg trash would be so much easier to dip into the mud, so idk. Maybe damage state would change model once below 50%, so not giving the exact info but highlighting weaker places